Archive for the 'triangle run' Category

Triangle Run

I had one secret fear going into the “Stop Waiting For Godot” game jam, which I organised last weekend: man, I sure hope Godot is good. 1,200 people took part in the jam in the end, which, uh, was a lot more than expected. I think a lot of people had been waiting for a good reason to jump in and give it a try.

Anyway! As it turns out, Godot is every bit as good as I hoped it would be. I’m really impressed! There’s a very good chance I’ll be using it for a lot of my games from now on. Godot is more than ready to be the open source, indie game making toolkit I’ve been looking for.

Triangle Run is my first Godot game, created for the jam as a learning project. You play a Triangle that runs!

[Play Online (HTML5)]

[Download for Windows/Mac/Linux on itch.io] | [Source Code]

This version has been updated since last weekend – there’s a working web build now, I’ve improved some of the challenges, and something cool happens if you beat your own personal best score…

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