[State Machine]

Phew, ok, here goes! The EGX Rezzed Leftfield lineup is out, and I’m very proud to announce that my new game is part of it!

The game’s called State Machine, and I’ve been working on it for a little over a year with Ruari O’Sullivan. You might remember a few blog posts about it at the start of last year – State Machine started as a tiny jam game for Ludum Dare at the end of 2015, and then never stopped.

From here on out I plan to post about the game quite a lot! We don’t know exactly when the game’s going to be finished yet, but we are aiming to release it this year! If you like, you can keep track of our development here. Or come play the game at EGX Rezzed in London at the end of March!

9 thoughts on “State Machine”
  1. Aww…. State Machine sounds very related to Halting Problem. So was excited for a bit…..
    While this looks interesting too, I’m still curious to know what the core mechanic of Halting Problem would have been.

  2. Hello!

    Sorry for this unrelated, and trivial, comment, but the online high score table of Self Destruct seems to be broken since a week or two (doesn’t show the highscores in game anymore, can’t validate a score in game). Yep! Still playing this marvellous little game. 😉

  3. Hah! Whoa, I had a SQL server issue a few weeks back, I totally forgot about fixing the highscore table scripts. I’ll make a note and look into it when I get a chance – thanks for letting me know!

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