
Hi! I really hate to do this, but I’ve decided to push v0.11 of Dicey Dungeons back by another week. That means I’m now aiming for the 3rd of August. I should have done this last night, but I really wanted to keep to the schedule. I’m sorry. 🙁
The new version is an absolutely huge tech overhaul. We’re totally ditching the old pixel art canvas approach and we’re using 4K art everywhere. Getting this to work has been no small thing, and, if I’m honest, has been something of a learning process for me – it’s not something I’ve ever really done before.
I have a version of the game that more or less works, but it still has some pretty serious tech issues, and I’m very uncomfortable releasing it like this. So, I wanna take another week. Do it right. I think making the game as good as it can be is more important than sticking to what’s ultimately a pretty arbitrary schedule.
I’ve been stressing about this a lot! I’m really sorry! I’m really excited to share it next week!
Edit: Hey. This is taking way, way longer than I expected. I’m basically working flat out to get this finished, but I don’t know when that’s going to be. As soon as I possibly can, is all I can say right now. Thanks for your patience <3
Take your time man, stress is no good 😉
Your game is really great, and it would be so sad if you just rushed it, it deserve all the time it needs to be as good as you can make it.
I this whole deadline thing stresses you, maybe just stop saying when the next update is due, and take your time to keep doing great stuff without stressing about being late.
And thanks for all the awesome things you’ve done already ^^
Change your schedule to update once a month! Don’t stress yourself out, this game is supposed to be your baby, don’t force it to grow up too fast.
-Avid Fan
Just release what you have, it is not a problem if it is buggy. Release more often, communicate more often, we will be nice, do not stress over a deadline!
I’m looking forward to the update. I’m sure it will be great! Don’t worry about deadlines too much. 🙂
Dear Terry,
I was very happy to learn that you are working on a new full-size title.
After watching about half an hour of gameplay, I bought it straight away on itch.io.
Just like with previous titles, simple concept, but ground to be engaging and addictive.
(Ugh, superHexagon all over again for me, but very different, too)
While some of the game scratches a certain D&D itch a little, it would be nice to see more of that in the world building.
Looking forward to see the growth in future builds.
Best wishes.