VVVVVV 2.3 out now

Posted in VVVVVV

Hey everyone! I’m back in London!

I’m gonna write a little blog post sometime soon about what I’m up to these days, and what I’m planning in the near future. Before all that, though, here’s a quick update about something exciting that’s happening today – it’s the first update to VVVVVV on PC in seven years!


(Adorable fan art by Cheep! Check out more of their work on Twitter!)

I mentioned this update on twitter a little while back – we’ve been in beta for a while now, and it’s feeling pretty solid, so it’s time to make it official! The full 2.3 changelog is *immense* (you can read it here), but roughly speaking, the update adds:

  • 60+ FPS support
  • Improved graphical options
  • New features in the editor
  • Hundreds of bug fixes

This update is as a direct result of making the source code available last year, and accepting source contributions. I’ve personally added very, very little to this update – which is something that I feel maybe a little anxious about! But I’ve been very careful to make sure that every change is something I was happy with, and that none of the changes to the game were doing anything other than making this the best version of the 2010 game. I’m extremely grateful to everyone who contributed to that – especially – and I really can’t overstate this, especially InfoTeddy, who did by far and away the most to make this happen. (She recorded a little song to mark the occasion!)

[VVVVVV on Steam]

[VVVVVV on itch.io]

[VVVVVV Make and Play Edition]

Thanks all – enjoy the update! <3

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