Archive for the 'distractionware' Category


It’s the first of March! Results of my game a month experiment so far: One game that wasn’t very interesting that I feel compelled to eventually finish for arbitrary reasons, and one game which is quite interesting that I feel compelled to put to one side for arbitrary reasons.

Maybe I need to rethink what I’m doing.

Ok. While I still plan to continue working on shortform games this year, I think I’m going to abandon this arbitrary game a month restriction, which isn’t really working out. It’s clear that moving on to new projects regularly is good for me, but I think I need to find a way to do it which is a better fit to the way that I actually work.

Anyway: at the very least this means that I’m going to keep working on Big Hero for a while. 🙂 Here are some new screenshots!


Leap of Faith

Over the last couple of days, I did an interview with Michael Rose for We discuss how VVVVVV came about and talk about a few of my other games: Check it out!

Also: I added a forum to the site! I thought it might be a useful thing to have for when the game comes out.

FOUR days now! I’m exhausted, but we’re nearly there 🙂



Brad Gallaway of recently got in touch to ask me a few questions about Don’t Look Back. I’d never really done an interview before, so it was kind of a cool experience (though I’m worried that I made a mess of some of the answers!).

In the interview, I discuss how DLB came about, what it’s all about, and what I’m currently working on! Check it out here, if you’re interested!


In the long run

The release of Pathways is imminent! Sorry it’s taking so long. 🙁

Finally added that about page I’d been meaning to, though just a shell. I really want to do a total redesign of the site, but I haven’t had time!


Under Construction

I finally got around to updating the frontpage. Check it out!

I think I’ll eventually create pages for the games instead of linking to the blog posts, but it’ll do for now 🙂 Also need to make an “Other Games” page for minor projects.


PC Gamer UK: February

Xoldiers was on this month’s PC Gamer coverdisk! And that’s not all – this was in the magazine!

Hi, I’m a game developer!

They got in touch about this a month or so ago very soon before the deadline, so I had to rush my answers a bit and they ended up a bit long winded and chaotic as a result. Thankfully they edited out most of the rambling bits though, heh. (although I guess it was at the cost of some coherency; I mentioned Deus Ex and Silent Hill 2 separately from FFVII)

I noticed they went with a screenshot of We Love Mind Control Rocket instead of, say, Self Destruct! Which is kinda cool! I wonder if that was just a visual composition thing or if someone at the PC Gamer office has played it? I’ve thought quite a bit about returning to that game concept…

(Anyway, needless to say I’m pretty chuffed about all this, heh.) 😀

(This seems as good a place as any to mention: I turned 25 last week. 🙁 )



Something kinda weird happened today – I got an automated email from this blog saying “Password Lost and Changed”. Then I had a look around and noticed that someone had added a link to a dodgy looking download site to the links on the sidebar there. I haven’t a clue what to make of it, but I’ve updated to the latest version of wordpress and changed the password 😯

Bloody hell – is this something I should be worried about? Has anyone out there had this happen before? Maybe it’s time to look into different software, I dunno how secure wordpress is really…


Unfinished Projects

Because loads of other people at TIGSource were doing it, I put together a mosaic of a random smattering of my unfinished projects:

Bigger version here! (over 2megs)


The Hunt, again

So, that’s the end of that – my little offline experiment didn’t seem to have much of a point, so now I’m back online.

Here’s a little something I’ve been looking at over the last few days: my old GBA game, The Hunt. (If you haven’t already played it, you can get it at that link. You’ll need a GBA emulator or a flash card to play it.)

I’ve thought about sitting down and porting it to the DS, but I can’t justify the time involved to do it – which is a bit annoying, since if I was working nine to five somewhere I could set whatever timetable I liked for myself. But I guess there have to be some drawbacks to being self employed 🙂

My new game is a puzzle/adventure game that is starting to take shape, and with any luck should be released before I run out of money (which, at the moment, is March/April or thereabouts!). Hopefully I’ll have something to show very soon. This is something I’ve wanted to work on for years, but I won’t really know if it’s going to work until I implement it. I have a feeling I’m on to something, though 🙂


Just a random idea

There’s something I’ve been thinking about doing for the last couple of weeks, but I’m not really sure if it’s worth the effort.

There are a lot of really hard indie games out there – usually I can get through them, but every so often I go looking for a walkthrough to get past some really tough part.

Finding them usually isn’t all that easy – sometimes the author’s site links directly to one, but sometimes it’s tricky. They’re usually hosted on free sites and the like that don’t show up on google for some reason, and the only way to get them (usually) is to find a forum about the game and start trawling through it. There’s a good La Mulana walkthrough, for example, but it’s not exactly easy to find – and recently I’ve been playing An Untitled Story to get 100% completion, but the site that was hosting that walkthrough’s gone down…

It really would be quite nice if there was some little site somewhere that specialised in walkthroughs for indie games, and hosted them. I know I’d find it a useful resource.

I’m thinking of putting one up. I suppose I could write the framework myself (it would give me an excuse to finally learn PHP and MySQL coding like I’ve been meaning to), but I’d prefer to use a premade solution, if one exists…

Any ideas? Anyone like to help? I could use a good web designer’s assistance 🙂 Or even if you know where I can find some indie game walkthroughs, please post a link in the comments!

Here are a few walkthroughs that I already know about:
“An Untitled Story” knowledge base – Currently down for some reason 🙁
The “La Mulana” blog – Contains resources and maps from the game.
Let’s Play La Mulana – A complete video walkthrough of the game in over 70 parts.
“Jet Set Willy Online” Map – A map of JSWO, including all the new areas.
“Trilby: The Art of Theft” walkthrough – A relatively new walkthrough for the game.
“Cave Story” guides – A couple of very good guides to the game available here.

Also worth looking at:
JayIsGames – JayIsGames puts together walkthroughs of a lot of difficult flash games.
Baf’s Guide to the IF archive – The IF archive lists walkthroughs for various IF games if they’re available. A lot of newer puzzle IF now actually include walkthroughs in-game, accessible by typing “help”.

…Or maybe this whole thing is unnecessary. After all, you don’t really need a walkthrough for most indie games, and if you do, there’s usually one available if you don’t mind looking for it.

…On the other hand, because I’ve mentioned walkthroughs on this site before as well as various indie games, I occasionally get search results looking for walkthroughs to games that I would have never imagined needing a walkthrough for. “Knytt Stories”, for example. Or “Poizoned Mind”, which was particularly baffling, considering that all you have to do to finish that is talk to everyone over and over again.

Anyway, just throwing the idea out there.

In other news, can you believe I’ve updated the site practically every day this month? 😯 Because I can’t.


Next Page »