(the venue; cheers to bateleur for the photo)

I’m just back from TIGJam UK 2! I was pretty exhausted for most of it with VVVVVV’s launch and everything, but I still enjoyed it a lot – met lots of new people (though unfortunately I didn’t get talking properly to everyone I wanted to), made a short game that I’m really happy with, and I got started on what’ll probably be my January game (as per the whole game-a-month thingy I’m doing this year).

Over the next couple of days, though, I’m going to do some more work on VVVVVV – I have a few things I wanna try to get the Linux port working, and hopefully I’ll have a patch that’ll fix a few minor glitches that people have found. I want to add some advanced display configuration options too that should help people who’ve had blurriness or slowdown in fullscreen modes.

I’ve got quite a backlog of emails to catch up on this week; apologies if you’ve been in touch and I haven’t replied yet!


Jetpack Super Adventure Time

This is the last of the “silly” games I worked on at TIGJam, though it is a bit more serious than the two Klik and Play ones. Things finished up kinda early on Sunday, so a couple of us went to a nearby hotel lounge to continue working, and we ended up collaborating on this.

Download Jetpack Super Adventure Time

One very cool thing to come out of this for me was that I’ve now learned how to use Game Maker – thanks to BenH talking me through it in London I have a new way to quickly prototype ideas! I’ve included the GM source with this, since I’m new to it – I’d really appreciate it if any GM users out there who play it could have a look and give me some pointers; there’s lots of stuff I was just messing about with without really knowing the best GM way of doing things… (some things in particular; I had to split the background into 10 pieces, I had to write some basic collision and physics code myself, I couldn’t work out how to get rid of that annoying screen tearing…)

Anyway, enjoy!

TIGSource Thread