{"id":6263,"date":"2023-02-21T21:08:06","date_gmt":"2023-02-21T21:08:06","guid":{"rendered":"https:\/\/distractionware.com\/blog\/?p=6263"},"modified":"2023-02-21T21:11:55","modified_gmt":"2023-02-21T21:11:55","slug":"february-near-misses","status":"publish","type":"post","link":"https:\/\/distractionware.com\/blog\/2023\/02\/february-near-misses\/","title":{"rendered":"February: Near misses"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/distractionware.com\/blog\/wp-content\/uploads\/2023\/02\/fps_pillarlevel.gif\" alt=\"\"\/><\/figure>\n<\/div>\n\n\n<p><\/p>\n\n\n\n<p class=\"has-medium-font-size\"><strong>What I\u2019ve been working on recently<\/strong><\/p>\n\n\n\n<p>Aghhh. It <em>really, really<\/em> sucks when something promising just doesn&#8217;t work out.<\/p>\n\n\n\n<p>So, I decided to shelve the 3D game I&#8217;ve been working on recently. At first, this game seemed to have a lot of potential: I love how it looks, and I love how it feels to be in. I love the dreamlike feeling of exploring a 3D space with a lot of verticality.<\/p>\n\n\n\n<p>But I&#8217;ve learned to trust my gut about these things by now, and this one just wasn&#8217;t coming together like it should.<\/p>\n\n\n\n<p>I thought about sharing a playable build; but I think it&#8217;s a bit too wonky for that. So I just made a quick video instead:<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/www.youtube.com\/watch?v=L3Ua1wxuXdw\"><img decoding=\"async\" src=\"https:\/\/distractionware.com\/blog\/wp-content\/uploads\/2023\/02\/7dfpsvid.png\" alt=\"\"\/><\/a><\/figure>\n<\/div>\n\n\n<p><\/p>\n\n\n\n<p>Designing good levels for this was surprisingly hard. I was aiming for a particular kind of feeling here, and therefore had lots of rules about what I wanted to do (slow floaty movement; no enemies; a weird DOS energy mechanic that I was very attached to) and maybe too many constraints on what I didn&#8217;t want to do. So progress was really slow, and lots of ideas didn&#8217;t pan out.<\/p>\n\n\n\n<p>Well, it was a fantastic learning project at least &#8211; I&#8217;ve learnt a ton of new stuff thanks to this! Maybe I&#8217;ll come back to eventually, who knows.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/distractionware.com\/blog\/wp-content\/uploads\/2023\/02\/floppy.gif\" alt=\"\"\/><\/figure>\n<\/div>\n\n\n<p><\/p>\n\n\n\n<p class=\"has-medium-font-size\"><strong>And is this process in the room with us right now<\/strong>?<\/p>\n\n\n\n<p>When I rebooted this whole monthly devlog thing, I knew at some point I was gonna have a post like this. Fact is, most of what I work on doesn&#8217;t work out, which sucks! I&#8217;ve learnt to just accept it as &#8220;the process&#8221;, because honestly I don&#8217;t feel like I really have a say in it anyway. It&#8217;s just how it works. Pfffftttttttt<\/p>\n\n\n\n<p>Ok, well, back to the empty project file. I&#8217;ve got a clean slate now, which is exciting, and I&#8217;m not sure what I&#8217;m going to do with it yet. See you next month!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What I\u2019ve been working on recently Aghhh. It really, really sucks when something promising just&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[128],"tags":[],"class_list":["post-6263","post","type-post","status-publish","format-standard","hentry","category-terrynews"],"_links":{"self":[{"href":"https:\/\/distractionware.com\/blog\/wp-json\/wp\/v2\/posts\/6263","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/distractionware.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/distractionware.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/distractionware.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/distractionware.com\/blog\/wp-json\/wp\/v2\/comments?post=6263"}],"version-history":[{"count":23,"href":"https:\/\/distractionware.com\/blog\/wp-json\/wp\/v2\/posts\/6263\/revisions"}],"predecessor-version":[{"id":6290,"href":"https:\/\/distractionware.com\/blog\/wp-json\/wp\/v2\/posts\/6263\/revisions\/6290"}],"wp:attachment":[{"href":"https:\/\/distractionware.com\/blog\/wp-json\/wp\/v2\/media?parent=6263"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/distractionware.com\/blog\/wp-json\/wp\/v2\/categories?post=6263"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/distractionware.com\/blog\/wp-json\/wp\/v2\/tags?post=6263"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}