Archive for the 'january game' Category

Finish your abandoned RPG

At the start of this year, I resolved to move onto new projects every month! I thought it was time for an update on how that’s going.

My February game is Big Hero, and it’s going really well. I started this last year around June or so and only worked on it for three or four days, but it’s a project I’ve thought about quite a bit since. Over the last week or so I feel like I’ve started to get into a groove with it, and I’m excited about how it’s developing!

Unfortunately, I probably won’t have time to actually finish it this month, just because there are so many other things happening in the next two weeks that I want to do instead – Klik of the Month is tomorrow night, Mini Ludum Dare 16 is this weekend, the 371-Pirate Kart is next weekend, and at some point before the end of the month I also want to try making a NotGame. Oh well!

My January game was an untitled first person shooter. What with January being VVVVVV month and all, I never really got this project to a point where it had any momentum. All that’s really implemented here is a basic raycaster in flash.

Right at the start of the year I said that I want to make more shooters this year, and this was supposed to be a first attempt at trying out a particular approach I’m curious about. If I have the time and inclination later in the year I’ll revisit it.



(the venue; cheers to bateleur for the photo)

I’m just back from TIGJam UK 2! I was pretty exhausted for most of it with VVVVVV’s launch and everything, but I still enjoyed it a lot – met lots of new people (though unfortunately I didn’t get talking properly to everyone I wanted to), made a short game that I’m really happy with, and I got started on what’ll probably be my January game (as per the whole game-a-month thingy I’m doing this year).

Over the next couple of days, though, I’m going to do some more work on VVVVVV – I have a few things I wanna try to get the Linux port working, and hopefully I’ll have a patch that’ll fix a few minor glitches that people have found. I want to add some advanced display configuration options too that should help people who’ve had blurriness or slowdown in fullscreen modes.

I’ve got quite a backlog of emails to catch up on this week; apologies if you’ve been in touch and I haven’t replied yet!