Ludum Dare 22: End of Day 2

Looks like I’m throwing in the towel. My game is playable, but isn’t anywhere close to finished, and I don’t really want to submit it as is. Might finish it up in the next few days if I have the time.
2 CommentsLooks like I’m throwing in the towel. My game is playable, but isn’t anywhere close to finished, and I don’t really want to submit it as is. Might finish it up in the next few days if I have the time.
2 CommentsLudum Dare is going well! Just ran a server test of my new game on twitter. It’s supposed to be a two player online multiplayer game, but there was a bug where people can keep joining a room and occupying the second cat, causing it to go spastic. Hmm.
I’m very into this idea now, but I suspect it might be a little ambitious for the remaining time. At least I’ve managed to do most of the really hard technical bits now – I might finish it up before Christmas.
2 CommentsI ended up spending most of today trying to get a network library working in Flashdevelop. Which didn’t really leave me with enough time to make the game I wanted to make this weekend, so I decided to spend the rest of the evening just trying to make the Player IO networking stuff work well with my framework. Look, there’s a lobby system now!
Now that I have this stuff working so nicely, I’ll have a think about what else I might be able to use it for tomorrow instead.
3 CommentsUPDATE
2 CommentsAlright, awesome! I think I’m got a handle on this flash networking stuff, at least well enough for this project. Now maybe I can actually make a start on the game itself…
2 CommentsMaking a game for Ludum Dare! It’s stupidly ambitious, but whatever, I’m in a stupidly ambitious mood this weekend.
It depends on flash networking. Using PlayerIO, but haven’t quite got it working yet.
10 CommentsNot even trying to do this as a Ludum Dare game anymore. I don’t care, I’m finishing this one properly – I can’t bear to scrap yet another project right now! This year I feel like I’ve just been working on one big project after another, so taking a week out to work on something small like this is doing me a lot of good. Can’t believe I hadn’t posted a minigame since February!
I’m excited about how this one is shaping up. It’s ended up being very informed by another old abandoned project of mine called Myosotis, which is a game I never expected to revisit.
Shouldn’t take much longer.
10 CommentsThis is looking less like a compo game and more like a jam game, especially since I spent most of the day on that Klik of the Month RPG. But that’s ok! I really like the direction that this one is headed in.
3 CommentsStarting to come together!
We’re taking the next two hours out here to do something for Klik of the Month 50. Should have a game to post in a few hours, so. (Haven’t a clue what I’m doing yet, though.)
0 CommentsI’m in CB2 this weekend for Ludum Dare 21! The theme’s Escape, which wasn’t what I was expecting or hoping for, but I like it. Haven’t figured out exactly how I’m going to approach my idea that way yet, though.
Anyway, I figured for this one I’d keep track of my progress on my own blog! The screenshot above is what I’ve got so far – I’ve invented a console, the NYX, and I’m going to make a game that runs on it.
1 Comments