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VVVVVV => VVVVVV Levels => Topic started by: Vultarix on December 11, 2015, 01:15:14 am

Title: Viridian to the Future - Final Edition
Post by: Vultarix on December 11, 2015, 01:15:14 am
Viridian to the Future!

Screenshots:

(http://vultarixgameplay.weebly.com/uploads/6/0/5/6/60561651/7352577_orig.png)
(http://vultarixgameplay.weebly.com/uploads/6/0/5/6/60561651/701987_orig.png)
(http://vultarixgameplay.weebly.com/uploads/6/0/5/6/60561651/8198930_orig.png)
(http://vultarixgameplay.weebly.com/uploads/6/0/5/6/60561651/559441_orig.png)
(http://vultarixgameplay.weebly.com/uploads/6/0/5/6/60561651/6616798_orig.png)

Description:

 :viridian: has to go to the Power Tower to collect enough trinkets to power a time machine! Why? Because if he doesn't, Vertigo's Doomsday Network VERTIGONET is going to launch a Vuclear Vomb to destroy all Dimensions!

Chapter 1 (Power Tower): Similar to 'The Tower of Power'.
Chapter 2 (Vertigo Hunt): Chasing Vertigo through space stations, labs, warp zones and polar dimensions!
Chapter 3 (The Vernaridox): Vernaridox, the villain from Dimensional Unity is back, with his futuristic enemy organization P.I.S.T.O.L.!
Chapter 4 (Fighting Vertigo): Viridian has a showdown with Vertigo once and for all!
Epilogue (Final Search): Finding three last trinkets, and accessing the Terminal of Unity, and destroying Vertigonet once and for all

Characters:

 :viridian: - Captain Viridian
 :vitellary: - Professor Vitellary (V.O.)
 :verdigris: - Chief Verdigris (V.O.)
 :violet: -Doctor Violet
 :victoria: - Trinkeer Victoria
(http://tolp2.nl/forum/Smileys/dw/verisix_evil_right.png) - Mastermind Vertigo
(http://tolp2.nl/forum/Smileys/dw/verdigris_angry_right.png) - Dimension Destroyer Vernaridox
 :vermillion: - Officer Vermillion (V.O.)
(http://i.imgur.com/7PR1p6V.png) - Trinket Master Veltone

Trinkets - 20
Size - 20x20
Crewmates (rescuable): 4
Release Date: December 10th 2015

Download below!
Title: Re: Viridian to the Future - Final Edition
Post by: Vultarix on December 11, 2015, 05:43:27 am
Yes.
After all this.
It's finally out.

VIRIDIAN TO THE FUTURE - NOW AVAILABLE TO DOWNLOAD!
Title: Re: Viridian to the Future - Final Edition
Post by: Vultarix on December 11, 2015, 06:07:55 am
sorry for 3p

Added Epilogue and changed release date area. :viridian:
Title: Re: Viridian to the Future - Final Edition
Post by: Lollipop on December 12, 2015, 12:46:07 am
Nice job! :) suprised you haven't ran out of gimmicks / room designs (unlike me)
Title: Re: Viridian to the Future - Final Edition
Post by: Vultarix on February 07, 2016, 08:50:17 pm
Viridian to the Future 2 has begun!
Title: Re: Viridian to the Future - Final Edition
Post by: SJMistery on February 15, 2016, 09:37:10 am
Nice job! :) suprised you haven't ran out of gimmicks / room designs (unlike me)
don't worry, old forgotten gimmicks like the classics "avoid the checkpoints" or "random gravitron variant" are still perfectly usable, even if some people consider them cliched because they are on the original game. And I have two new gimmicks waiting on the wings of my project.
Title: Re: Viridian to the Future - Final Edition
Post by: shiny on February 15, 2016, 11:02:21 am
I have over 15 gimmicks up my sleeve, not sharing them  ;)
Title: Re: Viridian to the Future - Final Edition
Post by: EpicCreeper9001 on February 16, 2016, 12:56:41 am
Awesome level! A few things I want to point out, in order from most to least level-breaking:
*Two rooms, right after one of the times Vertigo speaks to Viridian from afar (I forget what the rooms exactly are  :victoria:), you can glitch out of bounds by flipping into the ceiling at the right (left room) or left (right room) side of the room.
*In the first battle with Verinadox (hopefully I spelled that right), the cyan room's upper gravity line is too close to the spikes and can kill you.
*In the part where you have to hit 5 switches, the two switches on the left half of the area don't actually have to be pressed.
*Below the time machine room (before time travelling), there's a random single tile around the middle of the screen.
*In the starting room, a crumble platform is missing on the very left.

Also, is The Final Battle! even possible? Specifically, the part with the gravity lines.
Title: Re: Viridian to the Future - Final Edition
Post by: Vultarix on February 16, 2016, 06:55:17 am
VC7 built that, you'd have to ask him

Tho i never see him online anymore
Title: Re: Viridian to the Future - Final Edition
Post by: SJMistery on February 24, 2016, 12:55:19 pm
Awesome level! A few things I want to point out, in order from most to least level-breaking:
*Two rooms, right after one of the times Vertigo speaks to Viridian from afar (I forget what the rooms exactly are  :victoria:), you can glitch out of bounds by flipping into the ceiling at the right (left room) or left (right room) side of the room.
*In the first battle with Verinadox (hopefully I spelled that right), the cyan room's upper gravity line is too close to the spikes and can kill you.
*In the part where you have to hit 5 switches, the two switches on the left half of the area don't actually have to be pressed.
*Below the time machine room (before time travelling), there's a random single tile around the middle of the screen.
*In the starting room, a crumble platform is missing on the very left.

Also, is The Final Battle! even possible? Specifically, the part with the gravity lines.

it is, i did it. not that it matters, on the last edition, the last warping script has gone crazy and does not work
Title: Re: Viridian to the Future - Final Edition
Post by: JazzyWazzy on April 08, 2016, 08:47:11 am
Are there multiple endings? I'm just asking because the ending seems-

Oh, I almost forgot.
 
       :vermillion: SPOLIER ALERT!!! :vermillion:
   




The ending seems confusing. When the Vuclear Vomb is supposed to vexplode, it says

"5..."
"4..."
"3..."
"2..."
"1..."
Then, it flashs, then says, & I quote from the script... :vitellary:

say(2)
gotoroom(14,9)
text(1,0,0,4)

say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)


WHAT IS THAT SUPPOSED TO MEAN?!? :violet:
I'm sorry, but this is nonsensical. Room 14,9 is the part where it says "It's", followed by "Time", "for", "Viridian"...
And there's no script in the game called "stop", so I'd like an explanation for this, please. The ending is, as I said, way too confusing for anyone, & I think all of us who got that ending also would like an explanation.


                                                                                              :viridian:

P.S. I'm not angry, just confused more than ever in my life.

Title: Re: Viridian to the Future - Final Edition
Post by: SJMistery on April 08, 2016, 10:41:00 am
That is supposed to be an internal script that teleports you to the room 14,9 but is botched for some reason and does not trigger correctly. Stop is normally an empty script used to end cutscenes. any word works as long as the script it redirects is empty, but people tends to use "stop" for obvious reasons
Title: Re: Viridian to the Future - Final Edition
Post by: Vultarix on April 08, 2016, 02:18:17 pm
It's a mistake. I'll try to fix it
Title: Re: Viridian to the Future - Final Edition
Post by: JazzyWazzy on April 08, 2016, 10:29:15 pm
Thanks Vultariz & SJMistery.
Title: Re: Viridian to the Future - Final Edition
Post by: Funny Topical Meme on April 10, 2016, 04:59:35 pm
Are there multiple endings? I'm just asking because the ending seems-

Oh, I almost forgot.
 
       :vermillion: SPOLIER ALERT!!! :vermillion:
   




The ending seems confusing. When the Vuclear Vomb is supposed to vexplode, it says

"5..."
"4..."
"3..."
"2..."
"1..."
Then, it flashs, then says, & I quote from the script... :vitellary:

say(2)
gotoroom(14,9)
text(1,0,0,4)

say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)


WHAT IS THAT SUPPOSED TO MEAN?!? :violet:
I'm sorry, but this is nonsensical. Room 14,9 is the part where it says "It's", followed by "Time", "for", "Viridian"...
And there's no script in the game called "stop", so I'd like an explanation for this, please. The ending is, as I said, way too confusing for anyone, & I think all of us who got that ending also would like an explanation.


                                                                                              :viridian:

P.S. I'm not angry, just confused more than ever in my life.
It's supposed to bring you to room (15,10).
There's no way out of that room though.
Title: Re: Viridian to the Future - Final Edition
Post by: Vultarix on April 11, 2016, 01:46:20 am
I'm kinda busy with VTTF2 rn. Does anybody wanna help fix this? In return you can help with VTTF2.
Title: Re: Viridian to the Future - Final FINAL Edition
Post by: QwertymanO07 on April 11, 2016, 02:09:07 am
I fixed it.  It's not entirely fixed because it keeps the cutscene bars on, but it's better than it just not working.

EDIT: Fixed it for real.  No more cutscene bars.
Title: Re: Viridian to the Future - Final Edition
Post by: SteveGamer68 on June 10, 2016, 09:41:53 am
-----------------------------SCRIPTING ERROR----------------------------------------------------------
when the vuclear bomb say 5,4,3,2,1, it says "gotoroom(14,9)" and more
                                                                 
Title: Re: Viridian to the Future - Final Edition
Post by: AllyTally ♡ on June 10, 2016, 11:16:15 am
Maybe use grammar and we will understand
Title: Re: Viridian to the Future - Final Edition
Post by: cooljman on June 10, 2016, 06:29:50 pm
BEST LEVEL EVER!!


But it has too many spikes.


about only 100000000000000000000000000000000000000000000000000000000000000000000000000000000 spikes.


try to imagine that.


if you can't,
I put in some pictures.


[size=78%]What I see:[/size]
(http://vignette3.wikia.nocookie.net/spacestation/images/1/13/Vvvvvvisspikes2.png/revision/latest?cb=20150209200306)
[size=78%]what [/size] :viridian:  sees:
(https://d13yacurqjgara.cloudfront.net/users/2081/screenshots/947970/spikes_of_doom.gif)




look I really don't like spikes so if you add more to it,
try to lay off some of the spikes ok?


or if people want more of a challenge add more uhh.. not spikes.


thx!  :viridian:


Sharp objects are too dangerous to be playing with anyways
even in video games, right?
Title: Re: Viridian to the Future - Final Edition
Post by: SJMistery on June 11, 2016, 07:51:03 pm
If you want spikes, wait until I finish "Abducted Once Again" ("Abducted Once More" sounds lame) and "Zanny Protocol TwoRemastered".

Because I intend to abuse the fake spikes to Honey and back on "Pixel Perfect Precision". Picture the "Good Level Design" room of "Abducted Once Again" and imagine using the mechanic with indistinghishable fake spikes, and all kinds of mean tricks.   (evil laugh)

I guess I will do a quick bugfix for VTTF too, but I warn you, I have no idea of how to fix the teleport scripts. Gonna use a classical, old-fashioned Warp Token like I did with Switchback.