People who have simple solution questions can post theirs here, without having to create an entirely new topic for it. I'm sorry if this has been done in the past, but I just figured why clutter the forum.
I'll start. Does anyone know the size of Dimension VVVVVV from the main game, excluding the intermissions?
It's 20x20, hence the maximum map size, though the Tower is kind of weird.
Will anything terrible happen if you open a level in both the VVVVVV editor and Ved at the same time?
I don't know if it is humanly possible to open them both at the exact same second due to loading times and the fact that you only have 1 keyboard, so don't worry.
Why is this thread giving me deja vu vibes?
Why is it that when I change through this thread and another thread my avatar moves up a tiny bit but everything else stays?
Am I allowed to put more than one question here?
Quote from: QwertymanO07 on September 15, 2016, 01:05:12 AM
Will anything terrible happen if you open a level in both the VVVVVV editor and Ved at the same time?
no it works great
Quote from: LafondaSaysMeow on September 15, 2016, 01:13:05 AM
Why is this thread giving me deja vu vibes?
Why is it that when I change through this thread and another thread my avatar moves up a tiny bit but everything else stays?
Am I allowed to put more than one question here?
1. I know right? It seems like such an obvious thread to have but apparently not I guess.
2. Hmm, can't answer that
3. Sure, why not. Though since this is under VVVVVV help I would prefer if most questions are about the game.
(This one's probably really obvious but) Why is Viridian accepted as genderless by the community?
Quote from: Quote on September 15, 2016, 02:40:23 AM
(This one's probably really obvious but) Why is Viridian accepted as genderless by the community?
It's left ambiguous ingame
Why is Viridian accepted as genderless by the community?
Oh, I think everyone is accepted as genderless in this game, except for Victoria. I mean, Verdigris and Vermillion are not particularly detailed in this instance. As maybe for Vitellary, that has got a low squeak.
Why this forum is slowly degenerating?
And, ingame: Where to find the Tower floor tileset?
Quote from: Quattro_ on September 15, 2016, 09:39:22 AM
Vermillion
Why do people do that with him?
Quote from: Quote on September 15, 2016, 02:40:23 AM
1. I know right? It seems like such an obvious thread to have but apparently not I guess.
no i'm saying i made a forum game similar to this recently
Quote from: Quattro_ on September 15, 2016, 09:39:22 AM
Why this forum is slowly degenerating?
there is another forum that we go on a bit more often, you likely know what i'm talking about, but i won't say it here because it opens a gate for more shitposters to go there
Quote from: Quattro_ on September 15, 2016, 09:39:22 AM
And, ingame: Where to find the Tower floor tileset?
um? i don't get what you are asking here... the tower tileset is tiles3
Quote from: Quattro_ on September 15, 2016, 09:39:22 AM
Why this forum is slowly degenerating?
I know I'm kind of breaking my own rules by answering this, but this question has been on my mind for a while. My theory is, aside from the shitposters, that there aren't a lot of new people around. It seems to me, even though I haven't been around here for long, that it's the same 10 or 15 people on this forum who are active. Most of the new people here are either shitposters or post one level then leave. Being within the same exact group of people isn't very healthy for a forum, at least in my opinion. And I think we can all agree that VVVVVV isn't the most popular game in the world, so we don't necessarily have new people flocking in constantly.
Like Lafonda said, if this forum really does go to the Sacred Grounds, then we do have an alternative.
Quote from: Quote on September 15, 2016, 11:52:59 AM
Quote from: Quattro_ on September 15, 2016, 09:39:22 AM
Why this forum is slowly degenerating?
I know I'm kind of breaking my own rules by answering this, but this question has been on my mind for a while. My theory is, aside from the shitposters, that there aren't a lot of new people around. It seems to me, even though I haven't been around here for long, that it's the same 10 or 15 people on this forum who are active. Most of the new people here are either shitposters or post one level then leave. Being within the same exact group of people isn't very healthy for a forum, at least in my opinion. And I think we can all agree that VVVVVV isn't the most popular game in the world, so we don't necessarily have new people flocking in constantly.
Like Lafonda said, if this forum really does go to the Sacred Grounds, then we do have an alternative.
I mostly just feel like the main posters that go here tend to also go on that other forum that has more content
that is mostly crap, so not as many posts come here, creating a chain reaction of not many people replying to the others.
Quote from: LafondaSaysMeow on September 15, 2016, 08:58:50 PM
Quote from: Quote on September 15, 2016, 11:52:59 AM
Quote from: Quattro_ on September 15, 2016, 09:39:22 AM
Why this forum is slowly degenerating?
I know I'm kind of breaking my own rules by answering this, but this question has been on my mind for a while. My theory is, aside from the shitposters, that there aren't a lot of new people around. It seems to me, even though I haven't been around here for long, that it's the same 10 or 15 people on this forum who are active. Most of the new people here are either shitposters or post one level then leave. Being within the same exact group of people isn't very healthy for a forum, at least in my opinion. And I think we can all agree that VVVVVV isn't the most popular game in the world, so we don't necessarily have new people flocking in constantly.
Like Lafonda said, if this forum really does go to the Sacred Grounds, then we do have an alternative.
Quote from: Quote on September 15, 2016, 11:52:59 AM
Quote from: Quattro_ on September 15, 2016, 09:39:22 AM
Why this forum is slowly degenerating?
I know I'm kind of breaking my own rules by answering this, but this question has been on my mind for a while. My theory is, aside from the shitposters, that there aren't a lot of new people around. It seems to me, even though I haven't been around here for long, that it's the same 10 or 15 people on this forum who are active. Most of the new people here are either shitposters or post one level then leave. Being within the same exact group of people isn't very healthy for a forum, at least in my opinion. And I think we can all agree that VVVVVV isn't the most popular game in the world, so we don't necessarily have new people flocking in constantly.
Like Lafonda said, if this forum really does go to the Sacred Grounds, then we do have an alternative.
I mostly just feel like the main posters that go here tend to also go on that other forum that has more content that is mostly crap, so not as many posts come here, creating a chain reaction of not many people replying to the others.
You have no idea how long this degeneration stuff has been going on
it mainly started with the closing of distractionware, kreator did some damage, and then shitposty users began to join and everything went "downhill"
And some people(like me) just read and play and do not post.
no seriouslywho honestly spells it "vermillion" it' "vermilion"
there's a difference between his name being just a color and his name being a name
I also like to think of verdigris' name being prounounced as "ver-dih-grihs" instead of "ver-dih-grea" becasue it seems more fitting for it to not just be a color, rather a name of a unique and special individual
Quote from: ShinyKitten07 on September 16, 2016, 06:36:57 PM
I also like to think of verdigris' name being prounounced as "ver-dih-grihs" instead of "ver-dih-grea" becasue it seems more fitting for it to not just be a color, rather a name of a unique and special individual
"Ver-dih-grihs" is actually the correct pronunciation, and I know quite a few people in real life who get it wrong. The term "verdigris" is an Anglicized spelling of Old French
vert de Grice, which literally means "green of Greece".
Quote from: Weird Shadow Machine on September 16, 2016, 06:41:18 PM
"Ver-dih-grihs" is actually the correct pronunciation
my life is complete
Quote from: Weird Shadow Machine on September 16, 2016, 06:41:18 PM
and I know quite a few people in real life who get it wrong.
wait, like irl? if so
.-.
Quote from: ShinyKitten07 on September 16, 2016, 06:36:57 PM
no seriouslywho honestly spells it "vermillion" it' "vermilion"
It's just a common spelling mistake. I make it all the time, it's just one of those hard to remember how to spell the word words for some people who don't use it a lot.
"Vermillion" is similar to the way many other, similar words are spelled. English is a really silly language
SPOILER: COMPLETELY OFF-TOPIC POST AHEADQuote from: myself on September 15, 2016, 09:39:22 AM
Why this forum is slowly degenerating?
Thanks for the explaining answers, you all. I'm slightly relieved knowing mine wasn't actually the only, erm, "bad time" on this forum. And, since I'm really addicted to this forum (my registration is pretty recent, since when I first checked out this site
Vertiginous Viridian was a brand new level), and I don't want it to "go downhill" or simply die, I'd like to receive from one of you a link of this promised land you talked about.
Obviously if I'm not considered as a
s37tposter.
Sorry, but since your level's release I censure every bad word with your number, Crazya. Hope it doesn't bother you.You know, for a moment my mind considered this thing to that fake SuperHOT forum and its main phrase, #hacking only for the worthy.
Quote from: Quattro on September 15, 2016, 09:39:22 AM
"bad time"
why is bad time in quotation marks?
am i just thinking of something that is better than something i was logically thinking?
inb4 someone takes it as an Undertale reference
Quote from: Luigi master on September 18, 2016, 12:12:07 PM
inb4 someone takes it as an Undertale reference
OmgggGG UU DRTLAEL!!!1 U R A BIATCH DIAC IF YOU OO HATE IS SANS IS NESS KYS KYS UNDERTALE xDDDDDD xDDD ROFFLE xDDDD OmgmgmgGMGMGmmg UNDERTTALEL EXISTS AHHAHHAH hxDD xDADDxdDDDDDDDDDDDDDDDDDDD KYS KYS KYS KYS KYS KYS KYS KYS KYS CHARA IS HOT AND SO IS FRISK OH YES xDD xDDdDdDDDDD LOLOLOLOLOLOLOLOLOLOLL xDDxdADDzDDDD xdDDDDDdDDDD
I closed my eyes and typed that out make what you wish of it
obviously it's an amalgamation (Don't you fucking DARE) of various traits I associate with undertale
;D this is why you're the best lafonda
is that sarcasm
i honestly can't tell
SPOILER: LET'S STAY OFF-TOPIC FOR THIS POST TOOQuote from: LafondaSaysMeow on September 18, 2016, 11:57:31 AM
Quote from: Quattro on September 15, 2016, 09:39:22 AM
"bad time"
why is bad time in quotation marks?
am i just thinking of something that is better than something i was logically thinking?
Oh my, here starts the explanation stuff. I said I won't ever (
ever) mess up Undertale and VVVVVV except for giving the title to that Vultarix (it was his?)'s thing. They are actually two great games (both with pros and cons), but they're just too different to be mixed together.
Quote from: Quattro_ on September 19, 2016, 05:29:21 AM
SPOILER: LET'S STAY OFF-TOPIC FOR THIS POST TOO
Quote from: LafondaSaysMeow on September 18, 2016, 11:57:31 AM
Quote from: Quattro on September 15, 2016, 09:39:22 AM
"bad time"
why is bad time in quotation marks?
am i just thinking of something that is better than something i was logically thinking?
Oh my, here starts the explanation stuff. I said I won't ever (ever) mess up Undertale and VVVVVV except for giving the title to that Vultarix (it was his?)'s thing. They are actually two great games (both with pros and cons), but they're just too different to be mixed together.
I didn't mix it up though, I was basically just throwing it out there. I knew you meant this (http://distractionware.com/forum/index.php?topic=2603.msg27150#msg27150) (you did, right?)
Why aren't internal scripts written like normal scripts? I mean why can't they all be one way? Also, can you put normal and internal scripts in the same script box? Like if you only have to do one thing internal for a cutscene then do you have to do the whole thing in internal?
Quote from: Quote on September 19, 2016, 11:54:05 AM
Why aren't internal scripts written like normal scripts? I mean why can't they all be one way?
Terry made Internal for the main game, and didn't want to bestow game breaking and extremely powerful scripts on everyone, so he made the simplified scripting for custom levels. Internal scripting in custom levels really only exists due to Terry messing up while coding the parser.
Quote from: Quote on September 19, 2016, 11:54:05 AM
Also, can you put normal and internal scripts in the same script box? Like if you only have to do one thing internal for a cutscene then do you have to do the whole thing in internal?
I'm not sure, I think if you use the say method you can use simplified after the "internal void" as I call it, but I'm not sure about the iftrinkets method. There's probably a command for it, though.
Quote from: Quote on September 19, 2016, 11:54:05 AM
Why aren't internal scripts written like normal scripts? I mean why can't they all be one way?
Because internal scripting was never meant to be used in custom levels.
Quote from: Quote on September 19, 2016, 11:54:05 AM
Also, can you put normal and internal scripts in the same script box? Like if you only have to do one thing internal for a cutscene then do you have to do the whole thing in internal?
Technically yes, you can enter/leave internal scripting in the middle of a script but you'll probably have to deal with either using multiple scripts or getting stuff like dialog sounds (if your one internal thing is not at the start of the script) and/or possibly a partially internal textbox (though I think the text(1,0,0,3) method made that unnecessary)
Ah, yes, thank you both :viridian:
(lol I have a lot of questions)
Why are the crewmates and the others specifically called Villis? I don't remember that in the game anywhere, except from the room "The Villi People". Is that where it originates from?
Villis is Kayya's headcannon
we went with it
Is this a good question?
I still don't get the Sweeny's Maze joke...
Quote from: Quote on September 22, 2016, 01:05:45 AM
I still don't get the Sweeny's Maze joke...
The enemies in that room are the Centipedes from ZZT (https://en.wikipedia.org/wiki/ZZT), a game by Tim Sweeney.
(I think I'm the only person on here who played it before playing VVVVVV, or at all for that matter)
Quote from: crazya on September 22, 2016, 01:16:51 AM
(I think I'm the only person on here who played ZZT before playing VVVVVV, or at all for that matter)
You're not, actually...
If VVVVVV (as a dimension) is a 20x20 map, the polar dimension has to be in another level. Or am I wrong? And if not, how could Terry link two level maps?How cool, linked maps!
It's actually all one map. Terry had the source, so he could do this insanity without breaking anything, but now you have to do some crap in a text editor if you want bigger maps to work with. And it still doesn't 100% work. In fact, the polar dimensions actually weren't removed in the level editor. You can see this for yourself by using the internal command finalmode(x,y)
Basically, Terry used room coordinates beyond 20 (or 19, I suppose, given how the game is set up).
No
Use a text editor and change the map size
Just a big mess
Quote from: Luigi master on September 23, 2016, 06:17:36 PM
No
Use a text editor and change the map size
Just a big mess
Quote from: LafondaSaysMeow on September 22, 2016, 10:20:33 AM
... but now you have to do some crap in a text editor if you want bigger maps to work with.
Quote from: LafondaSaysMeow on September 23, 2016, 07:41:25 PM
Quote from: LafondaSaysMeow on September 22, 2016, 10:20:33 AM
... but now you have to do some crap in a text editor if you want bigger maps to work with.
"if you want bigger maps to work with."
That doesn't work reeeeee
oh okay
just though with how you were talking about it previously that it could somehow work a bit
The game just looks at your room coordinates and whether or not "finalmode" is active to figure out what room to load. Something like this:
if custom_level: loadcustomlevelmap(x,y)
else if final_mode: finalmode(x,y)
else if <coordinates are for the lab>: labmap(x,y)
else if <coordinates are for the station>: spacestationmap(x,y)
(...)
finalmode(x,y):
if x=46, y=54: load a map
else if x=46, y=55: load another map
(...)
else: load an empty map with name Outer Space
Quote from: Quattro_ on September 15, 2016, 09:39:22 AM
Oh, I think everyone is accepted as genderless in this game, except for Victoria. I mean, Verdigris and Vermillion are not particularly detailed in this instance. As maybe for Vitellary, that has got a low squeak.
Untrue. While playing intermission 1, the tutorial boxes confirm that Vermilion, Verdigris, and Vitellary are all male. Example:
https://sites.google.com/site/audishbhfweury/home/20160925194642_1.jpg (https://sites.google.com/site/audishbhfweury/home/20160925194642_1.jpg)
I can see why one would make that mistake though, it's a very minor detail.
I'm really sorry this isn't a screenshot I completely forgot how to resize them
Quote from: Quote on September 26, 2016, 01:03:14 AM
I'm really sorry this isn't a screenshot I completely forgot how to resize them
[img
width=x](your image adress)[/img]
Quote from: LafondaSaysMeow
b]width=x[/b]](your image adress)[/img]
thank yooooou sorry for the wonky quote I'm on mobile I know how to do it normally
Quote from: crazya on September 15, 2016, 03:59:21 AM
It's left ambiguous ingame
What if I told you everything you know is a lie? Lol just kidding, but I did find something that may refute this claim. When you rescue Vermilion pre game completion, while talking to him in the ship, he refers to Viridian as "Sir". Thoughts?
I'm pretty sure women are still called "Sir" in naval settings, which that was likely based on.
Quote from: QwertymanO07 on September 26, 2016, 10:50:23 PM
I'm pretty sure women are still called "Sir" in naval settings, which that was likely based on.
Hmmm... did not know that... I'm sure you could argue either way, I just found that interesting. I for one choose to believe Viridian is male, but, to each their own! :viridian:
Instead of bumping the CCCCCCCCCC thread, I'll ask here. It seems that the link to the mp3 files in the thread CCCCCCCCCC retold is broken. Does anyone have these files? Also, I can't get the custom music to work for me in that level either. I put it in the documents folder, and I'm using 2.2, so I don't know what I'm doing wrong. Thanks!
Quote from: Unquote on September 28, 2016, 01:32:35 AM
Instead of bumping the CCCCCCCCCC thread, I'll ask here. It seems that the link to the mp3 files in the thread CCCCCCCCCC retold is broken. Does anyone have these files? Also, I can't get the custom music to work for me in that level either. I put it in the documents folder, and I'm using 2.2, so I don't know what I'm doing wrong. Thanks!
How do you use test boxes in internal scripting (with both methods and the whole script please)
squeak(color)/playef(x)
text(color,x,y,lines)
The box's text
position(color,position)
speak_active
So, to make Viridian say "Apples", you would type:
squeak(cyan)
text(cyan,0,0,1)
Apples
position(player,above)
speak_active
This will just stay on the screen forever, though, so you must place endtext() after the cutscene.
Another thing to note is that position() overrides the x and y values in text(), so you can just put 0.
Thanks. Also, how do you use the createcrewman or createentity command correctly? I am trying to code it so that when you, the player walk into a certain room, a villi that you are not going to rescue is supposed to be standing by a terminal, so how would I use these commands?
What're you having trouble with?
I'm using Method 2 and some flags for the scripting, but I'm not sure how to use this command correctly in terms of writing it, like the x, y, and colour values
IS method doesn't matter, it's the same command no matter what.
For createcrewman:
x and y are pixel values, if I recall correctly the screen is 320 by 240.
colour can be cyan, purple, red, green, etc.
mood can be 0 for happy and 1 for sad.
There's also a fifth argument (and where needed a sixth one), which can be faceleft or faceright, but also anything else that you can fill into changeai(colour, X) (faceplayer is a useful one, or facegreen/faceyellow/facered/etc)
thanks
I recently downloaded the VVVVVV make and play application from distractionware so I can edit my player levels somewhere other than home. However, I'm having trouble finding where the player levels created while using the application are stored. I looked in the levels folder and the one I made wasn't there, so does anyone know where levels made with VVVVVV make and play are saved?
Same place
Quote from: Unquote on October 17, 2016, 08:33:00 PM
I looked in the levels folder and the one I made wasn't there
Heya people! I have two simple questions:
First: what's new in the update of the 3ds? (Version 1.1)
Second: is going to be addeda a level editorel for 3ds?
Thx for answering.
1: It probably fixes the secondary homebrew exploit that prompted Nintendo to pull the game from the eShop earlier.
2: Probably not, but it is possible to manually (not to Nintendo's liking either :P) add levels to the 3DS version, two tutorials have been made on how to do that.
...has VVVVVV been added back to the American eShop, or do you just have the version from before?
Is there a way through internal scripting that you can make a creentity villi speak in their own color?
Custom text box colors. I can't remember all of them but there's a list.
OOOOOooooo where?
I can't find it xdd
I haven't made a level in forever, how do you make a room have a warping background but not actually warp?
Just place an inaccessible Warp Line somewhere in the screen, then set the room wrap.
oh thanks
Quote from: QwertymanO07 on November 11, 2016, 11:31:30 PM
Just place an inaccessible Warp Line somewhere in the screen, then set the room wrap.
Do the same with an accsessible one to make only 1 side warp.
And two if you want two.
Are warp lines used at all in the main game?
Quote from: 5tr4 on November 13, 2016, 03:15:13 PM
Are warp lines used at all in the main game?
In the Tower, Terry said.
How do you set up teleporter terminals with internal scripting?
i kinda forgot
say(-1)
text(1,0,0,4)
say(8)
gotoroom(fu,ck)
gotoposition(god,damn,it)
flash(10)
shake(20)
playef(10)
endcutscene()
untilbars()
loadscript(stop)
Quote from: Luigi master on November 14, 2016, 11:54:03 AM
say(-1)
text(1,0,0,4)
say(8)
gotoroom(fu,ck)
gotoposition(god,damn,it)
flash(10)
shake(20)
playef(10)
endcutscene()
untilbars()
loadscript(stop)
fixed
Quote from: Quote on November 11, 2016, 10:18:40 PMIs there a way through internal scripting that you can make a creentity villi speak in their own color?
by calling
createcrewman right before
speak (recommended to spawn it offscreen, but you can't spawn it offscreen in (20,9))
the color is basically the quadruple parallel universe equivalent of the color you give in
text
Quote from: QwertymanO07 on September 22, 2016, 08:50:19 PMBasically, Terry used room coordinates beyond 20 (or 19, I suppose, given how the game is set up).
they're actually coords <100, main map coords are >=100
Quote from: shiny k on September 16, 2016, 06:36:57 PM
no seriouslywho honestly spells it "vermillion" it' "vermilion"
there's a difference between his name being just a color and his name being a name
I also like to think of verdigris' name being prounounced as "ver-dih-grihs" instead of "ver-dih-grea" becasue it seems more fitting for it to not just be a color, rather a name of a unique and special individual
That's how I thought it was always pronounced!
Also, Is it possible to access tower tileset and just towers in general?
Quote from: Xandog01 on July 10, 2018, 09:41:58 PM
Also, Is it possible to access tower tileset and just towers in general?
Unfortunately no
Ugh, the possibilities with towers though... so many. I wonder how enemies and Warp tokens would work. Oh, and platforms. actually, its easy to find out how it would work. its the same, but scrolling down. also, I've heard that there are 406 rooms on the main map, and people say some rooms are overlapping. I wonder what they mean by "overlapping"
Question (It may be obvious): Has Terry Abandoned VVVVVV?
I just realized I'm a doctor on my 3rd day here... that just proved i type too much :P
Also, is the polar dimension actually part of the main game map, just far off?
> Has Terry abandoned VVVVVV?
What do you mean "abandoned"? The game is complete.
Quote from: uugr on July 10, 2018, 10:18:59 PM
> Has Terry abandoned VVVVVV?
What do you mean "abandoned"? The game is complete.
:'( Towers
:'( The Tower Tileset (with background)
:'( Easily placed over 2x2 enemies (stop sign, yes men...)
:'( (maybe a tile colour for warp zone tileset that changes colours, like the final level)
Complete?
Terry has already said he doesn't want to introduce new features that break levels in older versions of VVVVVV and make people have to update if they still want to play levels. All things you listed would cause that.
However, he hasn't completely abandoned VVVVVV, there have still been updates for stability on newer systems and such, and some features were added.
Quote from: Xandog01 on July 10, 2018, 09:52:31 PM
I just realized I'm a doctor on my 3rd day here... that just proved i type too much :P
Part of the reason for that is that you just made four posts in a row again
Quote from: Xandog01 on July 10, 2018, 09:46:34 PMalso, I've heard that there are 406 rooms on the main map, and people say some rooms are overlapping. I wonder what they mean by "overlapping"
who said that? that depends on the definition of "room" since the obvious exception to "a 40 tile by 30 tile area" is the tower in the main game. but the main map always has 400 rooms, technically, even if you have a smaller map size than 20x20. i'd say that the tower counts as one room, and since it takes up an entire y-coordinate, taking out 20 rooms (but leaving itself, so adding 1), we would actually get a number that is 381 rooms in dimension vvvvvv. there are no other rooms that take up more than a 40 tile by a 30 tile area though.