distractionware forums
VVVVVV => VVVVVV Levels => Topic started by: Zane on August 02, 2014, 05:33:41 pm
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My first level to share. I really enjoyed making this level and it is for people who have played a bit. The last level of it is really hard for those kind of people and I think they should have fun with my game except the last level.
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Zane
4th grade
iMac OSX 10.9.4
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Are you really in 4th grade?
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Not a very difficult level.
You should have avoided single-tiled wall.
Other than this, it's OK for having no glaring bugs.
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Are you really in 4th grade?
Yes. I go to Kennedy Elementary School and I like math a lot and science. My most favorite game is Minecraft but I like making levels on VVVVVV too. I like Minecraft on iPad and computer, it's not for xbox one yet and I only have that. :viridian:
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Not a very difficult level.
You should have avoided single-tiled wall.
Other than this, it's OK for having no glaring bugs.
Thank you Nicholashin. Why avoid single-tiled wall?
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Some nice criticism on your level.
Nice use of the warp zones
5*5 level is okay i guess.
Nice difficulty, the last level was a nice challenge
Overall, I give a big ++ for you, Zane. :viridian:
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Some nice criticism on your level.
Nice use of the warp zones
5*5 level is okay i guess.
Nice difficulty, the last level was a nice challenge
Overall, I give a big ++ for you, Zane. :viridian:
:viridian: I'm glad you said that. I also made a few improvements, to make it harder! :vermillion: I don't know how to make a 6x5 or 5x6 etc. yet but I'm going to learn.
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Good Work! I like it!
(http://vvvccc.comxa.com/img/verdigris.png)
I don't know how to make a 6x5 or 5x6 etc. yet but I'm going to learn.
Shift + Arrowkeys. :)
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Why avoid single-tiled wall?
Put simply, they look really weird. They have a "cut-off" appearance, which ends up looking ugly.
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-== I haz Feedback! ==-
(This is your first level, so this rating isn't going to super hard. my ratings aren't actually that hard anyway.)
Level Originality: 3/10 Not many original concepts here, sadly.
Level Design: 7/10 The level design was done quite well, but the single tiled walls are just-
Roomnames: 8/10 These Rooms are named quite well, actually. except for "NO!"
Story: 0/10 Has no story whatsoever, but that's fine. this one doesn't count for first levels.
"Fun Factor": 11/10 Whooooaaaaahhhh... This level is REALLY fun! Good job here!
-==OVERALL RATING==-
TWENTY NINE out of TWENTY
aka: A+++
Good Job!
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Here. after my rating I made a version.
You don't need to use it, but you should study it.
I didn't add story though :-[
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Here. after my rating I made a version.
You don't need to use it, but you should study it.
I didn't add story though. :-[
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Here. after my rating I made a version.
You don't need to use it, but you should study it.
I didn't add story though. :-[
That is sooooo cool that you did that, :viridian: but there were a few glitches. :victoria: From a scale of 1 to 5 I'd say a 4. Also, I don't know how to add story. :victoria:
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Here. after my rating I made a version.
You don't need to use it, but you should study it.
I didn't add story though. :-[
That is sooooo cool that you did that, :viridian: but there were a few glitches. :victoria: From a scale of 1 to 5 I'd say a 4. Also, I don't know how to add story. :victoria:
Well, First, you need to make a terminal, or script box. Then press esc...
Just look at Terry's tutorials.
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Here. after my rating I made a version.
You don't need to use it, but you should study it.
I didn't add story though. :-[
That is sooooo cool that you did that, :viridian: but there were a few glitches. :victoria: From a scale of 1 to 5 I'd say a 4. Also, I don't know how to add story. :victoria:
Fixed!
You can go through the wall here. V
(http://www.weebly.com/uploads/2/5/4/1/25413278/1407248586.jpg)
Here's the FIX!
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Hi. This is my first post. :viridian:
OFF TOPIC:
There is more text here than text that meets the eye.
Quote From: twolumps.net[/i][/u] Ebenezer: Hear the griping of MEER - Piercing meer! / What a world of misery we portray for you here! / How we whine, whine, whine, / In the living room at night! / While we deny that we are fine / And on the gooshyfood must dine, / As is our true feline right; / And we kvetch, kvetch, kvetch, / That our dinner you must fetch, / With the cacophonic chaos that all cat owners must fear, / From the... / Snooch: MEER! MEER! MEER! MEER! MEER! MEER! MEER! / Ebenezer: From the whining and the griping of the MEER.
Ebenezer: Hear the never-ending meer, Grating meer! / What a tale of starvation its raucous tones make clear! / Through the balmy darkened air / How they ring out their despair! / From the deadened-leaden notes, / And off-key, / What a scathing howling floats / To Mom's ears buried 'neath pillows, it denotes: / Let me be! / Under bedroom door so near, / What a gush of annoyance inhabitants must hear! / How we sneer! / How they fear / That their rest is thwarted here By our perseverance sheer / To the: / Snooch: MEER! MEER! MEER! MEER! MEER! M...
Mom: IT'S THREE IN THE ^@#$ING MORNING, YOU OBESE MEATLOAVES! YOU DO NOT NEED GOOSHYFOOD! / Ebenezer: Nobody appreciates the classics anymore.
...What was that exactly? What was the point of that?
ON TOPIC:
A very good level! There is potential for glitches (remember that warping can cause collision errors, so don't create a warping room and then make an entrance that warps without a gap on the other side, AKA this:)
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- ------ <with warping on all directions
Also, the last level is hard indeed. Maybe you could put a checkpoint after the enemies after the second checkpoint to make it easier and more fun? I think that with this change, you wouldn't need to say how hard the last level is, since it's much easier.
Otherwise, it's a pretty good level. :viridian:
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ON TOPIC:
A very good level! There is potential for glitches (remember that warping can cause collision errors, so don't create a warping room and then make an entrance that warps without a gap on the other side, AKA this:)
--------
| |
| |
- ------ <with warping on all directions
Also, the last level is hard indeed. Maybe you could put a checkpoint after the enemies after the second checkpoint to make it easier and more fun? I think that with this change, you wouldn't need to say how hard the last level is, since it's much easier.
Otherwise, it's a pretty good level. :viridian:
Hi shape worrier t,
Sorry if there are any glitches, but please let me know if there are and I'll fix it right away. Also, give me the room name so I can find it quickly.
Good news, Double death dungeon, a 9 by 9 map I made is finished! :viridian: but I still haven't tried to add story. This is very hard to complete with ALL trinkets and crewmates! :vermillion: I'll post it this weekend.
—Zane
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Hi. This is my first post. :viridian:
OFF TOPIC:
[REMOVED]
...What was that exactly? What was the point of that?
ON TOPIC:
A very good level! There is potential for glitches (remember that warping can cause collision errors, so don't create a warping room and then make an entrance that warps without a gap on the other side, AKA this:)
--------
| |
| |
- ------ <with warping on all directions
Also, the last level is hard indeed. Maybe you could put a checkpoint after the enemies after the second checkpoint to make it easier and more fun? I think that with this change, you wouldn't need to say how hard the last level is, since it's much easier.
Otherwise, it's a pretty good level. :viridian:
OFF TOPIC:
Pointless, Really. Just found out you could make that color text and got excited. Sorry... :-[ Removed it.
MORE OFF TOPIC:
Your first post? Here? That's pretty cool. (http://vvvccc.comxa.com/img/verdigris.png)
Whoa, Zane, your level is already a "Hot Topic" (http://vvvccc.comxa.com/img/verdigris_shock.png)
(http://vvvccc.comxa.com/img/verdigris_right.png) ON TOPIC: (http://vvvccc.comxa.com/img/verdigris.png)
FIXED VERSION IF YOU DIDN'T READ THE ABOVE POSTS.
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VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
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I made a few changes to avoid glitches, but the file size of the attachment is too big. :victoria:
Rooms I edited:
love viper: I made a spike pit under the entrance so that you would die instead of glitch if you flipped.
4,2: I removed the warping.
5,4: I removed the warping again.
If anyone can edit these rooms like that and make an attachment but bypass the limit, that would be awesome. :viridian:
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shape worrior t, I fixed my version to have your edits!
Also, I added a little intro!
love viper: I made a spike pit under the entrance so that you would die instead of glitch if you flipped.
4,2: I removed the warping.
5,4: I removed the warping again.
FIXED VERSION: HERE YOU GO!
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VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
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Awesome ;D
Now this level is basically glitch-free! :viridian:
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Here. after my rating I made a version.
You don't need to use it, but you should study it.
I didn't add story though. :-[
That is sooooo cool that you did that, :viridian: but there were a few glitches. :victoria: From a scale of 1 to 5 I'd say a 4. Also, I don't know how to add story. :victoria:
Fixed!
You can go through the wall here. V
(http://www.weebly.com/uploads/2/5/4/1/25413278/1407248586.jpg)
Here's the FIX!
this is off topic but... how did you get :viridian: to look like that and also the :shiny: to look like a companion cube?
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I edited VVVVVV's sprites.png to make the crewmates look somewhat like this ":3". As for the trinket, I also edited sprites.png, but making them look like companion cubes was unintentional.