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Topics - Info Teddy

#1
VVVVVV Levels / sun festival
April 01, 2023, 04:01:33 AM
ive come out of vvvvvv level retirement to make this

viridian has to go to the shipt

sunfestival.zip
#2
VVVVVV / VVVVVV 2.3 has been released!
August 31, 2021, 07:27:03 PM
It's out on Steam and itch.io. Make & Play has been updated as well.

You can view Terry's tweet and his blog post about the announcement.
#3
VVVVVV Levels / Traps R.J. [v0.10]
January 30, 2020, 04:26:31 AM

(credits to Coralbits for drawing the cover art!)

v0.10 - Removed noflip troll at the beginning. Removed all references to the VVVVVV 10th anniversary level jam. Removed having to read a readme and type in a password to get the level file. Copied the Glorious Trainwrecks description over to this post. The Glorious Trainwrecks page will no longer be updated. For posterity, the original Glorious Trainwrecks page is here (archive) and the previous version of this post is archived here.
v0.9 - Nerfed Exam Passed.
v0.8 - Fixed misplaced out-of-bounds script boxes in Moment of Truth.
v0.7 - Initial release.

This is a troll level fashioned after Super Mario Maker and Super Mario Maker 2 troll levels, complete with misdirection, deception, and anti-softlocks. Also you can get sent back to checkpoint 0 at any moment.

I recommend playing completely blind, i.e. not knowing anything about the level at all, no spoilers, no hints. I also request anyone playing to record themselves, preferably with a mic, so their reactions to trolls will be immortalized (and also it would be entertaining for me). But you don't have to, if you don't want to or can't.

Now for some preview screenshots:







And here is what the minimap looks like:
#4
VVVVVV Levels / warped warp lines
August 20, 2018, 09:23:38 PM
another short concept level

this time it demonstrates that warp lines (and to a lesser extent gravlines) dont have to stop at solid tiles
#5
VVVVVV Levels / midair flip concept level
August 20, 2018, 07:30:36 PM
helo coralized discovered you can make viridican't flip in midair by spawning entity 0 (duplicate player entity) inside a box

WARNING: entity 0 persists across rooms and levels and theres no known way to despawn it without restarting the game

with that said i made a concept level based on this gimmick

#7
VVVVVV Levels / the annoying terminal
June 03, 2018, 03:18:12 PM
a test of frame perfection
#8
VVVVVV Levels / don't use mediafire
June 01, 2018, 10:58:11 PM
@mods @terry @dav @vultarix sticky this

mediafire (the file host) is bad because mediafire is bad and also it has annoying ads that pop shit up when you click on "download" and also download malware/viruses/trojans/the bad things onto your computer
unless you have adblock. in that case great for you, but an adblock (like ublock origin) only blocks ads, not annoying redirects, which mediafire still does if you have an adblock. so don't use mediashit

alternatives

  • you're probably using a file host in the first place because of distractionware's pathetically small filesize limit. in that case, i would recommend COMPRESSION ists great way to lower filesize. i mean just LOOK AT THIS SHIT @FULSHETCIRCLE
~/v/levels  zip sectorg.zip sectorg.vvvvvv
  adding: sectorg.vvvvvv (deflated 96%)

    HOLY SHIT NINETY-FUCKING-SIX FUCKING PERCENT CAN YOU FUCKING BELIEVE THAT IT'S ONLY SEVENTEEN FUCKING KILOBYTES NOW SECT ORG CAN EASILY BE UPLOADED TO DISTRACTONWARE

  • use mega
  • don't use mediafire
  • literally anything other than mediafire
  • read the topic name
#9
VVVVVV Levels / Tempel van Hond [v1.1]
April 27, 2018, 12:06:57 AM
alexia's discord hit 100 members and got people to submit a phrase. it turns out the phrases were for a 3-week level making contest. my entry won first place in round 1


here are the judges' comments for v1.0 of the level (note: the lack of cutscene bars "alek" complained about has been fixed in v1.1):
shiny:
    9.7/10 (cool gimmick, nice graphics, nice "facepics", neat music, not too hard level design, etc... nice!)
alexia:
    jesus fuck
    that was great
    the gimmicks were so cool
    10/10, really
alek:
    A special effects extravaganza! Featuring custom tiles, custom music, and a new mechanic that I have no idea how the scripting works
    The textboxes look cool but the lack of cutscene bar delay lead to accidental skipping of text which isn't good.
    The music sounds really weird but fits the level well. The fact that it's such a short loop can get a little grating, but there's only so much you can do in a short timeframe
    8/10
dav:
    9/10
    Good level, everything is polished, the scripting is advanced, and the custom assets look good. It has custom music as well. Original concepts too; I don't think I've seen the special kinds of disappearing platforms before.
uugr:
    Ok, we all know this one is going to win so I'm just going to cut to the chase and say it's 10/10 right here. The amount of work in this next to the rest of the contest is like building the fucking LHC for a middle school science fair. The platform gimmick wasn't super exciting in a vacuum, but it clearly took effort and was executed as well as it could be. The phrase was used to great effect, and the complete custom graphics and dialogue system thing was just pushed this level even further above every other one. Plus, the glorious ending. I shed tears.
star:
    6.8/10 ("i really enjoyed the custom graphics for this level and it's consistent difficulty")


download

edit: updated link because mixtape dead (too lazy to update preview screenshots)
#10
VVVVVV Levels / The Web [FIXED]
March 22, 2014, 09:19:47 AM
Th/s /s a f/xed vers/on of "The Web" made by Sparky, former\y known as Vex69.

-= CHANGE\OG =-

=[ Vers/on 1.0 ]=
* F/xed most co\\/s/on error g\/tches.
* F/xed scr/pts and added new ones.
* Added a var/ety of mus/c, depend/ng on what t\/eset the room was ma/n\y composed of.
* Made every room w/th the Warp Zone tileset \ook \/ke the Warp Zone.
* Made every room warp hor/zonta\\y for n/ce background effects.
* Reformatted the beg/nn/ng room.
* F/xed \eve\ descr/pt/on.
* Ba\anced \eve\ d/ff/cu\ty out, and made fa/r checkpo/nt p\acement.
* Rep\aced s/ng\e t/\ed wa\\s w/th t\/es that weren't ug\y.
#11
VVVVVV Levels / Outside Dimension VVVVVV map
March 08, 2014, 12:10:03 AM
So / have made a who\e map of the Po\ar D/mens/on, aka "Outs/de D/mens/on VVVVVV". And that a\/as /s used /n the actua\ game.

view it here: https://dl.dropboxusercontent.com/s/qgsdxycs18xl0qw/out2iide_diimen2iion_vvvvvv.png

on Tumblr: http://infoteddy.tumblr.com/post/78892179064/
on deviantART: http://infoteddy.deviantart.com/art/Outside-Dimension-VVVVVV-438894217
#12
VVVVVV Levels / What am I screwing up here?
March 03, 2014, 09:32:33 AM
So, I have this script here, and I'm running it in 2.1.say(-1)
text(1,0,0,4)
say(2)
squeak(gray)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak_active
text(1,0,0,4)
say(5)
text(gray,54,85,2)
DATE: 04/13/2038
TIME: 2:42 PM
speak
say(2)
text(1,0,0,4)
say(2)
squeak(yellow)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak
text(1,0,0,4)
say(4)
text(yellow,54,85,1)
I hope this thing actually works.
backgroundtext
speak
text(1,0,0,4)
say(4)
endtext
endcutscene
untilbars
loadscript(stop)
Run it for yourself in 2.1 beta and you'll see where it screws up at.