distractionware forums

Archived => Super Hexagon => Topic started by: Dav999 on September 27, 2012, 04:57:57 pm

Title: New game mode ideas
Post by: Dav999 on September 27, 2012, 04:57:57 pm
I read somewhere that Terry wasn't planning to make new game modes, but still, it gives us something to discuss about what would be cool to add in.

So, a few ideas to start with:

-Modes where you can only turn in one direction; tapping anywhere on the screen makes you go in the direction you chose before starting. The patterns would be optimized for this, of course.
-An easy mode, for the whiners :D (BAD IDEA!)
-A mode where the screen doesn't turn around all the time (like you see after 60 seconds on hyper hexagonest?)
-A reverse mode, where you have to... wait a minute, never mind. Ignore that.
-A mode where you can rotate the entire screen, instead of the arrow. (The arrow remains in one position)
-A mode where Viridian walks around the hexagon (the arrow becomes Viridian), and the lines you have to avoid have spikes on them. If you die, it acts as if you died in VVVVVV: he becomes red, you hear a cry sound, and he respawns and like in the Gravitron, there are checkpoints every five seconds (the timer counts down, and the number of deaths is counted)

Any more ideas?
Title: Re: New game mode ideas
Post by: Dav999 on September 30, 2012, 04:27:25 pm
I got one more idea:

-A cool 3D mode of some sort
Title: Re: New game mode ideas
Post by: ToasterApocalypse on October 01, 2012, 05:00:37 pm
a fart gamemode

when you get dead a fart sound effect plays

I think that would be pretty funny because I'm a dumbass

GET IT? ANYONE? BUTTS, FART? NO? Jeez, foreveralone.png
Title: Re: New game mode ideas
Post by: Scorpion008 on October 01, 2012, 05:13:13 pm
Wanna ban him Terry? As well as add data syncing?
Title: Re: New game mode ideas
Post by: ToasterApocalypse on October 01, 2012, 06:01:03 pm
Wanna ban him Terry? As well as add data syncing?

whats a data sync
Title: Re: New game mode ideas
Post by: Dav999 on October 01, 2012, 06:09:54 pm
a fart gamemode

... :-X

If that would be included, it would be a setting for all game modes.

On topic:

-Pentagon, Pentagoner, Pentagonest, Hyper Pentagon, Hyper Pentagoner, Hyper Pentagonest
-Square, Squarer, Squarest, Hyper Square, Hyper Squarer, Hyper Squarest
-Triangle, Triangler, Trianglest, Hyper Triangle, Hyper Triangler, Hyper Trianglest
-Line, Liner, Linest, Hyper Line, Hyper Liner, Hyper Linest
-Point, Pointer, Pointest, Hyper Point (sounds cool, actually), Hyper Pointer, Hyper Pointest


:D

Wanna ban him Terry? As well as add data syncing?

whats a data sync

A button to make game center scores and achievements sync.
Title: Re: New game mode ideas
Post by: ToasterApocalypse on October 01, 2012, 06:15:23 pm
a fart gamemode

... :-X

If that would be included, it would be a setting for all game modes.

On topic:

-Pentagon, Pentagoner, Pentagonest, Hyper Pentagon, Hyper Pentagoner, Hyper Pentagonest
-Square, Squarer, Squarest, Hyper Square, Hyper Squarer, Hyper Squarest
-Triangle, Triangler, Trianglest, Hyper Triangle, Hyper Triangler, Hyper Trianglest
-Line, Liner, Linest, Hyper Line, Hyper Liner, Hyper Linest
-Point, Pointer, Pointest, Hyper Point (sounds cool, actually), Hyper Pointer, Hyper Pointest


:D

Wanna ban him Terry? As well as add data syncing?

whats a data sync

A button to make game center scores and achievements sync.

rrriiiightttt...

Well to be mature, I don't think a VVVVVV gamemode is gonna happen. It's like my fart gamemode idea, a joke.
Title: Re: New game mode ideas
Post by: Dav999 on October 01, 2012, 06:25:34 pm
I don't think a VVVVVV gamemode is gonna happen.

That's what I said in the beginning of the first post:

I read somewhere that Terry wasn't planning to make new game modes, but still, it gives us something to discuss about what would be cool to add in.
Title: Re: New game mode ideas
Post by: Hilbert on November 13, 2012, 01:02:30 am
Polygon mode. It's a switch on the main menu and the game over screen that turnes the hexagon into another hexagon but oddly shaped, like



__________
\        _\
 \______/

Or something.
Title: Re: New game mode ideas
Post by: Scorpion008 on November 13, 2012, 01:20:06 am
No more need for an achievement sync. I just re-beat the game on an iPad and got my achievements. It took about 15 min lol!
Title: Re: New game mode ideas
Post by: Hilbert on November 15, 2012, 08:53:00 pm
Practice mode, where the voice will say you died, but you will keep going so you could practice modes
Would not count seconds, would stay on the same game mode even after 60seconds.
Title: Re: New game mode ideas
Post by: Scorpion008 on November 15, 2012, 08:58:28 pm
No NO NO NO NO! It must change modes
To reach the final hexagon :D
Title: Re: New game mode ideas
Post by: Dav999 on November 15, 2012, 09:09:10 pm
No NO NO NO NO! It must change modes
To reach the final hexagon :D

No, that would be unfair.
Title: Re: New game mode ideas
Post by: Scorpion008 on November 15, 2012, 09:46:28 pm
Y? There would be no scoring.
Title: Re: New game mode ideas
Post by: Dav999 on November 15, 2012, 10:02:24 pm
Y? There would be no scoring.

But you would be able to see endings you haven't earned yet, endings which you cannot unsee!
Title: Re: New game mode ideas
Post by: Scorpion008 on November 15, 2012, 11:14:59 pm
I actually did that an it didn't make a hoot of difference. Anyway maybe you just couldn't activate endings if you already "died".
Title: Re: New game mode ideas
Post by: allison on November 18, 2012, 06:09:24 pm
Y? There would be no scoring.

But you would be able to see endings you haven't earned yet, endings which you cannot unsee!

Easy. No endings displayed. This mode could be useful for practicing the more difficult patterns.
Title: Re: New game mode ideas
Post by: ToasterApocalypse on November 30, 2012, 11:43:19 am
Ok, well this is my idea.

Add super modes in between normal and hyper, and make hyper harder (after 60s in super which would be 60s in normal)