Applications are now closed. Thank you!
Hello blog readers! Apologies for the boring job post! (If you are not interested in being the new Art Director for Dicey Dungeons, you can stop reading now!)
I am looking for an Art Director for a new videogame I’m working on, Dicey Dungeons. It’s a full time position for 10 weeks, with some part time work requirements afterwards. Ideally, you’d be available to start within the next 3 or 4 weeks!
You can play an early work in progress version of Dicey Dungeons RIGHT NOW – I’ve been releasing early versions of the game as I go. Check it out at https://diceydungeons.com/. (The current version of the game is using my own placeholder art, and is not indicative of how I want the game to eventually look.)
The game’s Art Director would be responsible for every part of how the game looks, from top to bottom, to make the whole thing come together. You’d be working with two other people – me (Design/Programming) and the game’s musician.
For this game, I’m really interested stepping away from the 8-bit styles I’m mostly known for, and I would love to work with an animator. I think Dicey Dungeons would look great with animated cartoon characters!
The majority of the work will be animating enemy characters – however, there is also a lot of world design, UI work and also a small amount of cutscene work!
Things I’m into for this game: Colourful. Cute. Newgrounds. Adventure Time. Cartoon Network. Vectory. Animated. Expressive. Simple. Readable.
Things I’m not into for this game: Detailed. 8-bit. Retro. Pixel Art. Videogame. Noisy.
This might be a good match for you if: your style fits some of the things I’m into above. You’ve got some experience with both character design and animation. You’re happy working remotely. (If you’re around the UK it’d be great to have team meetings in person occasionally, but I don’t have a good space for you to work out of!). You don’t need to have been involved in making a game before, and your standard working hours don’t have to be UK hours, but you do need to be able to work on the game more-or-less full-time.
Here’s the biggest art puzzle in Dicey Dungeons:
The game is really UI heavy. One of the big things the game’s art director is going to need to figure out is how to make this screen look and feel great, because it’s what the game will look like 90% of the time!
I estimate that this job is about 10 weeks of full time work, and then a couple of weeks of part time work. Here’s the actual list of work involved:
– Monster designs and animations (there’s a LOT of this, dozens and dozens. It’s mostly this, tbh)
– Player character designs and animations (there are six of these)
– Overall design, concept work, figuring things out
– Art for equipment
– Art for UI
– Art for combat stage layout
– Art for exploration stage
– Some cutscene stuff
– Meta stuff – icons, store page art, etc
Alright! So, I have a budget of around Â£10,000 – Â£12,000 for this project. Over ten weeks and including some part time work after, that works out as a day rate of Â£200 per day. I would strongly prefer to make this game without the help of a publisher, if I can, so I can’t really go very far outside that budget.
Also: I am very open to having a conversation about revenue shares, and about finding a balance between revenue share and day rate. (I actually really like the idea of revenue sharing, as a way to, you know, stake your claim in the thing, make it something you OWN a bit of, rather than something you’re working on.)
Finally, I’m happy to talk about paying some amount of this upfront, as a way to secure your time and commitment to the project.
(My expectation would be that all work done under these terms would be exclusively for Dicey Dungeons, and not for any other projects or video games.)
If you’re interested, you can apply via this google form! Please fill it in by Monday the 4th of June.
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