C.H.A.I.N.G.E.D.

Hey all, got a new game for you! This one’s been on the backburner for a little while now. I contributed a chapter to the new Haunted PS1 chain game out today, called C.H.A.I.N.G.E.D.

[Download on itch.io]

I discovered this project in its exciting early stages on the Haunted PS1 Discord. Once I heard what they were attempting, I couldn’t wait to sign up and take part!

The really cool thing about this project is its structure – each chapter ends with a choice between two paths, and each path is a completely different game. This is not the first time I’ve seen a forking-path chain game proposed, but I’m pretty sure it’s the first time anyone has actually pulled it off.

My game is buried deep, and is a bit slight – to be honest was a little bit of a 3D learning project for me – but I’m very happy with how it turned out, and more than that, it’s super cool to have been a part of this ambitious project! I think the end result is really special, and I can’t wait to see people discover all its many paths.

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Experiment 12


Ahhhh I’ve had to keep quiet about this for ages

Last month I took part in a chain game, which has come to be known as Experiment 12. I’m so happy with how it all came together – I think the final thing is incredibly cool, something bigger than the sum of its parts.

[Download here]

All the chapters were made on a game jam timescale – everyone had just three days for their part.

Since I proposed the project, I ended up going first – which was cool in some ways, but I think I’d prefer to start further in if we ever did something like this again.

Anwyay, hope you enjoy it!

Some words by other authors:
Ian Snyder (Chapter 2)
Jack King Spooner (Chapter 3)
Michael Brough (Chapter 6)
Robert Yang (Chapter 7)
Jasper Byrne (Chapter 12)

(It’s windows only for the moment, but there should be a mac version soonish)

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