distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: Bruce Michez on February 09, 2015, 12:39:42 am

Title: Things that can be done by editing a level's code directly
Post by: Bruce Michez on February 09, 2015, 12:39:42 am
My second big level includes two such things:
I'm aware of at least three other exploits:
How many other fancy things can be done with a VVVVVV level and a text editor?  I shall try to keep this first post up-to-date.
Title: Re: Things that can be done by editing a level's code directly
Post by: Bruce Michez on April 11, 2015, 07:41:41 pm
There must be more than this...
Title: Re: Things that can be done by editing a level's code directly
Post by: allison on April 11, 2015, 07:59:48 pm
  • A weird box-shaped checkpoint, achieved by setting an entity to t="10" p="5", as seen in crazyal02's "Dimension SIMPLE" (http://distractionware.com/forum/index.php?topic=1875.0 (http://distractionware.com/forum/index.php?topic=1875.0)).  This one's complicated: it turns out that the direction in which it spawns :viridian: is determined by the previous normal checkpoint the player touched.  Therefore, starting at a box checkpoint, when using the editor, crashes the game.
I wouldn't recommend using this, since reloading a save while with one of these checkpoints active will make the game bug out (which is why I replaced them with normal checkpoints in an update to SIMPLE).

Setting the tilecol of a Lab room to something invalid (like 42) will create a background with strange colors. Note that this only works if the room is the first Lab room loaded in that session.
Title: Re: Things that can be done by editing a level's code directly
Post by: Info Teddy on May 04, 2018, 11:21:14 pm
  • A weird box-shaped checkpoint, achieved by setting an entity to t="10" p="5", as seen in crazyal02's "Dimension SIMPLE" (http://distractionware.com/forum/index.php?topic=1875.0 (http://distractionware.com/forum/index.php?topic=1875.0)).  This one's complicated: it turns out that the direction in which it spawns :viridian: is determined by the previous normal checkpoint the player touched.  Therefore, starting at a box checkpoint, when using the editor, crashes the game, as does saving and reloading at one.  Use with caution.
can you elaborate on this? this level (http://distractionware.com/forum/index.php?topic=3445.0)'s gimmick is having to die to advance the level. at two points there's a box-shaped checkpoint where you have to die to spawn way underneath it, but you can just saveload there instead and it doesn't crash the game.
Title: Re: Things that can be done by editing a level's code directly
Post by: Hennal on May 05, 2018, 11:40:36 am
  • A weird box-shaped checkpoint, achieved by setting an entity to t="10" p="5", as seen in crazyal02's "Dimension SIMPLE" (http://distractionware.com/forum/index.php?topic=1875.0 (http://distractionware.com/forum/index.php?topic=1875.0)).  This one's complicated: it turns out that the direction in which it spawns :viridian: is determined by the previous normal checkpoint the player touched.  Therefore, starting at a box checkpoint, when using the editor, crashes the game, as does saving and reloading at one.  Use with caution.
can you elaborate on this? this level (http://distractionware.com/forum/index.php?topic=3445.0)'s gimmick is having to die to advance the level. at two points there's a box-shaped checkpoint where you have to die to spawn way underneath it, but you can just saveload there instead and it doesn't crash the game.

nice 3 year bump

also its probably because 2.2 but i cant elaborate on that
Title: Re: Things that can be done by editing a level's code directly
Post by: Bruce Michez on May 05, 2018, 11:53:42 am
  • A weird box-shaped checkpoint, achieved by setting an entity to t="10" p="5", as seen in crazyal02's "Dimension SIMPLE" (http://distractionware.com/forum/index.php?topic=1875.0 (http://distractionware.com/forum/index.php?topic=1875.0)).  This one's complicated: it turns out that the direction in which it spawns :viridian: is determined by the previous normal checkpoint the player touched.  Therefore, starting at a box checkpoint, when using the editor, crashes the game, as does saving and reloading at one.  Use with caution.
can you elaborate on this? this level (http://distractionware.com/forum/index.php?topic=3445.0)'s gimmick is having to die to advance the level. at two points there's a box-shaped checkpoint where you have to die to spawn way underneath it, but you can just saveload there instead and it doesn't crash the game.
Well, it seems that, contrary to what Alek said, this glitch only occurs when starting at a box checkpoint in the editor.  (If you're curious, this causes :viridian: to fall up with the wrong sprite, and he won't be able to flip even when touching a solid... ceiling?)
Title: Re: Things that can be done by editing a level's code directly
Post by: allison on May 05, 2018, 09:40:56 pm
Well, it seems that, contrary to what Alek said, this glitch only occurs when starting at a box checkpoint in the editor.  (If you're curious, this causes :viridian: to fall up with the wrong sprite, and he won't be able to flip even when touching a solid... ceiling?)
really? oops. must’ve just assumed back then. this should lend these checkpoints a lot more versatility then