“The crew throw a party for their famous mission’s 10th anniversary” – [Author’s Description]
10 years after their “famous mission”, the crew throw a reunion party to catch up and hang out and play some games together on Vitellary’s fancy new VR headset. It turns out the crew are all budding game designers, and the first thing we do is play through a space station inspired level created by Violet. Afterwards, Vermilion nervously shows the crew something he’s been working on, which comprises the rest of the game.
This thing is charming as all hell. As you play through the game, the various in-universe crewmates chime in, offering each other supportive feedback about their levels. It’s cute and funny and the whole thing is just really nicely constructed from start to finish – it reads to me as a loving tribute to the community of level creators over the last ten years, all hanging out and talking about levels they’ve made for each other.
It’s also a kind of remarkable showcase of tricks the VVVVVV level making community has learned in the past ten years – Decennial Hangout depends on a deep knowledge of forbidden “internal scripting” tricks, and uses custom graphics and sounds, and incredibly, an all new soundtrack created just for this level (available on bandcamp here). There’s some stuff here I didn’t even realise you could do with custom VVVVVV levels.
This is my favourite entry to the jam <3
Favourite part: This whole level is fantastic, and it’s hard to pick a favourite moment without spoiling it: but one trick it repeats, which never failed to be charming, is the level designers “fixing” issues on the fly – “whoops, I made this bit too hard, sorry”.
(glorious trainwrecks page)
To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv. This level also requires you to install some custom music and graphics – see the included readme for instructions.
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