What I’ve been working on recently

So, Mr. Platformer didn’t go anywhere. That’s fine, I’ve already started working on a new game! (It still feels a bit fragile, though, so I’m not ready to share anything about it just yet. Maybe next month.)

At this point, I feel like I should explain what I’m actually trying to do here? My process is basically just to churn through as many ideas as possible, and look for the ones that feel special. Most of my ideas go nowhere, which can be discouraging. But it seems like this is the only thing that really works for me.

My goal is to figure out what my next big game is. I really want to be working on that next big game!

My secret new project is pretty exciting. It’s already fun, and I have a lot of ideas I want to explore. I think, maybe, it could be that next big game. (They all could, though.)

I guess I’m doing Ludum Dare?

This weekend is Ludum Dare! I haven’t done one of these since 2020, but I’m excited to give it a go again, and test out some of the new skills I’ve been learning this year. Probably gonna make a 2D thing in Godot!

I don’t have the best track record with 48 hour jams – and these days, a weekend doesn’t feel like enough time to make something I’m happy with. I never even got around to finishing up the post-compo version of my last Ludum Dare entry (in the gif above) – maybe my standards are too high now, or something.

Which is really stupid, and I know it. I’m looking forward to making some absolute trash this weekend. A real bad videogame!

3 thoughts on “April: Another new project”
  1. How come you don’t release all the games that go nowhere? Even if they are in an unplayable state it would be interesting to see. But guess you want to keep on to the idea in case you use it in future?

    1. I dunno, do you really want to play half baked, unfinished games? I can’t really see any point.

      Also, yeah, releasing incomplete things is kind of a death sentence for them, idk.

      1. Maybe cus I’ve made so many half finished crap games it would be good to see a failure from a successful game dev. But yea it’s probably not productive for anyone haha.

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