I'm trying to make a constantly changing room like in OVERDOSE, but having some trouble. How do I do it?
a gotoroom script that fills up the who room
then load it with script1
iftrinkets(0,script2)
then in script2
say(2)
gotoroom(coord,coord)
text(1,0,0,4)
say(2)
endtext
loadscript(stop)
text(1,0,0,4)
NOTICE THAT THERE IS ONLY ONE SPACE AFTER THE SCRIPT. IT WILL. NOT. WORK. IF THERE IS MORE THAN ONE.
Then repeat for every room and make it loop back to the first one. Hascontrol() is not needed here AT ALL.
Quote from: ShinyKitten07 on February 28, 2016, 10:29:41 PMa gotoroom script that fills up the who room
then load it with script1iftrinkets(0,script2)then in script2say(2)
gotoroom(coord,coord)
text(1,0,0,4)
say(2)
endtext
loadscript(stop)
text(1,0,0,4)NOTICE THAT THERE IS ONLY ONE SPACE AFTER THE SCRIPT. IT WILL. NOT. WORK. IF THERE IS MORE THAN ONE.
Then repeat for every room and make it loop back to the first one. Hascontrol() is not needed here AT ALL.
You're bad at internal scripting. That's
waaaaaay too much bloated lines of scripting.
script2 should only have
gotoroom(x,y) with a blank last line.
To add on, the rooms that will be constantly changing all should have scripts like these, if that wasn't clear.
Actually it was clear
and I was showing that you put coordinates stop nitpicking
Quote from: ShinyKitten07 on February 29, 2016, 01:12:18 AMActually it was clear
and I was showing that you put coordinates stop nitpicking
I was telling that to Vultarix. You're nitpicking that I'm nitpicking.
Quote from: shiny k on February 28, 2016, 10:29:41 PMa gotoroom script that fills up the who room
except it can't be within two tiles of a horizontal border or three tiles of a vertical border, or the player will get sucked back into the room upon leaving