Ludum Dare 36

thiefinworld

thief

Heya blog! Been a while, hasn’t it?

Last weekend I had a go at Ludum Dare 36, and for some reason thought it might be a good idea to try making an RPG. It went ok! Better than my weekend RPGs usually go, anyway. I’ve got the bones of something good here, I think, but it’s pretty far from actually being coherent or anything. Oh well! Another one for the backburner. (there’s a gameplay gif here if you’re curious how it plays)

So actually, the reason I’ve been so quiet is because I’ve been doing quite well at the whole sticking-with-one-project thing lately. I’ll have more to say about that soon, no doubt.

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Saturation++

saturationplus

This has been a weird year for finishing games for me – I’ve mostly spent it working on tools, a lot of them still unreleased. My weird distractable process usually works out – Super Hexagon and VVVVVV were both break games from bigger projects – but recently, it hasn’t gone so well.

Anyway, I’m still working on this thing I started for Ludum Dare. Thanks to Ruari O’Sullivan, I’ve got the elaborate tech side of what I want to do working. Should be done before the new year.

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Weapon Game

ldgame

Ok, I guess I’m making something for Ludum Dare!

This is an idea I had for 7DRL, which probably would have been much more doable in 7 days – it’s got the same ranged combat stuff as my bigger current roguelike, but whenever you take out an enemy, you take their weapon!

It’s feeling pretty fun and releasable right now, but I wanna smooth a few rough edges tomorrow and do some non-ascii graphics for it before I upload…

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