Archive for the 'indie games' Category


IndieFAQs is up. I was hoping to add a bit more content before I “launched” it, so to speak, but I’ve come down with some sort of bug and haven’t really been in the form to do a whole lot since the new year. (I still have to write my new years resolutions, as silly as that sounds). Anyway, hopefully this will end up being a useful resource – right now there isn’t a whole lot there, but it’s only getting started.

Right so. That’s one more thing off my 2007 list… Still have TIGStory and that application to take care of.



My traffic from google searches has gone way up recently – why? Apparently because I mentioned the word “walkthrough” on this site.

  1. 17.34%   art of theft walkthrough
  2. 12.11%   trilby art of theft walkthrough
  3. 7.13%    happycat [yeah I dunno what’s up with that]
  4. 4.28%    trilby the art of theft walkthrough
  5. 2.61%    passibility
  6. 2.38%    the art of theft walkthrough
  7. 1.66%    trilby art of theft
  8. 1.43%    an untitled story walkthrough
  9. 1.43%    trilby walkthrough
  10. 1.19%    trilby walkthrough art of theft
  11. 0.95%    indygamer
  12. 0.95%    trilby: the art of theft walkthrough
  13. 0.95%    untitled story walkthrough
  14. 0.95%    walkthrough art of theft
  15. 0.71%    art of theft minigame
  16. 0.71%    art of theft walkthrough trilby
  17. 0.71%    distractionware
  18. 0.71%    la-mulana walkthrough
  19. 0.71%    mcdonalds
  20. 0.71%    trilby:art of theft walkthrough

Well, I’m convinced. The world needs an indie game walkthrough database.

I’ve installed MediaWiki to the site and I’m currently working on getting it all setup. If anyone would like to help me administrate it, leave a comment! I’m pretty new to Wikis and there’s a lot of stuff I want to do that I don’t know how to do yet.

Also, I’ve added a board to the forums for requests.

For anyone looking for an Art of Theft walkthrough, you can find a very good one here. I’ve also got a playthrough up on TIGSource which might be helpful.



Alec Halowka and Derek Yu’s Aquaria is finally out, after two years of development!

Well, chances are you probably already know that. But unfortunately they’ve run into problems with their launch, and their website is down. So given the circumstances I figured I’d do my bit to spread the word, just in case there’s somebody visiting this site who wants to play it but doesn’t know where to get it.

Here’s the original trailer, just in case you haven’t heard of it yet 😛

If you’d like to try the demo out, it’s currently mirrored at the following locations:
On Alec Halowka’s site
On Derek Yu’s site
…and as a last resort, on

If you’d like to buy the full game, you can get it directly from plimus here.

I’ll post my thoughts about it once I’ve played it a bit more (I ended up playing about seven hours of it today 😯 ). For now, here’s a preliminary summary: It’s fucking brilliant.

Edit: It looks like it’s back up. Get it here!


The Art of Theft – Trilby Rank playthrough

trilbyBar maybe Trilby Ranking the Bonus Heist at some future date, I’ve finished my Art of Theft playthrough, and managed a Trilby Rank on each stage. Now I am truly a master thief. To deny it would be foolish!

I had fun with this little video playthrough! Actually I can’t remember when I last came across a game I so compulsively wanted to master.

To round the whole thing off, I posted the whole sequence of videos over at TIGSource, along with each level’s introductory text. Check it out here.

I’ve yet to play Yahtzee’s other games, but on the strength of this I think I’ll make some time over Christmas to work through them, starting with 5 Days a Stranger, probably. Or Fantabulous Wonderment, which (as a Star Control 2 fan) I really like the look of.


Trilby: The Art of Theft – Heist 7

Finally – the last mission! Enjoy.

Heist 7: 4 minutes and 50 seconds, $970 in loot, no tasers or alarms.

Here’s the description I posted over at YouTube:

This is it! The last mission. Hope you’ve enjoyed watching the videos so far!

I don’t mind saying that this actually took me quite a few tries. It took me an otherwise good attempt to realise that there was some loot in the “C” shelf in the end room, and there were a few attempts where I missed the par time by a couple of seconds. I really nailed it in this run though 🙂

This video (like all the others I’ve done) includes the end cutscene, and also includes the final rank and closing notes.

I don’t know if I’ll bother with the bonus heist – after all, it’s just the same seven missions again, and I hear there’s a bug where the game forgets your RP and loot after mission three. At the very least, I won’t be doing it anytime soon.

Anyway, thanks for watching. Enjoy!

Trilby: The Art of Theft is a new game by Zero Punctuation author and prominent Indie Game designer Yahtzee. You can find out all the details here:

By the way, I have finished the bonus heist with the cream suit. The welding minigame is spectacular.


Trilby: The Art of Theft – Heist 6

“Shouldn’t you be working?”, you protest. Well, I am. Sorta. But I don’t want to jinx it. Could be very big. Would fix all my problems. Will let you know.

Anyway, here’s another of these very spoilerly Trilby rank levels from Art of Theft. Only one left. Unless you count the bonus heist! And I don’t.

The first time I played this level? I had no idea you could avoid the lazers by hugging the wall. Guess how long it took me.

Heist 6: 3 minutes and 57 seconds, $1,365 in loot, no tasers or alarms.

Here’s the description I posted over at YouTube: (man I’m in a bitchy mood today)

Well, so much for the whole “might be a while before I post another one” thing 🙂

And now, after playing my favourite level, I move on to my least favourite level. Don’t get me wrong, it’s a nice change of pace the first time you play it, but it’s probably the hardest level in the game. And it features something way worse than that button mashing sequence from mission 4 – that inane addition problem at the start of the level which you have to repeat everytime you mess up. Calling it a puzzle wouldn’t be right – it’s just punishment for failing the mission. Punishment in the form of addition. Bad Yahtzee. Bad.

Trilby: The Art of Theft is a new game by Zero Punctuation author and prominent Indie Game designer Yahtzee. You can find out all the details here:


Trilby: The Art of Theft – Heist 5

Saying “spoilers” before I post another of these videos is probably redundant at this stage. Well, whatever. Spoilers!

Heist 5: 3 minutes and 37 seconds, $1,165 in loot, no tasers or alarms.

This one came out really really well, I think 🙂 Didn’t make any glaring mistakes or do anything all that stupid.

Here’s the description I posted over at YouTube:

This one worked out quite well, I think – in fact, it’s probably the smoothest Trilby level I’ve posted so far! One little problem was reading the note about the safe – I collected all the loot before the note finished displaying, which stopped the explanation text from appearing and as a result, I didn’t know where to look for the first book! Not a serious problem, but a shame nonetheless.

I think this was probably my favourite level during my first playthrough of the game. I love the premise (the idea of Trilby raising a bit of cash to flee town), and the level has lots of neat little touches – like the bit with the caviar, and the jokes with the different books. I also loved the structure of the level – there are lots of little things to do in it, and you don’t necessarily have to do everything. In this video I’d actually finished the loot goal by the time I got the suitcase in the room with the TV, and if I’d been going for best time I could have finished the level there and then.

I keep forgetting that I have the sugar rush ability, heh.

Enjoy! It might be a few days before I have a chance to post the next one…

Trilby: The Art of Theft is a new game by Zero Punctuation author and prominent Indie Game designer Yahtzee. You can find out all the details here:

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Trilby: The Art of Theft – Heist 4

Now that I’ve had a bit of a break, I thought I’d start posting the rest of these Trilby videos. I think I’m going to do all of them after all (even the bonus heist)!

By the way, Spoilers.

Heist 4: 2 minutes and 51 seconds, $845 in loot, no tasers or alarms.

Is it just me or does the cheering at the end sound more enthusiastic than usual? 🙂

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Just a random idea

There’s something I’ve been thinking about doing for the last couple of weeks, but I’m not really sure if it’s worth the effort.

There are a lot of really hard indie games out there – usually I can get through them, but every so often I go looking for a walkthrough to get past some really tough part.

Finding them usually isn’t all that easy – sometimes the author’s site links directly to one, but sometimes it’s tricky. They’re usually hosted on free sites and the like that don’t show up on google for some reason, and the only way to get them (usually) is to find a forum about the game and start trawling through it. There’s a good La Mulana walkthrough, for example, but it’s not exactly easy to find – and recently I’ve been playing An Untitled Story to get 100% completion, but the site that was hosting that walkthrough’s gone down…

It really would be quite nice if there was some little site somewhere that specialised in walkthroughs for indie games, and hosted them. I know I’d find it a useful resource.

I’m thinking of putting one up. I suppose I could write the framework myself (it would give me an excuse to finally learn PHP and MySQL coding like I’ve been meaning to), but I’d prefer to use a premade solution, if one exists…

Any ideas? Anyone like to help? I could use a good web designer’s assistance 🙂 Or even if you know where I can find some indie game walkthroughs, please post a link in the comments!

Here are a few walkthroughs that I already know about:
“An Untitled Story” knowledge base – Currently down for some reason 🙁
The “La Mulana” blog – Contains resources and maps from the game.
Let’s Play La Mulana – A complete video walkthrough of the game in over 70 parts.
“Jet Set Willy Online” Map – A map of JSWO, including all the new areas.
“Trilby: The Art of Theft” walkthrough – A relatively new walkthrough for the game.
“Cave Story” guides – A couple of very good guides to the game available here.

Also worth looking at:
JayIsGames – JayIsGames puts together walkthroughs of a lot of difficult flash games.
Baf’s Guide to the IF archive – The IF archive lists walkthroughs for various IF games if they’re available. A lot of newer puzzle IF now actually include walkthroughs in-game, accessible by typing “help”.

…Or maybe this whole thing is unnecessary. After all, you don’t really need a walkthrough for most indie games, and if you do, there’s usually one available if you don’t mind looking for it.

…On the other hand, because I’ve mentioned walkthroughs on this site before as well as various indie games, I occasionally get search results looking for walkthroughs to games that I would have never imagined needing a walkthrough for. “Knytt Stories”, for example. Or “Poizoned Mind”, which was particularly baffling, considering that all you have to do to finish that is talk to everyone over and over again.

Anyway, just throwing the idea out there.

In other news, can you believe I’ve updated the site practically every day this month? 😯 Because I can’t.


Trilby: The Art of Theft – Heist 3

Here we go again: Mission 3! Remember, spoilers. Don’t watch this if you haven’t already played it!

Heist 3: 2 minutes and 20 seconds, $1,005 in loot, no tasers or alarms.

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