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Topics - Ally 🌠

#21
VVVVVV / Discord
August 02, 2017, 07:45:47 PM
Have you guys ever wanted a VVVVVV server?
Have you guys ever needed help, but didn't want to wait for a reply?
Well, now we have a discord server!
Click the widget to join!



(Or click here if you're boring: https://discord.gg/Zf7Nzea)
#22




I accidentally deleted Aftermath's graphics.
I'm trying to fix it.
It's not going well.
#23
VVVVVV Help / Other Internal Lists
July 26, 2017, 12:31:23 PM
I updated remade my list of enemy movement types.
0 - Bouncing up and down, starts down.
1 - Bouncing up and down, starts up.
2 - Bouncing left and right, starts left.
3 - Bouncing left and right, starts right.
4, 7, 11 - Moves right until collision.
5 - Same as above, only acts weird when it collides. GIF here: https://files.catbox.moe/c23ovl.gif
6 - Bouncing up and down, but only reaches a certain x position before going back down. Used in "Trench warfare".
8, 9, 14, 15 - Still (?)
10, 12 - Clones right/in the same spot, crashes VVVVVV if it gets too intense, and will corrupt your level if you save.
13 - Like 4, but moves down until collision.
16 - Flashes in and out of existence. (Appears and disappears)
17 - Jittery movement left
18 - Jittery movement right, little bit faster
19+ - Still (?)


With this, I also included a link to a level which showcases all above.
https://files.catbox.moe/tcjz4t.vvvvvv
#25
VVVVVV Help / A Guide To VVVVVV's Level Editor
July 22, 2017, 05:32:49 PM
A Guide To VVVVVV's Level Editor!
Because the ones Terry did wasn't enough.

First off, we have to actually open the level editor.
Enter the "Player Levels" section on the main menu:

Then enter "Level Editor".

It should take you here:

You can press space to enter the tools section.
You can press the < key (lesser than) and the > key (greater than) to change your selection, or you can use a hotkey.

Hotkey table:
1.
2.
3.
4.
5.
6.
7.
8.
9.
0.
W. Change the room warp type.
E. Change the room name.
R.
T.
Y.
U.
I.
O.
P.
S. Save the level.
L. Load a level.
Space. Bring up the tool selection menu.
Shift. Bring up the hotkey menu. (It doesn't contain all hotkeys.)
F1. Change the tileset.
F2. Change the tileset's color.
F3. Change the enemy type.
F4. Change the enemy's bounds.
F5. Change platform bounds.
F10. Toggle direct mode.
Escape. Open the Map Settings menu.


Usage:
(Right click *always* deletes.)

Left click: Place tiles.
Z + Left click: Place tiles in a 3x3 area.
Z + Right click: Remove tiles in a 3x3 area.
X + Left click: Place tiles in a 5x5 area.
X + Right click: Remove tiles in a 5x5 area.

Left click: Place spikes.
Z + Right click: Remove tiles in a 3x3 area (Bug!).
X + Right click: Remove tiles in a 5x5 area (Bug!).

Left click: Place up to 20 trinkets.

Left click: Place a checkpoint.
Left click on checkpoint: Change the vertical direction.

Left click: Place platform.

Left click: Place conveyor.
Second left click on conveyor: Switch direction of the conveyor.
Third left click on conveyor: Switch conveyor to 8 tile wide conveyor
Fourth left click on conveyor: Switch direction of the 8 tile wide conveyor.

Left click: Place entity.
Second left click on entity: Switch direction of the entity.

Left click: Place text.

Left click: Place terminal.

Left click: Place script box.

Left click: Place warp token entrance.
Second left click: Place warp token exit.

Left click on a room edge: Place warp line.

Left click: Place up to 20 crewmates.

Left click: Place the level starting point.


Map Settings menu:

Under the first option, you can change the level description (The level name, author, website and description).


Under "Edit Scripts" you can remove and change scripts.
(There's a scripting tutorial somewhere on this forum.)
Under "Change Music" you can change the levels music.
In "Load Level", you can load a different level. (Remember to save before doing this!)
And "Save Level" saves your level.
"Quit to main menu" exits the editor.


Misc. stuff:
To change the map size, you can hold down shift, and use the arrow keys to change it.

If I forgot anything, let me know!
#26
Everything else / The Introductions Thread!
July 18, 2017, 10:19:23 PM
Have you joined, not posting an introduction?
Do you want others to learn a little more about you?
Well, now this thread exists!
yayyyyy.
Cringy introductions aside, tell us a little more about yourselves!
...I guess I'll start??

Hi.
My name is Alexia.
I'm 18, and
cats are cute
ANYWAY
discord is nice
im on it about 70% of the day posting memes and being pet
glaceons are best eeveelutions
i have a site and stuff
https://glaceon.ca/
uh
thats all




We'll be glad to hear more about you guys.~
#27
Everything else / tOLP Forums
July 11, 2017, 05:29:38 PM
Remember Dimension Open/tOLP?
Is this place too inactive for you?
If so, join tOLP!
We kinda need more contributors for tOLP2, so please consider!
https://tolp.nl/forum/
we also want good members so pls help
Thanks!
<3
#28
VVVVVV / OuterSpace - A VVVVVV Remix
June 18, 2017, 09:36:59 PM
Hi.
I tried to make a VVVVVV medley thing.
So here's the result:

OuterSpace!

You can listen to it here:
https://soundcloud.com/luigimastermusic/outerspace-a-vvvvvv-remix

Feedback would be appreciated, as I experimented a bit with this.
And thanks for listening <3
#29
Alright, so my old one was kinda hard to follow, and kinda cringy.
This won't change.

First, we need to trick the parser with a simplified scripting command, say().
You would use this first:
say(-1).
Now put an internal command below it.
say(-1)
changeplayercolour(green)

Now it turns you green, but there is also a bunch of garbage.
To get rid of it...
say(-1)
text(1,0,0,4)
say(4)
changeplayercolour(green)
endcutscene()
untilbars()
loadscript(stop)


If you're confused by that, here:

say(-1) #To trick the parser
text(1,0,0,4) #To also trick the parser
say(x) #Number of lines after this.
[Internal] #Internal commands.
endcutscene() #Needed to remove the black bars.
untilbars() #Waits until black bars are gone, not really needed.
loadscript(stop) #The "stop" can be anything, used to remove the garbage normally displayed.
-=Blank line in VVVVVV, this isn't here in Ved.=-

The loadscript(stop) is really the only thing needed at the end.
There should only be one blank line.

Internal scripting is much more advanced, here's simplified to internal:

say
It has been 5 years since I last saw them...
say
I really miss them...
say
SIGNAL LOST
sad
delay(30)
reply
Who was that...?

Now lets change that.

squeak(terminal)
text(grey,69,420,1)
It has been 5 years since I last saw them...
position(center)
speak_active
squeak(terminal)
text(grey,69,420,1)
I really miss them...
position(center)
speak_active
squeak(terminal)
text(grey,69,420,1)
SIGNAL LOST
position(center)
speak_active

changemood(cyan,1)
squeak(cry)
delay(30)
squeak(cyan)
text(cyan,69,420,1)
Who was that...?
position(player,above)
speak_active


And that is it.

"But wait, there's a terminal sound when the script is activated!"
If you would like it to be removed, it costs two scripts, instead of one.

script1:
iftrinkets(0,script2)
script2:
say(4)
cutscene()
untilbars()
changeplayercolour(green)
endcutscene()
untilbars()
loadscript(stop)
text(1,0,0,4)
-=Exactly one blank line in VVVVVV none in Ved, no more, no less.


"How do I not show cutscene bars?"
"How do I make a background script?"

For only 1 line:
script1:
iftrinkets(0,script2)

script2:
changeplayercolour(green)

And this is for multiple:

script1:
iftrinkets(0,script2)

script2:
say(4)
flip
delay(30)
flip
loadscript(stop)
text(1,0,0,4)


Here's what you can do with background scripts:


Finally, an example of what you can do in internal scripting:


And that's all you really need to know.
A list of all internal commands is here: http://tolp2.nl/forum/index.php?topic=21.0
And happy scripting.
#30
Everything else / 1000th post!
April 21, 2017, 08:59:09 PM
Hey, it's my 1000th post.
Exactly 1 year, 8 months and 6 days ago, I joined Distractionware.
I found this forum while searching for "VVVVVV Script Commands" or something, because I kinda wanted a list.
So then I registered. I realized the forum was dead shortly after, so I registered on tOLP, but that's for later.

Anyways.

Seems like my first reply was me actually trying to help someone instead of telling them they're bad at levels.
Cool.

Looks like my first topic was also helpful.
Anyways, I've always loved helping people.
Whatever it is, I like helping them, which is why most I mean many of my posts are actually helpful.
...
Well, up to a certain point.
Recently I've gotten way more non helpful and I've been acting more like a 4chan user.
So sorry about that.
(I'm Canadian, I needed atleast ONE sorry.)

So anyways, I've changed how I've acted so more members would like me, instead of me being how I normally am.
It was a mistake, and I've realized that means I've lost the respect of some users here.
So I'll try to act differently.

Anyways, this community is still amazing, no matter what happens, and I love you all.

Thanks for the great time, and I hope the future will be just as amazing.

Thanks.

-Alexia
#31
Aftermath is a level that shows the events after VVVVVV.
Unoriginal, I know.
Here's a gif:

The level will be out summer 2017.

I made this topic to also give an update.
First, I gotta say I restarted Trapped.
TrappedV2 took its place, and for my April fools joke I added on to what was done on TrappedV2 and added some bad level design to it.
Then, I dropped trapped altogether, because I didn't really like the plot.
Then I made what remained of TrappedV2 and started Aftermath.
When the level releases, you'll see the titlescreens are the same.
(The Trapped title screen is in the April fools post)

Anyways, here's the level plot:
After the events of VVVVVV, the ship crashed, and Viridian and his crew were trapped inside the ship.
After they escaped, they had to look for powersources, to get the ship up and running again.
Along the way, they found a whole bunch of research in the abandoned dimension, and decided to take it with them. But they run into something else, while doing that.
#32
VVVVVV / Show off your scripts!
April 14, 2017, 08:08:39 PM
If you're proud of something you made with internal scripting, show it off here, in video or gif form!
(You don't have to send the script, by the way.)
I'm looking forward to see what you guys have made!
#33
VVVVVV Levels / Trapped [April Fools!]
April 01, 2017, 03:17:18 PM
Version 1.0 is finally released!
Screenshots:




Unlike older versions, no texture pack is required.
Download here!
#34
VVVVVV Help / VVVVVV Scripting Help
March 06, 2017, 03:12:56 PM
If you need help, ask here, someone else or I will help you.
dumb idea but whatever
#35
Everything else / Pattoo. [split] [not actually split]
February 10, 2017, 01:42:56 AM
Stop it. Get some help.

Seriously, it looks like you make levels in under 30 minutes and post them here.
Count how many levels you've made and posted here since you've joined.
It's a lot.
You have at least 7.
You should maybe put more effort into them.

Also, stop making so many topics, stop telling us what to do, stop double posting, brush your teeth and eat your breakfast, you're going to be late for school again.
#36
Everything else / State Machine [split]
February 07, 2017, 02:05:44 AM
Quote from: Gawne on February 07, 2017, 01:22:42 AM
OOOOOOO damn am I excited now! Terry's games never dissapoint!
Your spelling of disappoint did, though.
#37
Everything else / Thoughts for Levels split
February 06, 2017, 12:19:11 AM
you have 37 posts holy shit
#38
VVVVVV / Space Station 1 Recreation (Finished)
January 03, 2017, 02:10:24 AM
Alright, so I posted my intro script preview earlier.
Let's take it further.

Download: https://files.catbox.moe/aeh2ji.vvvvvv







Video of The Yes Men
https://files.catbox.moe/6s7sim.mp4

Download link: https://files.catbox.moe/aeh2ji.vvvvvv
#39
VVVVVV / Intro Script Copy
January 03, 2017, 12:36:52 AM
Intro script.
It's not perfect, but it's copy and pasted from the games code, with edits to make it usable with the level editor.
Preview:


No download/code yet, because I'm actually aiming for a complete Space Station 1 recreation.
#40
Everything else / even more advice to chara
December 06, 2016, 08:16:41 PM
go away nobody here likes you also you smell bad













newline






Alright. So to be honest I'm kind of sick of your shit. You've been acting VERY FUCKING ANNOYING.
Maybe if you just listened to us you would be less annoying.
But who cares at this point, who cares about fixing you?
It's about you being banned, nothing else.
Nobody believes you can be a good person, so why not perma ban you?
It only makes sense.
For people that don't understand sarcasm here: stop fucking asking them to be perma banned.
They broke like no rules, and when they did they already payed the price and got banned.
I believed that they could be a good person and I still believe that
They just haven't tried to yet.
Maybe if you guys were actually nice to them they wouldn't act this way.








4. (Inferential)
Who is "you guys"?
Use details from the text to explain your answer.