distractionware forums

VVVVVV => VVVVVV => Topic started by: joniho on January 11, 2010, 06:14:53 PM

Title: Have a Suggestion or Idea? Post them Here!
Post by: joniho on January 11, 2010, 06:14:53 PM
Is there something that isn't in VVVVVV that you would've like to see? Let the community know!

Even if it's something beyond the bounds of possibility, I'm sure the creativity will be appreciated!  :)


EDIT: In Time Trials, a "Retry From Start" option would be nice (or maybe I don't see it). For now, unless you complete the run, you have to quit to the menu, then go back to the Time Trials and reselect the level.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Applekid on January 11, 2010, 06:56:42 PM
Level Editor. I'd pay another $15 for being able to roll my own and unleash them on the helpless.  8)
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: bloocheese565 on January 11, 2010, 11:51:06 PM
I wish there was a way to unlock a way to play with that *not really spoilers* elephant. Also if there is a level editor make it so that we can download and play other uses levels or possible stories without having to copy and paste a code.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: ZekeSulastin on January 12, 2010, 01:03:45 PM
Level editor again - this sort of game simply screams for one (and its presence would quickly silence the "waaah this game is short" reviews ;)
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: MJongo on January 12, 2010, 09:14:41 PM
Hello, just purchased the game yesterday, best 15 I ever spent!  Anyways, a time trial restart option would be extremely useful.  Also, I found a glitch in that after unlocking the secret lab, I replayed the game in flip mode and found that when you get to the Gravitron part, you can press enter and it asks if you want to to return to the lab, as if I was in the SUPER Gravitron.  I selected it to see what would happen and it transported to to an empty room called "outer space" when I just kept falling and falling, wrapping around the top and bottom of the screen.  I guess that glitch could be fixed.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Terry on January 12, 2010, 10:21:40 PM
The time trial restart key is a really good idea; I'll do what I can!

The level editor isn't going to happen, unfortunately, for a couple of reasons :( For one, it's a lot more complex to implement than you might think (I don't think anyone but me could actually use the existing level editor) - to make a nice, simple to use new level editor that could load and save new levels from a server or something in flash would basically require implementing a new level editor from scratch and adding a huge amount of code to the game. The bigger problem, though, is that the game is broken mechanically in all sorts of ways that you don't see, because I never made levels that show off certain problems - little things like having walls too close to room entrances, and where you can and can't place gravity lines, and how many threadmills you can have in a room before things start to slowdown. Getting a level editor up and running would require fixing all of that, which could take weeks in itself.

Basically, it's not that it's impossible, it's just that it's a huge amount of work at this point. :(
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: StephenM3 on January 12, 2010, 10:37:11 PM
A level editor would be insanely cool, but I don't particularly miss it.

For the time trial restart, I'd recommend the ENTER key, instead of giving the menu (which is pretty useless in that mode).
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: scarybug on January 12, 2010, 11:12:11 PM
Quote from: Terry on January 12, 2010, 10:21:40 PM
The time trial restart key is a really good idea; I'll do what I can!

The level editor isn't going to happen, unfortunately, for a couple of reasons :( For one, it's a lot more complex to implement than you might think (I don't think anyone but me could actually use the existing level editor) - to make a nice, simple to use new level editor that could load and save new levels from a server or something in flash would basically require implementing a new level editor from scratch and adding a huge amount of code to the game. The bigger problem, though, is that the game is broken mechanically in all sorts of ways that you don't see, because I never made levels that show off certain problems - little things like having walls too close to room entrances, and where you can and can't place gravity lines, and how many threadmills you can have in a room before things start to slowdown. Getting a level editor up and running would require fixing all of that, which could take weeks in itself.

Basically, it's not that it's impossible, it's just that it's a huge amount of work at this point. :(

I know EXACTLY what you're talking about! Chronotron was the same way. In fact, when the game got hacked I got to see exactly what it would be like if someone designed levels without knowing how to hide the bugs!
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Bozzy Bozbourne on January 12, 2010, 11:25:52 PM
It would be nice to reconfigure your controls, as then I'd be able to play this on my USB NES pad.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Terry on January 12, 2010, 11:30:03 PM
Quote from: Bozzy Bozbourne on January 12, 2010, 11:25:52 PM
It would be nice to reconfigure your controls, as then I'd be able to play this on my USB NES pad.

Unfortunately I don't have reconfigurable controls in the game, but it DOES support a whole bunch of different control layouts at the same time - you can use any of Space, Z or V as the action button, and you can use WASD instead of the arrows if you like.

As for playing on the pad, it comes with JoyToKey in the game directory for joypad support, so that shouldn't be a problem :)
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: (Other) Terry on January 13, 2010, 12:28:28 AM
Quote from: joniho on January 11, 2010, 06:14:53 PM
Is there something that isn't in VVVVVV that you would've like to see? Let the community know!


A Sequel! :P
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Lemeza on January 13, 2010, 05:02:32 PM
Quote from: joniho on January 11, 2010, 06:14:53 PM
Is there something that isn't in VVVVVV that you would've like to see? Let the community know!

Even if it's something beyond the bounds of possibility, I'm sure the creativity will be appreciated!  :)

I think we need an option to change the character into Terry just so I can see him die over and over for the pain he's caused me.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Requiem on January 13, 2010, 05:59:04 PM
First off, I want to say that the game is amazing. It really is.

I would love to see a level editor implemented at some point, but I understand its' a lot of work for you and don't want to rush you or interrupt your other projects... I just feel it would make V have a new brand of longevity to it. I would definitely make hundreds of levels for that game just to provide myself and others with new challenges.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: GenerationV on January 13, 2010, 11:18:30 PM
Multiplayer!  I know it's far from fruition, but my ideal wish would be to have a 2-4 player multiplayer racing feature with specially designed stages. :viridian:
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Terry on January 13, 2010, 11:27:57 PM
Quote from: GenerationV on January 13, 2010, 11:18:30 PM
Multiplayer!  I know it's far from fruition, but my ideal wish would be to have a 2-4 player multiplayer racing feature with specially designed stages. :viridian:

I've thought about it. :P
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: joniho on January 13, 2010, 11:37:13 PM
Quote from: Terry on January 13, 2010, 11:27:57 PM
Quote from: GenerationV on January 13, 2010, 11:18:30 PM
Multiplayer!  I know it's far from fruition, but my ideal wish would be to have a 2-4 player multiplayer racing feature with specially designed stages. :viridian:

I've thought about it. :P

To add onto that, maybe co-op levels. And to further add to Terry's coding hell, collision detection between the players and puzzles around the new "moving object" mechanic.  :vermillion: At least that way, the players will be angry at each other instead of at Terry.  :viridian:
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Squidget on January 14, 2010, 05:29:21 AM
It would be nice if there was a way to do standard campaign with no cutscenes, as you can with no-deaths mode.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: rhebus on January 14, 2010, 09:26:45 AM
Quote from: joniho on January 13, 2010, 11:37:13 PM
To add onto that, maybe co-op levels. And to further add to Terry's coding hell, collision detection between the players
How would player collision make sense for mid-air collisions? If Veridian falls downward and Violet falls upward and they meet in the middle, do they counterbalance each other and just float in space? Veridian walking on Violet's feet and vice versa? It bends my mind just thinking about it...
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: CheezyW on January 15, 2010, 12:16:19 AM
This might be very glitchy, but I'd like box-like areas (in mid air) where you can do the following:

Slow time down (to make things easier or thrown off your sense of timing)
Fast time up (Quite self explanatory. Nice for traps.)
Mid-air one-time flip (like the bungee cords, but you can chose where you want to flip).

And last but not least: An expansion pack.

I'd like an editor too. I know there's the, er, hidden bug thing, but it's the most obvious choice.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Applekid on January 16, 2010, 04:34:50 AM
More suggestions:

I was pretty surprised how challenging Flip Mode was. I made lots of silly mistakes and even wound up getting lost in Dimension V a few times. Any hope for a Mirror Mode? (Horizontal flip instead of Vertical). If it can stack with Flip Mode you can get two more play modes.  :)

It'd be real cool to get "ghost runs" of your time trials... probably because I don't think I'd ever be able to show my best stuff on demand. I would think saving just the fastest run would be good. Probably would be great to getting people to post Youtubes of their best runs.

Also, I'm too scared to touch it in case I lose my unlocks and time trials, but, does the screen look any different when you have it on Slow mode? (anyone try it?) If not, BOO! It should have a little corner-bug on the room name line or something saying "SLOW" or the speed ratio. No fair giving out records to those not playing at 1/2 speed (or whatever the minimum is). Also, if there's slow mode, why not FAST mode? Same deal, non-standard speeds should identify themselves for screenshot purposes, but, unlike slow modes, the bug would be bragging rights. :D
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Lorc on January 16, 2010, 06:07:12 PM
After playing the game a while, I thought "how lovely it would be to have a simultaneous replay of all your deaths ala super meat boy".  
Although I would be very surprised if that is even possible.

After further play I decided that it would also be cool if the game saved a demo of your winning performance for each screen.  After completing the game, there would be an option to watch a replay of your playthrough, but of course none of your failures would be represented.  The contrast between your apparent ninja skills and the memory of all those deaths seems like it would make for fun watching.
I would be impressed if this was doable, but not terribly surprised if it wasn't.

The idea of replaying it in flip mode was very clever.  But it made me wonder, what about a 90 degrees rotated mode? It would of course be called >>>>>>.  
It would also be a little silly, taking the idea too far perhaps.

But the number one thing I wanted throughout the game was a death counter for each screen.  A display in the corner of the screen would be nice.  Even better would be if the "C" on each checkpoint was replaced with a digit display* that increments every time I restart at that checkpoint.

If I'm honest with myself, the checkpoint display thing seems a little too dynamic for the style of the game.  A death-counter in a corner would still really be nice.

*Two digits would be fine, using 3*3 (http://en.wikipedia.org/wiki/3x3) to fit them in if needed.  There's a few ways to deal with deathcounts over 99.  The counter might change colour.  Or have dots appear over the checkpoint, representing 100 undisplayed deaths each.  Or let it cycle back to 100 since the player is unlikely to forget so many deaths in that location - it's a very period-appropriate "bug" even.  I would also be amused if the display just glitched past 99 and showed nonsense characters.

EDIT
While I'm making suggestions, http://thelettervsixtim.es/ could do with a link to this forum.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Mercen4ry on January 17, 2010, 12:27:51 AM
V'ed (that is, seconded the Vth time) for multiplayer, level editing, and time trial replay from start. I realize a level editor is a considerable task -- perhaps you can pawn it off on someone else? ;)

In the vein of multiplayer, co-op has some interesting possibilities. I fear what Terry would do given the option of cooperative puzzles. :)


I'd also like to see an embeddable SWF (Flash) copy, even if it's just an extended demo or alternate version. This would fix most of the Linux compatibility problems, and provide a handy staging area for online multiplayer.*

Other handy ideas:
* Standard and Super Gravitron options from the main menu
* New Super Gravitron modes, featuring different patterns and obstacles
* Additional trophies and achievements (see http://distractionware.com/forum/index.php?topic=63.0)
* Play as any of the crew members, with new dialog
* Extra, extended, and blooper levels
* Challenge levels
* Completion challenges (finish rooms in X flips, Y steps, or Z time)
* Additional shiny trinkets
* V Mode: make the current rooms significantly harder
* The option to save a video
* The option to reply previous deaths (as previously posted)
* Easter Eggs


That's my starter list. :)

------

* Ignoring the fact the current executables are just prepackaged Flash. I'm much too lazy to decompile/recompile them into SWF.

At the time of this writing, I've gotten the demo to run on an (ARM-based Linux) Nokia N810, to hilarious ends. A general SWF copy might also be ported to other platforms, including Windows Mobile and iTouch/iPhone. Dare I say VVVVVV would be a big hit on the App Store? ;)

Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: SoulEye on January 17, 2010, 06:06:32 AM
VVVVVV on iphone would have you turning the phone instead of pushing buttons to move...
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Caio on January 29, 2010, 01:10:32 AM
I've been playing VVVVVV some more (in fact, I just got a brand new graphics card and guess what was the first game I played? :P) and, with the patch coming and all, I figured I'd mention the things that have been annoying me the most. The first is the lack of a retry button on time trials, which has already been pointed out.

The other two are the only things in the game that, to me, can make dying feel like the game's fault instead of your own. Number one: the character's sliding. It's very slight and does make moving the captain around feel nicer, but since this is a precision platformer, any undesired movement can lead to failure. I think the ideal here would be to stop the character's x velocity entirely when the player releases the movement keys, instead of gradually decelerating it. Number two: the collision mask on the spikes isn't quite right. This only becomes a problem in a specific part of a specific level, that being the place with four bouncing lasers arranged in a cross during The Final Challenge. Every laser stems from a spike, and I keep dying on the first inverted one without even touching it. Here's a picture (http://imgur.com/aM7IT.png) and yes, I suck on this time trial ???. The game obviously doesn't use pixel-perfect collision detection, so perhaps just removing this spike and the platform above would fix the problem.

As you can see, these are all minor issues (with the exception of the sliding, perhaps), which I think just shows how well-designed the game is. :) I'm having a blast right now playing on flip mode, by the way. It's amazing how fresh some rooms feel. Also, the flipped Tower is creepy as hell! :D
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: kyledog on January 29, 2010, 06:26:17 PM
I would like to be able to play through the game as the giant "Combine" guy, who would be invincible, and just crush every level to bits, as a way to get out all my frustration! :vermillion: He could just crush spikes and enemies, though, as to avoid just falling the whole time. This could be an award for getting every trophy or something.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Buttons on February 01, 2010, 05:41:21 PM
Today I wondered what would happen if, during the Space Station 2 time trial, I went north from Exhaust Chute and hit a checkpoint at Drilling Down. Would I be stuck?

Naturally, Terry thought of this and put invisible spikes on the ceiling of Exhaust Chute for the time trial, but I was a little disappointed by that workaround. Could we maybe get something slightly more clever, like a horizontal bouncer near the ceiling (but below the checkpoints) of Drilling Down? Something more than instant death to reward players for their curiosity, y'know?
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: BlueSkies on February 01, 2010, 11:15:45 PM
How about an in-built option to save your playthrough to a video file?

It could come up as a prompt on the game over screen or something.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: nathanel on February 02, 2010, 08:53:18 AM
Actually I think it would be easier to record only a 'session' ie. the keypresses of the player. It would probably take much less processing power and code and the session files sizes would be in KB not in MB. So, as a result, you wouldn't have to turn anything on, session would just record every time you play.

Then you can choose your best run and put its session file on forum or play it inside VVVVVV like Starcraft replay and record with fraps, etc.

Though I'm not sure it VVVVVV is deterministic enough that it would be able to play such a session file with 100% accuracy. Anyway maybe it's just a shitty idea, I don't really know much about making games...
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Terry on February 02, 2010, 12:30:35 PM
Actually, the game already supports that - it's how I made the trailer! Implementing it in such a way that people can share replays would be kinda tricky, though...
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Pyrite on July 14, 2012, 07:08:23 PM
Quote from: Terry on January 12, 2010, 10:21:40 PM
The level editor isn't going to happen, unfortunately
I like how, two years later, this is entirely invalid, along with the fact that I just tore through way too many old topics.
Title: Re: Have a Suggestion or Idea? Post them Here!
Post by: Vallu on July 14, 2012, 08:31:29 PM
Yeah, it's kinda funny. :D But i'm glad that level editor was made even if Terry said that he isn't going to make one. Still waiting for multiplayer...