I know I'm supposed to be working on/finished with The Lab 2, but I feel that Ship needed attention.
Enjoy! :viridian:
The room after "Frequency Waves" makes me want to murder small animals and uppercut babies. I refuse to play this level any more until there is a checkpoint installed there or the left passage widened.
...in the meantime, I have some suggestions about certain rooms.
"Defy" - Put walls on the edges, to step onto. It's next to impossible to walk into the next room.
"Barrier" - give the player a warning about the spikes before falling into this room, or get rid of one or two so the player doesn't have an instant death.
"Frequency Waves" - this room is actually really nice, except the scripted dialogue draws lines over the room names that won't go away (hence why I said in the first sentence "the room after Frequency Waves"). I think you should look into your scripting and figure out what's wrong.
If you iron out some of the kinks in this level I think it will be more enjoyable, and I'll also play it more. If you have friends/siblings watch them play the level also, as this will help you see areas that need tweaking due to frustration/errors.
its impossible to get out of "my my" :victoria:
@Theo
I have NO idea how to fix the dialouge lines, at all.
The spikes in Barrier were meant to be an insta-death.
Walls were added
As for the sibling testing it, my stepbrother wouldn't help me anyway, and my parents are too busy. So, I'm all I've got.
@Loliver
Fixed.
I found this level while searching my downloaded VVVVVV level list, and it was awesome! I loved it, no bugs, very good gameplay, difficulty at the right level, everything's there! No reason for a thumbs down, so you get 10.1/10 :viridian:
:shiny: _ :shiny: Trinket face!