distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: Ally 🌠 on October 18, 2015, 06:54:18 pm

Title: Internal Help
Post by: Ally 🌠 on October 18, 2015, 06:54:18 pm
Internal Help is a tutorial level for people who don't know how to internal script.
INCLUDES:
(http://i.imgur.com/FfHWbFG.png)
(http://i.imgur.com/3LHINQg.png)
(http://i.imgur.com/pEVBKUI.png)
(http://i.imgur.com/B30SUtK.png)
(http://i.imgur.com/a9Gp0bx.png)

Down below is the download.
Title: Re: Internal Help
Post by: Ally 🌠 on April 01, 2016, 12:14:44 am
Anyone have feedback at all?

Did I really just bump this
Title: Re: Internal Help
Post by: QwertymanO07 on April 01, 2016, 12:35:44 am
Title: Re: Internal Help
Post by: shiny on April 01, 2016, 01:40:57 am
The say(-1) method sucks, so there's no point in teaching it.
What the fuck? Don't you mean the A)Say method?
Title: Re: Internal Help
Post by: QwertymanO07 on April 01, 2016, 02:13:09 am
I have never heard of that before.
Title: Re: Internal Help
Post by: shiny on April 01, 2016, 02:51:36 am
The A)Say method is an obsolete method that only allowed you to use one command at a time. The say(-1) method is for internal scripts with cutscene bars, and the other method is for without.
Title: Re: Internal Help
Post by: Ally 🌠 on April 01, 2016, 11:02:50 am
No he means the say(-1) method just sucks.
When it's executed, it plays a terminal sound.
It's easy to prevent this, though.
New script:
iftrinkets(0,notermsound)

Next script
say(5)
cutscene()
untilbars()
endcutscene()
untilbars()
loadscript(stop)
text(1,0,0,4)


And that makes no sound effect played
Title: Re: Internal Help
Post by: allison on April 01, 2016, 01:49:57 pm
Yeah, there's not really any need to use the old say(-1) method unless you absolutely have to cut down on number of scripts.
Title: Re: Internal Help
Post by: shiny on April 01, 2016, 02:00:11 pm
oh alright

so I actually have to put cutscene bars manually now
fun fun fun
Title: Re: Internal Help
Post by: Vultarix on April 05, 2016, 05:09:09 pm
fun fun fun in the sun sun sun

You can always use the say(1) method if your first text is a terminal or you need a terminal sound and cutscene bars.
Title: Re: Internal Help
Post by: Ally 🌠 on April 09, 2016, 12:48:11 pm
Code: [Select]
squeak(player)
text(gray,0,0,1)
This is text box one.
backgroundtext
speak_active
text(gray,0,50,1)
This is text box two!
backgroundtext
speak
text(gray,0,100,1)
They will appear all at once!
speak
endtext
From Dav999