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Topics - Fussmatte

#1
Open Source Projects / VVVVVV: Community Edition
January 16, 2020, 04:54:22 PM
VVVVVV: Community Edition is no longer being worked on, supported, or maintained. For more information, see this page.



Hello! VVVVVV: Community Edition is a fork of VVVVVV that includes more scripting tools for level creators.

VVVVVV: CE is brought to you by the following people:
Misa, AllyTally, leo60228, FIQ, Stelpjo, mothbeanie, Allison Fleischer, and Dav999.

Notable features so far:

       
  • No need to use internal scripting exploits: internal commands just work
  • You also don't need to restart the game and swap custom assets manually: the game can automatically load custom assets per level
  • Custom towers!
  • Level size limit has been increased to 100x100
  • Flag limit has been increased to 1000 flags
  • Per-room altstates
  • Placeable coins, flip tokens and floating checkpoints
  • Change any tile with a certain ID to another tile ID using scripting
  • pdelay command to run scripts while the player can still move
  • Draw images, text and rectangles on the screen using scripting
  • More options for destroy(), including a working version of platforms
  • Infinite loops via inf and pinf
  • Custom activity zones
  • Variables and math in scripts
  • Labels in scripts which you can jump to as if they were separate scripts
  • You can jump to another script or label and return to where you jumped from with return()
  • Even more!
We hope you enjoy! For now, you'll have to either compile the game yourself (Visual Studio is very buggy and may not work properly) or download a CI build here (note: you may need a GitHub account). data.zip no longer needs to be provided by the user, as it is included.
#2
VVVVVV Levels / Scene Four: A VVVVVV Short
August 08, 2019, 06:50:05 PM

a level where terdigris and violent go on a "date"  :verdigris: :violet:


hejmstel.cf mirror:
http://hejmstel.cf/files/scenefour.zip
dropbox mirror:
https://www.dropbox.com/s/xmxrmzvdu2kg8si/scenefour.zip?dl=0
#3
VVVVVV Levels / The Open Level
June 11, 2013, 03:54:57 PM
#4
VVVVVV / Custom Fonts
April 20, 2013, 04:44:38 PM
I don't think a lot of people use custom fonts... well, I've made one, and it's supposed to be the font from Paper Mario, but pixelised. It's sort of hard to tell it's that font, though
http://i.imgur.com/sVxg4iP.png
Instructions:
Go into the graphics folder in your VVVVVV data directory, and make a copy of the font.png file first. Right click the above link, save it as font.png in the graphics folder. Tada, Paper Mario font in VVVVVV.
Do you have any more custom fonts?
#5
VVVVVV / A friendly reminder
April 15, 2013, 11:36:28 PM
YOU'RE NOT SUPPOSED TO SPELL VERMILION'S NAME WITH TWO Ls! >:D YOU SPELL HIS NAME WITH ONE L! >:( YOU'RE NOT SUPPOSED TO SPELL HIS NAME "VERMILLION"! >:D IT'S SPELLED VERMILION! NOT VERMILLION, VERMILION! >:( I DON'T KNOW WHY YOU PEOPLE SPELL IT WITH TWO Ls! >:( HAVE YOU EVER SEEN VERMILION'S NAME SPELLED LIKE THAT IN VVVVVV? >:D NO! >:( WHEN DID PEOPLE START SPELLING HIS NAME LIKE THAT!? >:( >:( >:( WHY SHOULD YOU SPELL IT LIKE THAT!? >:D >:D >:D IT'S STUPID! STOP SPELLING HIS NAME LIKE THAT! >:( >:D >:( >:D

Have a nice day! :)












...:D
#6
VVVVVV / Villi Headcanons
April 04, 2013, 04:47:40 AM
I make too many topics
Kayya/Vermilion and I have been talking and somehow it turned into Villi years v. Pony Human years.
Quote from: Kayya0-4 is baby
5-10-young kid (velvet at 8 (6))
11-14 is kid (victoria at 14 (12))
15-19 is teen (everypony everyone else 'cept vermilion)
20-98 is adult (vermilion at 20 (18))
98 is when villis die
Yes, apparently she thinks Victoria is a kid. And Vermilion is an adult. And everypony everyone else is a teenager.
???
(Ponify strikes again!)
#7
VVVVVV / VVVVVV on old consoles
April 03, 2013, 10:12:54 PM

Imagine, VVVVVV on the NES.
Sure, VVVVVV was inspired by the C64, but the NES is more powerful for something like VVVVVV (IMO).

This is how it would look like on the NES:

(from left to right: PC version, Simulated NES version at normal PC version size, Simulated NES version at NES true resolution)
Sure, the backing is brighter than it should be, but couldn't that be remedied by dithering?
Yes, the NES resolution is 64 pixels / 8 tiles less wide than VVVVVV's normal resolution, but you can always optimize for the smaller resolution...
Anyways, if you could choose any old system (handhelds included), which one would you like to see VVVVVV on?

(BTW, the VVVVVV on Game Boy thing I posted earlier was a joke. I love tricking people)
#8
VVVVVV / If we had our way with map sizes...
March 31, 2013, 05:00:30 AM
The maximum map size for VVVVVV levels is 20x20. That's about 480,000 tiles. The approx. file size for a 20x20 level would be 2MB.

Imagine a 40x40 map in VVVVVV.
This is about what it would look like (when you use Stampy's map renderer, at least):
http://i.imgur.com/VYlG8LF.png
A 40x40 map would be 1,920,000 tiles. :o
And a level file of this size would be approx. 8 MB! :o

And an 80x80 map, like Hacker/Chillius once suggested in "Ideas for a VVVVVV sequel"?
http://i.imgur.com/a2CdvVr.png
An 80x80 map would be 7,680,000 tiles! :o
And the approx. file size of an 80x80 level? 32 MB!  :o Holy crap!

What do you think would be an ideal maximum map size for VVVVVV levels? (Definately not 80x80, for sure)

(and don't even get me started on 160x160)
#9
Stupid thread titles aside,
I was playing a stupid test level where there's a scriptbox that makes you repeatedly flip over and over (via gotoroom() ), and there was a trinket, and there were square enemies stuck in the walls. Anyways, when I collected the trinket, the squares suddenly turned into Victorias.

(The place where Viridian stands is where the flip script is.)
I can only get it to work after I touch the squares (I had Invicibility on, too lazy to turn it off). The Victori-squares return to their normal squareness after I hit ACTION.
Could anyone explain this? If they can?
#10

Hi! The ArchiVVVVVVe is an archive of 170 different player levels. There's a lot.
I actually really just threw in a bunch of levels. But yeah anyway.

Mirror:
Part 1: http://www.mediafire.com/?9lz8azu8b9t8684
Part 2: http://www.mediafire.com/?j37y9mcw9jqql22

Also some levels I could not get (All of Insani's levels and most of robloxfan's are an example) :(

Oh and maybe I'll make a version with a fixed Computer Crisis

Levels in the thing:
4 People 4 Paths (Pinkamena Diane Pie)
4D Adventure (gardevoir2040)
100% Original (TheDevilTesla)
A Trip to Nowhere (Bearboy)
A World (Bearboy)
Abandoned (Pinkamena Diane Pie)
Abstract (PJBottomz)
Adventures of Viridian (Hacker4334)
AdVVVVVVenture! (Kley)
AHJSGFAJHG (rleyfield)
Alphabet City (Ciolf)
Antimatter (Vex69)
Apathy (robloxfan1999)
Apocalypse (Taco13)
Ascend (manofperson)
B0unc3 (FCreature)
Back to VVVVVV (FIQ)
Bearboy's Challenges of Death (Bearboy)
Blight (Vex69)
Blue Dimension (scorqyon)
Blue's Adventure (Franz24)
Bounce Mania (Piplup1122)
Burly Fortress (Burly)
Castle Darkdeath (hatless)
CCCCCCCCCC Retold (Whirligig)
Condensed V (manofperson)
Conveyer Vun (nicholashin)
Cyperspace (Vex69)
Deja Verdigris (Ciolf)
Desert Bus (finka)
Devious Dimentions (Ferrety)
Dimension 333333 [Easy Mode] (Sendy)
Dimension 555555 (SolVVVVVVingPuzzles)
Dimension Á (Dav999)
Dimension ABCDEFG (ToasterApocalypse)
Dimension Dimension (Dav999)
Dimension Funland (Flushex)
Dimension Gensokyo (nicholashin)
Dimension of Secrets (Dav999)
Dimension Piplup (Piplup1122)
Dimension Switchback (ToasterApocalypse)
Dimension Vortex (SolVVVVVVingPuzzles)
Dimension WWW (RoskillaHULK!!!)
Dimension WWWWWW (ToasterApocalypse)
Dimension XXXXXX (LucasK)
Dimension.EXE (Kayya)
Dimensional Derping [Demo] (Doormat)
Distant Lands (by 999999)
Distractionware (Doormat)
Distress in Nishigura (jamodawg97)
DiVVVVVVersion Blue Path (robloxfan1999)
DiVVVVVVersion Yellow Warp Path (robloxfan1999)
Dizziness (The Shinobi)
Douleur Tour (LucasK)
DSS Ideal X (CHz)
Endless Loop (vvvvvvon3ds)
Escape From The Past (oposdeo)
Every End Is The Start (SirBryghtside)
Exponential Decay (ThePaSch)
Extra Zone (manofperson)
Factoria (freakboy31)
FFFFFF- (crazyal02)
Fragments (nicholashin)
FRUIT LOOPS (manofperson)
G.M.C. Science Test Program (Evster_13)
Grand Escape! (Vimol)
Help (DensetsuNoKaboom)
Hidden Temple (MarsJenkar)
In Pursuing Design (buzzyrecky)
Inversion Plane (PJBottomz)
Jail Break (YouKnow)
KKKKK (TensaiKashou)
Lab-Cave (Derpfish)
Little Adventure (xTwoTails)
Lookin'! (rleyfield)
Lost in Space (ignika98)
Lost Laboratory (Vex69)
Mineshaft (Kadir)
Mint301 Level 1 (Mint301)
Mirror rorriM (PJBottomz)
Mission Polar (ToasterApocalypse)
No Death Demo (Doormat)
Palace of Peril (Blublu)
Playerz (PJBottomz)
Portal VVVVVV 2 (calstin898)
Portal VVVVVV (calstin898)
Potential (Neurario)
Project K.E.Y. (Bearboy) (forgot to add Bearboy's name in archive  >:( )
PuZZZZZZles (Dav999)
Quantum Tunnel (Martze)
Rainbow Factory (ToasterApocalypse)
Reactor Disaster (Gemini000)
Rescuing Violet (stalefish)
Revenge (Vex69)
Roadtrip to the Moon [PJBottomz Version] (Rox)
RoomerBang (DcTurner)
Schindler's List (increpare)
Scripting Tutorial (PJBottomz)
Seasons (brog)
Ship (PJBottomz)
Ship Invader (Alcrantos)
Sivlandia (sivart0)
Soul Searching (Martze)
Space Station 1 Recreation (PJBottomz)
Space Station XCIV (Danboe)
Spike Hell (Arcatox)
Spikes Are Galore (vvvvvvon3ds)
Spiky Demise (Taco13)
Stairs (nicholashin)
Steriodimensional (crazyal02)
Survivor Type (Flushex)
Tainted Love (samuelsketch)
Temporal Ribbon (Capn Muffin) (Left it as "Temporal Ribbon by"  :-X )
The Cave (thelocalpostman)
The Chamber (xactxx)
The Colour Spiral (SolVVVVVVingPuzzles)
The Computer Crisis (ToasterApocalypse)
The Door (cyber95)
The Forest of Tears (PJBottomz)
The Fun House (MEMgrizzlies7)
The Gemini Twins (Vex69)
The Jaunt (Flushex)
The Lab 2 (Chillius03)
The Lab (PJBottomz)
The Lost Place (PJBottomz)
The Machine (manofperson)
The Maze of Stuff (manofperson)
The Mini Journey (Rapidgame)
The Nasty Drop (Gnome)
The Paradoxian (Maty-Maty)
The RYB Maze (endme)
The Sacred Grounds (Requiem)
The Satellite Base (LucasK)
The Ship 2 (PJBottomz)
The Space Dungeon (Protoman)
The Tower of Power (randomnine)
The Unknown Dimension (Neutralization) (The first time I saw the room "Rainbow Dash" a huge grin formed on my face :D )
The Wide Adventure (Piplup1122)
The Zones (Bearboy)
The Zth Dimension (flarestar)
There and Back Again (QualityJeverage)
This is Portal (PJBottomz)
Tower of Doom (PyNe)
Trials of Emerald (ToasterApocalypse)
Trinket Mines (manofperson)
TriVVVVVVia (Dispensers Heal)
Twisted (stalefish)
Under Wraps (Kurosen)
Unknown Dimensions (Arkatox)
Unnamed Indefinitely (I am Ry)
Update Reaction (Dispensers Heal)
V is for... (Quanyails)
V5V5V (Arkatox)
Verention (Arkatox)
Varying Difficulty (angerkurisu)
V-Asteroid (blowfelt)
Vertical Vehicle (Dorkster)
Vex Returns (Vex69)
Vex's Stronghold (Vex69)
Victuals (Noyb)
Virtual V (Vimol)
Vitriol Pursuit (art begotti)
VR Training (Capn Muffin)
VVVVVV is NP-Hard (Buttons)
VVVVVVVV Prototype Remake (Doormat)
Wallicious (DensetsuNoKaboom)
Warping to Infinity (TackyToe17)
Your Destiny (Gunfire_e)
Zany Protocol (FlamingBanana)
Zany Protocol Two (FlamingBanana)


Yes, I know it's like 3 AM where I live... ::) I have no life.
#11
I was bored and made this
Includes forum index and Hacker's infamous January Game 3-year bump

Have some screenshats



CHANGELOG:
1.0, released 3/25/13:
- Finished adding THIS THREAD to the level

Beta, released 3/24/13:
- Added index and January Game thread
#12
VVVVVV / Regarding Pokemon and VVVVVV
March 22, 2013, 03:56:57 AM
http://bulbapedia.bulbagarden.net/wiki/Viridian_City
http://bulbapedia.bulbagarden.net/wiki/Vermilion_City
and once worked at Game Freak
Lelelelelelelelelelelelelelelelelelelelelelelele
That means this is true

[/crappy edit]
This may have been my most pointless post yet

EDIT: http://bulbapedia.bulbagarden.net/wiki/Violet_City
#13
VVVVVV Levels / Dav told me to post this here
March 17, 2013, 06:46:47 PM
Prepare to have your mind blown by the GRAVY-TRON

http://www.mediafire.com/?d50say707d4dlct
#14
VVVVVV / I WANT DIFFERENT MUSIC
March 15, 2013, 12:41:44 AM
I've been looking for a way to get different music into VVVVVV. Can't find anything. There's something in the vvvvvvmusic.vvv file that says something about data/music/ and I made that directory and put some music in there (1pushingonwards.ogg) but that did not work. WE MUST FIND A WAY! I really want CCCCCCCCCC music :'(

EDIT: I just found out that this makes me seem like I hate Souleye's music
#15
VVVVVV / ROOMNAME TRICKS
March 10, 2013, 04:12:34 AM
Roomtext appears over the roomname and is 1 pixel lower than it so
I figured out that you can do something like this

and this

By putting roomtext behind the roomname
sadly you can't have multiple words in the roomname with the crazy trick
haven't tested in 2.0
oh and I made this for no reason
http://www.youtube.com/watch?v=CLoYaS_59_U
:D
#16
VVVVVV / I broke VVVVVV
March 09, 2013, 03:48:37 AM













:o
#17
I was playing A New Dimension on the 3DS version in Flip mode, and in "Hidden block, apparent blocking" I went over to the terminal that gives advice on how to do the jump (much to Viridian's dismay). After failing to do the jump due to the sunlight shining on my 3DS's screen a few times, I went to the previous room (Intersection) and came back, and activated the terminal. However, Viridian spoke all of the terminal's dialogue (giving the impression that he was talking to him/herself). I exited the room and came back, and this glitch still happened. On the PC version (without flip mode enabled), I did this and it again happened.

What the heck happened?

EDIT: I looked at the script in the level editor and this isn't intended behavior by Souleye. Does this have anything to do with that fact that he didn't leave spaces between the dialogue?
#18
VVVVVV / VVVVVV on the Gameboy?
March 02, 2013, 12:18:00 AM
So, I was on the internet, looking for some good tasting homemade ROMs, and look what I found.



Discuss.
#19
VVVVVV / MOAR SMILIES!
February 21, 2013, 03:50:34 AM
Yes, I have made 48 variations of the VVVVVV smilies! And I made 'right' variations of those variations for a grand total of 96 variations!

They're all hosted on my mostly useless server. Here's how to use them:

For a smiley, use this syntax:

http://vvvccc.comxa.com/img/x_y_z.png

x - viridian / vermilion / violet / verdigris / victoria / vitellary / verisix / valso / viel / vaelyn / voon
y - Face type, optional. Leave blank for normal face. All face types from D-ware's smilies and then some.
z - Type right here for a right-facing smiley.

Face types:
angry
disgust
evil
pleased
sad
shock
stare
annoyed

For example:
If I want a normal Violet, I'd use:
http://vvvccc.comxa.com/img/violet.png

For a right-facing normal Violet:
http://vvvccc.comxa.com/img/violet_right.png

For an evil Violet:
http://vvvccc.comxa.com/img/violet_evil.png

And a right-facing evil Violet:
http://vvvccc.comxa.com/img/violet_evil_right.png

Have fun! (Or else. It took forever to make all these. :-X )
:shiny: Trinket... must... have... No! Viridian! Don't! Look at me, I'm walking backwards!
Smiley picker! With SMB2 music! http://vvvccc.comxa.com/img/
#20
VVVVVV Levels / No Death Demo
February 18, 2013, 08:40:27 PM
Me, Dav and FIQ were talking in the drawing room about 'no death' in custom levels, and they gave me an idea to make this. It's small (5x3), and it uses an internal script to fade the music, fade out, and go to the main menu after your inevitable death. And cookie to anyone who finishes it, hehe.  :vermillion: