The IGF Pirate Kart

Posted in game jams

Earlier today Bentosmile wondered aloud on twitter: “Why is there no Pirate Kart for IGF?“. Great question! I think that’s a great idea. And as it turns out, so do a lot of other people.

The IGF often celebrates these massive, polished indie games that compete with the big triple A titles on consoles – and that’s very cool, but to me that’s only a very small part of what’s exciting about indie games.

The pirate kart represents a different side of indie games, one that I think is far more interesting – and one that’s maybe not so easily represented in the IGF. That’s why I’d love to see a pirate kart enter the festival. Not as a protest, but with complete sincerity.

So, I’m putting a bunch of my KOTM and jam games forward for this. You should too!


Announcing the Super Friendship Club

Posted in game jams

So, I wanna introduce you all to a new forum that launched just the other day – the Super Friendship Club! It’s primarily a developer forum (rather than a player forum), focused on the craft of making games.

One of the things we’re doing with the forum is reviving the gamecollective’s “pageants”, which we’re going to host regularly every two months! The current pageant theme is “Justice”, and ends August the 1st. (I’m entering too, with something small.)

Come make games with us!


Take me down to Nexus City

Here’s a few screenshots of the current game I’m working on. For the moment, we’re calling it Nexus City. The game’s an RPG set in an alternate Arizona, and I’ve been working on it for the last 10 days or so with Jonas Kyratzes for RPGDX’s just finished Alternate History Challenge. (Jonas is the creator of Phenomenon 32, an amazing exploration platformer that far more people should play.)

We didn’t finish it for the deadline, being an RPG and all, but we have made some pretty amazing progress on it. We’re hoping to have it finished in a couple of weeks!

Before that, though, I’m taking this weekend off to make something for Ludum Dare 18! If you’re within travelling distance of Cambridge, why don’t you join us? You can find out more in this TIGSource thread.



TIGSource’s Game by it’s cover contest has come to an end! I’ve nothing finished myself for the deadline. I took a screenshot of how the game currently looks, though! I’m really quite excited about the direction it’s going in, so I’ll probably keep working on it for a while.

I’m just back from Berlin Indie Game JAM – this year I decided to take it a bit easier than last year, and mostly worked on developing my RPG engine for this week’s RPGDX challenge. I did finish one little jam game, though, a silly 3-hour collaboration with Chrisjan called Wamlevraw. For the theme Warvelmaw.

Current focus: my RPGDX game! Should have something to post about that before the end of the week.


Blind Faith

I’m back from the World of Love conference! Speaking for a whole half an hour was a bit of a scary experience for me, but I think it went ok. I’ll post some more about that soonish. (Rock Paper Shotgun have a great writeup of the conference here!)

This weekend we also held a game jam in London! Here’s something I contributed to on the Sunday evening of the jam, called Blind Faith. It was the last three hour challenge of the weekend and I was kinda jammed out, so I just made a bunch of music, sound effects and 3D models for Richard Perrin so he could do something with them. I think it turned out pretty well!

I took it pretty easy in general over the weekend jam, but I did work on a few little things that I’ll eventually finish up and post. In particular I’ve probably spent just a little too long working on something called Vegetable Game…

This was a pretty intense month. Looking forward to things slowing down in July, and maybe having time to work on something a little bigger than the minigames I’ve been doing lately.


Please Finish Your Game

Without a doubt, this was the most intense jam I’ve ever been to. I ended up working on a total of eight games, only one of which I’ve managed to finish. And at this jam, all eight of my games were made for three hour challenges – compare that to Berlin last year, where only four of my games were made that way. (And I didn’t even do all the challenges this time!)

What I could, probably should do is just take a couple of hours tomorrow and finish up all the other games, but what I think I’d actually rather do is spend the next two weeks finishing up the games properly, maybe taking a day or two for each.

Here’s a few screenshots from the rest of my jam games:

Here’s the themes I used for my games, by the way : “The Dead“, “Finnegans Wake“, “Fish, Summertime and Heat“, “White Hole“, “Sega Dreamcast VMU“, “a game called Garden of Delight“, “Photographs“, and “Escape“. Try matching the screenshots to the themes! 😀

Most people were far better at finishing stuff than I was! Check out the rest of the games from the jam at the Official Cambridge Friendship Club website!



Tickets are now available for TIGJam UK 3, which is being held in Cambridge again. I’m really looking forward to this – it’s the first big proper jam here since I moved! The last TIGJam was the weekend after I finished up VVVVVV, and I didn’t really have the energy to do much of anything. This time I hope to do a much better job of meeting people and collaborating!

Interested in coming? You can find out more here!