It’s been a few weeks since I’ve talked about any of my projects, so I thought it was time for an update.
Aside from the usual coding and all that, I’ve been busy with a business issue which I haven’t talked about here till now.
Essentially, I’ve been looking for funding to continue with what I’m doing next year. My local county enterprise board have turned me down, but there’s something else that I’m looking into which currently looks quite hopeful. Applying to both programmes meant putting together a proposal, which actually ended up taking a lot of work. Essentially, I wrote up a document talking about Independent Gaming as a business, showing that a market existed by demonstrating some success stories, and proving that I had the ability to make something that could compete. I thought it was pretty good, but the first group I showed it to didn’t – they weren’t able to support me because I’m not far enough along. Which I guess is fair enough; after all, I haven’t made a cent at this so far, and it looks like it could be a while before I do.
There’s a European National Development Plan funded course with some financial assistance that I’m going to apply to next, but failing that, my next action will probably be to apply for a loan. But that’s next year’s problem, I guess.
Now. As for my projects!
|First of all, I haven’t abandoned Indie Brawl – I’ve just set it to one side. The engine driving it is basically finished – I just need to add enemy AI and any game specific stuff that we may end up needing in the future. Once these other things are out of the way, I’ll revive it. Anyway, there’s a ton of stuff happening on TIGSource at the moment, so I don’t think it’s really being missed.
|Secondly, I’m also still working on my November contest entry to RPGDX (tentatively titled “The Tower”). Lots of things have been added (including a cool state based AI system and some stealth stuff). However, as I’ve expanded the project a bit I want to completely redo the graphics – and I’m afraid I don’t want to post any more about it till then. I’ve decided that it’s definitely worth developing, though.
Lastly, I’m working on a new project – a text adventure for TIGSource’s Text the Halls mini contest. Right now it’s kinda up in the air, and I don’t know if I’m going to see it through to the end. The big problem I have is that I can’t settle on a tone. At the moment it’s like it’s two games – on the one hand it’s quite a serious spy drama with lots of political intrigue, on the other it’s a ridiculously silly over-the-top secret agent story with Resident Evil 4 style dialogue and explosions every couple of steps.
I’m going to give a few days before I decide what I’m doing with it.