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Topics - moth 🦋

#1
VVVVVV Levels / The Warp Zone Forwards With Vermilion
November 12, 2023, 12:17:16 AM
It's the warp zone, but you play as Vermilion.
Spiritual successor to 'Space Station 1 Backwards With Verdigris', a level I made in 2014.
Designed for VVVVVV 2.4.


Screenshots (click to enlarge)



Download the level on VSIX
#2
VVVVVV Levels / Decennial Hangout (v1.0.1)
February 01, 2020, 07:41:56 AM
This level was made by me and Allison Fleischer for the 10th anniversary of VVVVVV jam on Glorious Trainwrecks!!

Screenshots (click to enlarge)


Click here to download the level.

You can find the OST here.

You can visit the Glorious Trainwrecks page with the old v1.0 version here.

Changelog:
* fixed a softlock caused by the script load delay removal change in 2.3
#3
VVVVVV Levels / Temporal Troubles
August 03, 2019, 10:31:18 PM
This level was made by Team Victoria (me, Lollipop, and Joshua) for the 2019 VVVVVV Discord Server Team Level Contest. It got first place!

This is the forum release, with some bugfixes and balancing. There's also a manual included with the download.

Screenshots (click to enlarge)


Click here to download the level (version 44)


Part A of the OST (by Lollipop)
Part B of the OST (by me)

changelog:
* fixed a crash on some platforms
* rebalanced a few rooms
* changed the readme and manual to make file locations more clear
#4
VVVVVV Levels / VVVVVVinktober
November 02, 2018, 05:51:44 AM
This is a level I made in which each room is based off an Inktober prompt! I didn't really have the dedication to actually do Inktober so I hope you all like this instead.

Screenshots (click to enlarge)


Sorry there's only two, but I don't want to spoil the level!
I tried to make it a little more difficult than I usually make my levels, so I hope it isn't too hard.
#5
VVVVVV Levels / Victoria's Gift (v1.3)
August 04, 2018, 02:46:42 AM
This is a level I made for round 2 of the VVVVVV Discord server's 100 member level contest. It got 3rd place.

This version, now on VSIX, contains small updates and polish over the original, which I had last updated four years ago!

Screenshots (click to enlarge)



Download the level on VSIX (v1.4)

Get the soundtrack by allison here

changelog:
v1.4
- graphical improvements
- rewritten dialogue and roomnames
- new visuals and scripting
v1.3
- minor credits additions and balance changes
v1.2
- minor changes, balance, slightly smaller file size
v1.1
- fixed minor graphical error
- extended painting zone slightly
#6
dude we cant give feedback if you lock them
#7
VVVVVV / Drawboxes in sprites.png
June 18, 2017, 11:41:12 PM

Most sprites have a 32x32 drawbox with the enemy itself in the upper left

I made a template so check out attatchments, I have it as a regular image, as a pdn and as a psd
#8
Quote from: VesperBond94 on April 06, 2017, 06:48:38 AM
Has anyone else had a ton of trouble with Avoidance? The way it keeps freezing always sends me into the spikes!  :vermillion:
can you not bump year old threads to talk about one hard room?
#9
Everything else / GET PRANK'D
April 01, 2017, 04:48:52 PM
WOW APRIL FOOLS GETS REALLY BORING AFTER LIKE 3 HOURS
#10
Everything else / *tap* *tap* *tap* (CCCCCC split)
March 14, 2017, 10:51:15 PM
Quote from: QwertymanO07 on March 14, 2017, 09:29:20 PM
Quiz
Welcome to "Push Your Buttons."
The rules are simple: just copy me.
Match my count and you advance.
After I say "go," hit the buttons.
Use the A Button or D-Pad, either will count.
Are you ready? Let's have a warm up.
Say "S" in Morse code, after me.
*tap* *tap* *tap*
Can you match that? Go!
*tap* *tap* *tap*
That's time. Did you get it?
The answer is...
*drumroll*
03!!
Correct!!
How many questions does this game have?
*tap* *tap* *tap*
*tap* *tap* *tap*
Can you match that? Go!
*tap* *tap* *tap*
*tap* *tap* *tap*
That's time. Did you get it?
The answer is...
*drumroll*
06!!
Correct!!
The Apollo Moon __ mission (barely) returned safely.
*tap* *tap* *tap*
*tap* *tap* *tap*
*tap* *tap* *tap* *tap* *tap* *tap*
Can you match that? Go!
*tap* *tap* *tap*
*tap* *tap* *tap*
*tap* *tap* *tap* *tap* *tap* *tap*
That's time. Did you get it?
The answer is...
*drumroll*
13!!
Correct!!
Remember, the # of presses is all that counts.
The rest is just to spice it up for the TV audience.
We'll see you next time on "Push Your Buttons!"
#11
Everything else / finally its back
January 30, 2017, 03:09:54 PM
what happened
#12
sorry about how unprofessional this seems
anyone who was on the floor fifty team I'd love to be on this one.
all information is on the re-purposed floor fifty forums, if you lost the link just ask
I am open to new members.




the concept:

Essentially, it seems like a 333333, golden spiral, gordian knot type level with "retro-styled" gameplay and a cliche "save the crew!" objective, but the level begins to transition into darker tones such as murder and suicide. Not only does virdian have to "save the crew!" but he also has to solve the murder mysteries.
#13
Other Games / can we discuss non-terry games here
October 26, 2016, 01:12:46 AM
or not
#14
Everything else / Hello everyone again
October 26, 2016, 12:44:00 AM
might make some new levels idk
#15

Why does this exist
I just want to find a level
I don't understand the point of LIMITING what people can search
#16
We don't want new users to be confused and spampost, do we?
#17
Everything else / WELCOME BACK DWARE
September 17, 2016, 10:41:52 PM
yee
#18
VVVVVV Levels / Re: Please let me "remodify" them
August 22, 2016, 05:30:01 AM
Remodify isn't a word, and you need to make your own levels with work and effort. Level creation takes time, it isn't something you can just pump out. If you're eager to show people your work, just make tiny, short levels and release them until you have the patience for a large project.
#19
#### VVVVVV Teleport script ####

say(-1)
text(1,0,0,4)
say(5)
flash(5)
playef(9)
shake(20)
delay(30)
text(1,0,0,4)
say(5)
flash(5)
playef(9)
shake(20)
delay(30)
text(1,0,0,4)
say(5
flash(5)
playef(10)
hideplayer()
delay(30)
text(1,0,0,4)
say(5)
gotoroom(x,y)
fadein()
flash(5)
playef(9)
text(1,0,0,4)
say(5)
shake(20)
delay(30)
flash(5)
playef(9)
text(1,0,0,4),
say(5)
shake(20)
delay(30)
flash(5)
playef(10)
text(1,0,0,4)
say(4)
showplayer()
endcutscene()
untilbars()
loadscript(stop)


### Put this after hideplayer in above script
to make a rescued crewmate script ###

say(5)
text(cyan,-1,50,1)
CONGRATULATIONS!
backgroundtext
speak
text(1,0,0,4)
say(2)
delay(50)
text(1,0,0,4)
say(5)
text(gray,-1,80,1)
You have found (crewmate's name)
backgroundtext
speak
text(1,0,0,4)
say(2)
delay(50)
text(1,0,0,4)
say(5)
text(gray,-1,110,1)
(#ofcrewleft) Remain!
backgroundtext
speak
text(1,0,0,4)
say(2)
delay(70)
text(1,0,0,4)
say(5)
text(cyan,-1,170,1)
PRESS ACTION TO CONTINUE
speak
endtext
text(1,0,0,4)
say(3)
delay(20)
fadeout()


VVVVVV Level Complete

gamestate(3060)


VVVVVV script
createentity(50,52,24,7,0)

Valso talking
text(red,70,63,1)


Viel talking
text(green,130,143,1)


yes the valso and viel thingies do work and I think some of these might be borked
oh well
#20
VVVVVV / can we get some updates
August 19, 2016, 12:00:40 AM
http://thelettervsixtim.es/editor.html

on these levels I mean
like adding dim. open