"G.M.C Science Test program" By Evster__13

Started by Evster_13, August 05, 2011, 04:44:50 AM

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Evster_13

hahaha :vermillion:
My first map
and the first in a series of maps
designed to strain your
VVVVVV skills to the max
will you be able to complete it on no death mode ?>:3
and will you find my secret room?
TRY IF YOU DARE! :D



note
umm, i just found out that the file is too big
suggestions any1?

Terry


Evster_13


Evster_13

WAAAH      :'(  :'(  :'(  :'(  :'(
i thinkmy little bro try the level editor when my mao was still on DDDD:
im missing half of it
so the launch will be delayed
:'(

Evster_13

good
i finished it >:3
its a little different though D:
but youll have fun
:viridian:

bigkahuna

I'd put the download link on the first post.

Click the "Modify" button over the post to edit it.

Trying it now!

bigkahuna

#6
Alrighty. I 100%ed the level! Here are my thoughts.

First of all, I liked the Portal shout-outs (the testing facility, the 'symbols' to show what hazards would be in the tests).

Difficulty: It was a bit too easy. For example, in the red spiked-room where you bounce on the gravity lines, if you just hold the right arrow key you go through with no difficulties. I just think it needs a bit more difficulty.

The first two trinkets were nicely placed, but the first one was a little too easy to reach.

The third one was also nicely placed, but you had to hit the corridor exactly right or you wouldn't go in. This is probably fine though, considering the spikes are easy to traverse.

The fourth trinket was just handed to me, which was a little dissapointing.

The puzzles weren't really that original, but it was a fun little level. I enjoyed it.

I found the secret level, all the trinkets, and beat the level. Weeeee.

I found one bug:

On the nameless room with three gravity lines and a portal, it is possible to get indefinitely stuck on the ends of the gravity lines.

Here's a pic.

Evster_13

@ bug kahuna

:viridian:
thanks for the feed back
im glad you enjoyed it
as for that glitch ive tried to fix it  :victoria:
but i found it better to have a 1 square wall instead of 4 squares because its harder to get stuck on the smaller target
and as for the difficulty, this is my first map so i wanted to use it as a comparison for my next ones
and i didnt want it to be insanly
10plus-deaths-to-beat-a-room hard
and if any1 has any ideas for the next map, im open to them

i was trying to make a story level
i got the idea from incredibots >:3

the idea is, or, was atleast.
to create the level out of roomtext with wall in the text blocks
so it would look you were walking on the story
as you progressed in the level so would the story

but there were complications
look
as you can see in the included image
you can see the walls due to the background
like this lab style works the best because if the wall isnt touching anything its completely black
but the background lights it up like a light bulb

but... if you guys dont care about seeing those walls
pm me about it, and ill continue this project of mine
:viridian: