Quote from: SJMistery on January 04, 2015, 08:53:03 PMI'm currently working on two old demo levels who never passed the alpha versions. these levels will be far more tricky and large than the two ones i bought here (and who nodoby got interested :violet: )thanks for the unnecessary long and run-on paragraph
soon a couple of betas will come!
also, i thinks i have found a way to fix the epilogue of "Dimension Switchback" of the old ToasterApocalypse. apparently, it's related to the iftrinkets-based scripts. i discovered it when somehow one of the trinkets at the start dissapeared, when i put back the trinket on his palce, it dissapeared again. to prevent any further glitches, put a warp token who leads you to a prevously empty room, with the trinket and a way out. unfortunately, it screwed again the epilogue. i'm searching for a more permanent solution, which will take long due to the monstruous number of scripts i have to track down and try to understand what they do (goddamn internal script).
meanwhile, i have included an emergency door, who will open a gate with the 20 trinkets and make you reach the crewmate, tough beforehand it sends you to a bonus level, who will be included as a final challenge of the epilogue once i permanently fix it (not very hard, just a weird gravitron, you just need to be carefull with the final trap: to get the exit, mash the right arrow, or you will get a nasty surprise :vermillion: ). enjoy!
but i'll test your supposed so-called 'fixed' version out
also what do violet and vermilion (also his name is spelled with one 'l') have to do with any of this
inb4 'they're smilies to show facial expressions'