Ideas for VVVVVV sequel

Started by JPlus, January 08, 2013, 11:13:36 PM

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ToasterApocalypse

Quote from: Chillius03 on January 18, 2013, 08:53:34 PM
i think that we should have a room size of 80-80 in the level editor

did i really just

oh and the name would be VVVVVVVVVVVV

80-80 in the editor

Welp, time to make a level that takes forever to beat

Chillius

it would actually be about 1 hour to complete. because most maps take about 5 mins to complete.

ToasterApocalypse

Quote from: Chillius03 on January 19, 2013, 09:09:58 AM
it would actually be about 1 hour to complete. because most maps take about 5 mins to complete.

actually, have you ever played my level dimension switchback

that's about an hour long and it's 20x20

Chillius


Dav999

Quote from: Chillius03 on January 19, 2013, 02:41:35 PM
okay maybe 5 hours or a day.

Then how much time do you need to actually make the level? :vitellary:

Chillius


ToasterApocalypse

Quote from: Chillius03 on January 19, 2013, 02:47:58 PM
it would take a few hours.  8)

switchback took about 4 months

an 80x80 map, probably a year

Chillius

and a 29502893098580923095x35928582030582385893295890 would take w952838538683486849596784598674567985478965848 years

Dav999

And a 0x0 map would probably take 0 years.

Chillius

actually it would take 0.8 seconds because you would place no blocks. the game crashes

Hilbert

80X80 would be 6400 rooms. :o :o
I'll pass.

A quite MEDICal Derpfish

Quote from: RoskillaHULK!! on January 20, 2013, 12:00:25 AM
80X80 would be 6400 rooms. :o :o
I'll pass.

I could use 80 x 80 to make a player level that's basically a training area for every possible thing that can be made in the game.

>:D

Hilbert

Quote from: Derpfish on January 20, 2013, 01:09:04 PM
Quote from: RoskillaHULK!! on January 20, 2013, 12:00:25 AM
80X80 would be 6400 rooms. :o :o
I'll pass.

I could use 80 x 80 to make a player level that's basically a training area for every possible thing that can be made in the game.

>:D
That still would be impossible.

A quite MEDICal Derpfish

No, it works like this.

>Start in one room, warp tokens that lead to "Chapters" of training, AKA Difficulty of practice.

>Subareas, could be for what you want to practice of that difficulty

>In that subarea, 2-3 puzzles for you to practice that art.

That could fill up 80x 80 quite nicely.

It'd be hell to make though.

blue626

Quote from: ToasterApocalypse on January 19, 2013, 02:13:35 PM
Quote from: Chillius03 on January 19, 2013, 09:09:58 AM
it would actually be about 1 hour to complete. because most maps take about 5 mins to complete.

actually, have you ever played my level dimension switchback

that's about an hour long and it's 20x20

I have played Flushex's Dimesnion Funland which seems to be around 5x5 and it took me 1:15h! Was it because it was slighlty hard?
According to my estimations, it took me at least 3 hours to complete Back to VVVVVV with 20 trinkets (you have to get 20 to really complete it).

Quote from: Chillius03 on January 19, 2013, 09:09:58 AM
it would actually be about 1 hour to complete. because most maps take about 5 mins to complete.

I suppose you mean 5x5 map by most of them?

Like Roskilla said, 80x80=6400. And 5x5=25. 6400/25=256.
So it would take 5x256=1280 mins≈21,33 hours.
But I think that an average difficulty level with 25 rooms (5x5) takes ≈30 min to complete, according to may estimations. so it would actually take 128 hours ≈5,33 full days.

To build it... considering 20 minutes per room, it would take 128000 mins ≈ 2133 hours ≈ 88,89 full days.

Yes, surely too hard.