distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: Dav999 on October 25, 2014, 02:19:22 am

Title: The intentionally bad levels thread
Post by: Dav999 on October 25, 2014, 02:19:22 am
Originally I had posted this in this thread (http://distractionware.com/forum/index.php?topic=1809.0), but I didn't want to hijack someone else's level thread (even though it's not a regular level), so I guess this is better off as a separate topic where people can post levels intentionally designed to be bad.

Half a month ago I posted my attempt at making a terrific level on spectrum forums:



Features:
- A map designed by someone who knows how to use internal scripting well but who didn't use that at all in the level
- Map with 20 trinkets - that must mean it's a map good for hours of fun!
- I couldn't decide which song to use, so I just made it alternate between two every once in a while.
- For the deaf, there's textual feedback telling you when the music changes.
- Increasing annoyingn-- difficulty
- Incoherent and sometimes incomprehensible dialogue
- Hints in the background where necessary and unnecessary
- Occasional checkpoints so you can retry after you die, at well-chosen locations
- A surprise when you complete the level
- Perhaps some other stuff I forgot to mention here

Have fun :vermillion:

Download (https://www.dropbox.com/s/h5cgoxg1iqwbuot/drol.zip?dl=0)
Title: Re: The intentionally bad levels thread
Post by: TmanDaCool1 on October 25, 2014, 03:21:27 am
My level: CLICK (http://distractionware.com/forum/index.php?topic=1809.0)
Title: Re: The intentionally bad levels thread
Post by: moth 🦋 on October 25, 2014, 02:09:47 pm
mine.....
Title: Re: The intentionally bad levels thread
Post by: Epicperson456 on November 16, 2014, 01:15:42 am
min is comin it very god calld col map :d :viridian: :viridian: :victoria: :vitellary: :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :violet: :violet: :violet: :violet: :violet: :violet: :violet: :violet: :violet: :viridian: :viridian: :viridian: :viridian: :viridian: :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( 8) 8) 8) 8) 8) 8) 8) 8) 8) :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :violet: :violet: :violet: :violet: :violet: :violet: :violet: :violet: :verdigris: :verdigris: :verdigris: :verdigris: :vermillion: :vermillion: :vermillion: :vermillion: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary:(:D actually not how I speak)
Title: Re: The intentionally bad levels thread
Post by: fraZ0R on December 24, 2015, 11:32:22 pm
mine.
Title: Re: The intentionally bad levels thread
Post by: EpicCreeper9001 on January 24, 2016, 11:38:46 pm
Dav's level was even more insane than I first thought. At one point, I think I got some trinkets WHILE THE MUSIC CHANGED and got stuck in midair, so I hit R and ended up in a room with too many checkpoints (I had gotten a checkpoint before) but the checkpoints had turned into...checkpoint-colored villis?!? ???
Title: Re: The intentionally bad levels thread
Post by: SJMistery on January 25, 2016, 11:13:48 am
i have two projects:
VVVVVVig Rigs: Through The Floor Flipping
The AVGN plays No Death Mode
Title: Re: The intentionally bad levels thread
Post by: moth 🦋 on January 25, 2016, 11:21:31 pm
but the checkpoints had turned into...checkpoint-colored villis?!? ???
Pretty common glitch...

i have two projects:
VVVVVVig Rigs: Through The Floor Flipping
The AVGN plays No Death Mode
Bad levels, or...?
Title: Re: The intentionally bad levels thread
Post by: SJMistery on January 28, 2016, 08:50:55 am
"bad" would be an euphemism of what i have in mind of the first one, the second, is supposed to take parts of all the levels posted here including some of this topic so it should count.