Hello! Allow me to introduce the newest member of my big pile of unfinished projects! Its working title is “It’s very cold” and it’s a failed entry for Ludum Dare 39. I’m not sure what’s going to happen with it now – maybe I’ll finish it up at some point in the next few months? It’s not impossible!
It’s very cold is pretty heavily inspired by one of my favourite games from the last couple of years, The Long Dark.
The Long Dark, and in fact most of the games I’ve really loved from the past couple of years, have been slow games – games with lots of downtime, lots of waiting, repetition, ritual, plan making. I’m really interested in how a game like that ticks! How to pace something that plays out over hours in a way that feels gripping. That slow timing. It’s just so different from what I normally try to do.
I feel like I have pretty good intuitions when it comes to making fast games. But slow games? There’s a lot there I wanna try to figure out. And the best way to figure something like this out? Sit down and make something.
Will keep ye all posted should this game go anywhere.