“Viridian and the gang (part of the gang) got stuck in some other dimension-type thing again! With spikes and whatnot. Ha ha ha how does this keep happening?” – [Author’s Description]
A simple, design-focused level in a 6×7 space, with four crewmates lost down four distinct paths.
This one’s great! It has some genuinely fantastic level design, including more than one section that features a mechanical “punchline”, which I always love. It’s pretty hard in places, but the hard bits can usually be solved by rethinking your approach – at which point you can bypass the challenge. All four crewmate paths are really well designed, and the trinkets are great too. In terms of level design, I think this is the best entry in the jam.
Favourite part: After finishing this one, I went through the level in the editor to pick out a highlight, and found it hard to narrow it down to just one room. But I think my favourite bit is the transition between “More of the same” and “Haha nope”, where the level plays with your expectation that it’s going to continue to use screen wrapping, and then… doesn’t.
(glorious trainwrecks page)
To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv
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