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Messages - StephenM3

#31
I'm not very familiar with this kind of forum software, but I'm certain I should be able to figure out how to see an attachment.

Ignoring the moderator controls, what's missing from this screen?  How should I be viewing DTTHW.png?
http://img52.imageshack.us/img52/6677/picture3g.png
#32
VVVVVV / Re: A VVVVVV wiki and fansite
April 11, 2010, 11:59:12 PM
By the way, I'm pretty sure that "Doctor" applies to one or both of Violet and Victoria as the title (of someone with a PhD), not necessarily the profession.  Neither of their jobs seem to have anything to do with medicine, for one thing.

In fact, I'd say all of those things (Officer, Professor) are better called the crewmate's title than their "profession."   The game never says 'Verdigris is a chief' (whatever that means), it refers to him as "Chief Verdigris".
#33
VVVVVV / Re: A VVVVVV wiki and fansite
April 08, 2010, 04:03:25 AM
Anything but "rubber bands" or "bouncy things."  The inclusion of the word "beam" is a plus.

You know what's cool?  The terminal seems to imply that when you cross one of those lines, you're actually entering a universe identical in every way to the one you just left, except for flipped vertically.  If I'm understanding that correctly, it is so cool.
#34
VVVVVV / Re: A VVVVVV wiki and fansite
April 07, 2010, 08:13:14 PM
In any case, you're not going to be able to avoid the majority of players (or at least fanartists) assuming v is male.  If it's open so that people can say v's female, that's a worthy and pretty cool thing!
#35
VVVVVV / Re: Doing Things The Hard Way vs I'm Sorry
April 07, 2010, 05:09:08 AM
I think it may be impossible to do it by running off the platform in I'm Sorry; I know SoulEye tried at it for a good long time and could never succeed.

But it's possible to do if you flip off the platform in I'm sorry.  Even I can do it (though it took me a couple tries), and it's just a short bounce so it shouldn't slow you down significantly if at all..
#36
VVVVVV / Re: A VVVVVV wiki and fansite
April 07, 2010, 04:45:55 AM
Quote from: Terry on April 05, 2010, 05:11:36 PM
Quote from: James on April 04, 2010, 10:04:33 PM
4. On the page for the tower I mention "The background in "Teleporter Divot" is similar to the background in "Welcome Aboard", the first room of the game, where Captain Viridian was teleported to before the crash. This has lead to speculation that Vermillion was initially teleported to this location when the ship crashed, and then managed to make it up the tower to the teleporter before Captain Viridian was able to locate him." Care to confirm or deny this? What are the teleporter divots? Do they appear anywhere else in the game?

Exactly! Anywhere you see that pattern is supposed to show you where a crew member landed after the opening cutscene.
That is really cool!  It really makes me wish I'd noticed this.  Now I'm going around finding these.  It... it looks like Vitellary was teleported into a wall?

I kinda, vaguely noticed as I played how every other character was 'trapped' so that they cannot backtrack through the level.  For some reason this is even clearer now that I can imagine the course they took through the world before becoming stuck!
#37
VVVVVV / Re: Doing Things The Hard Way vs I'm Sorry
April 04, 2010, 07:44:21 PM
Well, here's a tip for I'm Sorry (not that I can get a V rank on it myself):

If you try to get it by running off the edge of the platform with the checkpoint, like so,

it's nearly impossible.  You see, you don't always go as far 'into' a bounce beam every time; it has to do with where you started out and accelerations and a bunch of stuff like that.  If you just run off that platform, bounce, bounce, bounce into Please Forgive Me, then bounce back up into I'm Sorry, you're going to barely have any room to go over the spike there.  You'll find it's a lot more do-able if you flip off the checkpoint platform, and take that extra bounce on the way.  The easiest way I've found (you get the most room) is if you start from the checkpoint in Please Forgive Me, but obviously that's not what you want in a speed run.
#38
VVVVVV / Re: Learning to Do Things the Hard Way
March 23, 2010, 06:41:18 AM
Quote from: Tukkun on March 23, 2010, 06:13:43 AMThis trinket is insanely easy.
I don't think you'll make many friends by espousing that opinion too adamantly or frequently.  Many a vvvvvv-player has logged a couple intense hours in order to develop the muscle memory necessary to accomplish this thing.
#39
Other Games / Re: GDC 2010: The Game
March 19, 2010, 03:31:44 AM
For what it's worth, my fears are definitely not confirmed.  I would have assumed a random winner in the first place, except that when absolutely nothing is done, no winner is declared! Clever.

When I encountered Gamma IV The Game in the TIGS post yesterday, suddenly this game made a lot more sense.  I stopped trying to figure out how it might possibly be a metaphor for the GDC, as a start.   ;D   

The thing that had me worried before was that there actually was a logic behind the victor.  In general, games should give you some sort of instructions, unless they're designed with cluelessness in mind, like a Towlr, or a game about discovering something.  And when something is a Towlr, it should say so up front! (Otherwise I consider it disrespect to the player).  As a fun, quick little thing, though, this is harmless and enjoyable, and the plasma generator is really very cool!

When made this thread, I was having a pretty bad day.  This was much more dramatic than necessary!
#40
Other Games / Re: GDC 2010: The Game
March 15, 2010, 05:50:34 AM
I don't think GDC 2010 is actually a pretentious in any way, but it reminds me of a certain kind of pretentious game in that I don't understand it in the slightest, and there is no attempt whatsoever to make it understandable.

On further thought, I'm going to assume the best, since Terry has always been incredibly good at this, in that when his games mean something, they communicate

This is probably just something silly and meaningless that I'm looking at way too hard.  But I would appreciate an explanation either way.

Oh, and the game is found here (terry twittered it a couple hours ago): http://bit.ly/adVXFP
#41
Other Games / Re: CDC 2010: The Game
March 15, 2010, 03:52:58 AM
Now that I think about it... More than anything else, this reminds me of the half of increpare's creations that I don't get.  When his stuff clicks with me, or I feel I understand it, or it gets some sort of emotional response, then it's marvelous.  But when it's seemingly just obscure and internal, I feel vaguely insulted and alienated, not from anything in the game but from the creator himself.

I feel like a relevant question, somewhere in this subject, is:  "If it's not for a general audience, why are you giving it to one?  If it's not for me, why am I looking at it?"  But now I think I'm far off topic, and making a few too many assumptions.  This is a line of thought for another day, or at least another thread.

Mostly I want to know what's up with GDC 2010, The game, because as I said the wave patterns are fascinating.

Wow, I've written far too much on this.
#42
Other Games / GDC 2010: The Game
March 15, 2010, 03:47:44 AM
Well, this is certainly one of the more confusing things to come out of the convention.  Here I am, not at the convention, trying to piece together an idea of the thing from all these little snippets and reports on twitter, various blogs, etc.  And now, this.

What sorts of things are you guys doing down there?

In all seriousness, however... the whole "absurd, confusing game, that isn't pointless, but you just don't understand the point because you're supposed to figure out the point" phenomenon is one aspect of the indie games movement that I have trouble getting behind.  Probably because I, as an onlooker of indie games rather than an active participant (yet.  I'm working on this) am rarely if ever "in the loop," but I just feel frustrated and made fun of when I encounter something like this.  I even convinced a few people to come over and try this thing out with me, but they predictably left after a few button-mashing sessions that ended with a seemingly random result.

That said, the visual effects are really cool, and when I randomly press buttons to see what sorts of patterns emerge, it's rather interesting.  But that purpose would be best served by a well-labeled set of sliders, and that's obviously not what's going on here.  The competitive framework intrigues me, but I'm not someone who is satisfied being curious with no eventual payoff.

If it's some sort of metaphor, then it's over my head, probably because I'm not at GDC.  If it's supposed to look like a metaphor but isn't, then I guess I'm back to my feeling of being made fun of.  I... I really don't know. 
#43
One person showed the trophy here, openly admitting to hacking.  Another person posted a video on YouTube, claiming to have beat No Death Mode, but not showing any actual gameplay -- I personally believe that it's just a hack, but who knows.

Besides these two things, I've never heard of anybody unlocking the trophy.  Unless somebody's being quiet about it, No Death Mode remains to be conquered.
#44
I've been meaning to mention my favorite song, since it doesn't seem that it's anybody's favorite but my own:  Predestined fate.  Everything about it just feels so... excellent.  I can and do hum any of the parts to it, and they all play off each other so spryly yet calmly.  'Tis some very great songwriting.
#45
I've still been unable to find (or notice, maybe) Phear's inclusion in the game.  Barring my simple inattention, either it has something to do with no-death mode or there's a really well-hidden secret somewhere.