So! State Machine, then!
Ruari and I haven’t really said anything about State Machine since revealing it two weeks ago. Honestly, it’s hard to know where to start. We’ve been working on it for more than a year in secrecy – not talking about has sorta become a habit!
Anyway, I figure it’s best not to overthink it and just jump right in, so here’s some screenshots of a new system we’ve been working on recently – Electricity!
Electricity is cool because it ties a bunch of other systems in the game together. We’ll probably end up keeping it!
In the early part of the game it helps to illustrate how components interact (we used to use matching colours), and lets us make simple puzzles that introduce basic concepts.
In the later game, it turns into something more creatively expressive, as you (hopefully) start wiring things together yourself, and getting your robots to create circuits!
Oh, by the way, this week I’m at GDC! If you’re a journalist and you’re interested in checking the game out, get in touch! More than happy to demo the game for anyone interested while I’m in town!
Looking forward to playing State Machine so much.
I was one of the people who tested the early flash build last year, and I loved it. Can’t wait to play the finished version!
I come from the near future to resurrect the past!
Anyway, hot after my recent Tiny Heist section, I decided to peruse TerryCavanaugh.com to see what other great games were in the works, and I stumbled across State Machine. One of the first things I noticed about the game is that the activity stopped in February 2017. Has this project been cancelled, or has it just been put on hiatus for Dicey Dungeons?
Yeah, it’s just on hold 🙂 Dicey Dungeons is my focus for now!