distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: Kevinmonitor on April 29, 2016, 05:02:41 pm

Title: SPIKELAND - My First Level!
Post by: Kevinmonitor on April 29, 2016, 05:02:41 pm
Hi guys!

I'm Kevin, a VVVVVV fan(of course), and I'm new to the forums!

I just read the Level Editor tutorials by Terry, and damn was I excited to try it out!

And I did! So, here it is, my first level:

SPIKELAND!

SCREENSHOTS!!

(http://imgur.com/kWf9u3V.jpg)
(http://imgur.com/KzGD8zk.jpg)
(http://imgur.com/pkFrbM0.jpg)
(http://imgur.com/FJvMAOL.jpg)

The level is lighthearted and offers easy-medium challenges.
It's my first level, so it might not be very good.

Please leave me constructive criticism, so I can improve!


SPIKELAND INCLUDES:

- A 10x10 map!
- 11 trinkets - all generously placed and easy to obtain!
- A challenge at the end!
- Difficulty : Easy - Medium


Hope you enjoy!
*flies back into corner*

 :viridian:
 :victoria:

SUPER IMPORTANT EDIT

As you all may(or may not) know, the amazing SJMistery has created a 2.0 BUGFIX PATCH of this level!
Thank you so much, SJMistery! Didn't expect so much people to care for my level. You can get the patch in his post, which is Reply #10.


BUT!!!!

I have made modifications to the v2.0 patch myself, and now we have a v2.1 patch!(and in less than two days, wow!)

So, yeah, the download link has been updated! Hope you guys enjoy!

CHANGELOG(as of 5/1/2016)

v2.1(CURRENT)

- Made the last challenge less painful by adding a checkpoint!
- Made some tweaks to the rooms!
- Revamped some scripts and added new ones!


v2.0(SJMistery's Bugfix Patch)

- Added a new trinket!
- Fixed lots of "spike misalignments" and other bugs!
- Other tweaks here and there


v1.0

- Initial release!  :viridian:

Title: Re: SPIKELAND - My First Level!
Post by: allison on April 29, 2016, 06:29:30 pm
You can upload the images to imgur or somewhere similar and then embed them here by encasing the direct URL in Insert Image tags.

I can't play it because I'm on mobile right now but I'll be sure to play it later today.
Title: Re: SPIKELAND - My First Level!
Post by: AllyTally ♡ on April 29, 2016, 06:52:38 pm
...no internal scripting?
Ok I really wanna play a level like this
I like levels like overdose, and levels without internal scripting, but not shitty.
Title: Re: SPIKELAND - My First Level!
Post by: Lollipop on April 29, 2016, 09:49:06 pm
I only got through the first 20 rooms - this level is actually really fucking hard

Things I had problems with:

single tiled walls
walls that suddenly have spikes
gravity lines with spikes directly under or over
intersecting gravity lines
Title: Re: SPIKELAND - My First Level!
Post by: shiny on April 29, 2016, 10:34:09 pm
single tiled walls
walls that suddenly have spikes
gravity lines with spikes directly under or over
intersecting gravity lines
man I almost want to make a revised edition
Title: Re: SPIKELAND - My First Level!
Post by: Kevinmonitor on April 30, 2016, 01:24:23 am
this level is actually really fucking hard

what

Quote from: Lollipop link=topic=2486.msg25344#msg25344 date = 1461966546
single tiled walls
walls that suddenly have spikes
gravity lines with spikes directly under or over
intersecting gravity lines

yep, I'm kinda shitty at the level editor  :verdigris:
gonna find time to revise the level though!  :viridian:

Thank you for trying my level!
It really helps to hear your thoughts.
I'll try to make better levels next time!
Title: Re: SPIKELAND - My First Level!
Post by: Kevinmonitor on April 30, 2016, 01:56:52 am
By the way, has anyone tried to open the level in the editor?

There is an unused challenge that I decided to leave out, and a secret terminal(actually not so secret)

HINT : It was supposed to be an expanded version of Veni Vidi Vici.(sadly it only has 3 rooms finished though  :violet:)

I might expand the level, it seems a little short(for my tastes anyway). Might finish the VVV challenge  :vermillion:

Some parts of the 10x10 map are empty, so....  :viridian:

Also, has anybody reached the Secret Room yet?
There's some plot hidden in there!

Thanks for playing my level again!

I have more plans for this level, and for my next levels too!
  :viridian:

Title: Re: SPIKELAND - My First Level!
Post by: Lollipop on April 30, 2016, 02:05:26 am
this level is actually really fucking hard

what

i suck
Title: Re: SPIKELAND - My First Level!
Post by: Starspire on April 30, 2016, 02:08:30 am
By the way, has anyone tried to open the level in the editor?

There is an unused challenge that I decided to leave out, and a secret terminal(actually not so secret)

HINT : It was supposed to be an expanded version of Veni Vidi Vici.(sadly it only has 3 rooms finished though  :violet:)

I might expand the level, it seems a little short(for my tastes anyway). Might finish the VVV challenge  :vermillion:

Some parts of the 10x10 map are empty, so....  :viridian:

Also, has anybody reached the Secret Room yet?
There's some plot hidden in there!

Thanks for playing my level again!

I have more plans for this level, and for my next levels too!
  :viridian:

Doubleposting much

Use the edit button.

Also, welcome to the forums! I'm Vultarix, one of the mods.
Title: Re: SPIKELAND - My First Level!
Post by: shiny on April 30, 2016, 02:10:29 am
By the way, has anyone tried to open the level in the editor?

There is an unused challenge that I decided to leave out, and a secret terminal(actually not so secret)

HINT : It was supposed to be an expanded version of Veni Vidi Vici.(sadly it only has 3 rooms finished though  :violet:)

I might expand the level, it seems a little short(for my tastes anyway). Might finish the VVV challenge  :vermillion:

Some parts of the 10x10 map are empty, so....  :viridian:

Also, has anybody reached the Secret Room yet?
There's some plot hidden in there!

Thanks for playing my level again!

I have more plans for this level, and for my next levels too!
  :viridian:
almost everyone opens levels in the editor
they probably expected to see it later so they didnt really notice
btw please dont expand venividivici its already painful and boring enough


ALSO, go get VED.
https://tolp2.nl/ved/?p=download
its an external editor that is 100% better than the ingame one so get used to it because you are going to want to use it a lot
Title: Re: SPIKELAND - My First Level!
Post by: SJMistery on April 30, 2016, 09:24:50 am
Okay, time to get back to the job: gonna review that thing, and looking for any possible glitch:

Misaligenement on "Wrong room!" I feel like you should put a checkpoint near the trinket to force people to return the "right" way, instead of just killing themselves and respawning outside of the challenge.

Random invisible blocks and spike misalignements on "The safest dimension"

Another spike misalignement on "Take the stairs"

Yet another misalignement on "Warping system #22", and like before, i feel like putting a checkpoint at the end to force backtracking  :vermillion:

ANOTHER ONE on "Elegant bouncesuits"

"Armonius Dance", spike misalignement.

Hidden to Break", guess what

"Storage Room", be careful with putting those warp walls!

"Unused Storage Room". Nice try, but the pits were too tempting. Also more misalignemens


Massive misalignement on "Beds to Bounce On"


"Armonius Dance", spike misalignement.

Hidden to Break", guess what

"Storage Room", be careful with putting those warp walls!

"Unused Storage Room". Nice try hiding there a trinket, but the pits were too tempting. Also more misalignements on that room.

"Leftovers". I think some of the spikes are fake... At least the ones of the fourth death cube are

Another misalignement on "Out of Nowhere" Plus i think there is a nice way to improve the room: shown on the patch. But... with a terminal telling that to the player first, otherwise it would be evil, even for me

Totally sure "Guards are here to help" is NOT supposed to work the way it does on your build. Swap the block tiles on the cubes by background tiles or the enemies will bounce on them and go crazy. That room needs at least a checkpoint nearbly, and probably one of the enemies removed.


PD While editing, i have seen yet another misalignement on "The Last Straw" and the final congrats section. Here i send an edited version with all of the above taken care of, as well as correcting the spikecheck to take account of the extra trinket. Still thinking the final challenge deserves some checkpoints, there are too many unfair deathtraps in the middle to go in all out with no checkpoints.

Title: Re: SPIKELAND - My First Level!
Post by: Kevinmonitor on April 30, 2016, 04:46:30 pm
Okay, time to get back to the job: gonna review that thing, and looking for any possible glitch:

Misaligenement on "Wrong room!" I feel like you should put a checkpoint near the trinket to force people to return the "right" way, instead of just killing themselves and respawning outside of the challenge.

Random invisible blocks and spike misalignements on "The safest dimension"

Another spike misalignement on "Take the stairs"

Yet another misalignement on "Warping system #22", and like before, i feel like putting a checkpoint at the end to force backtracking  :vermillion:

ANOTHER ONE on "Elegant bouncesuits"

"Armonius Dance", spike misalignement.

Hidden to Break", guess what

"Storage Room", be careful with putting those warp walls!

"Unused Storage Room". Nice try, but the pits were too tempting. Also more misalignemens


Massive misalignement on "Beds to Bounce On"


"Armonius Dance", spike misalignement.

Hidden to Break", guess what

"Storage Room", be careful with putting those warp walls!

"Unused Storage Room". Nice try hiding there a trinket, but the pits were too tempting. Also more misalignements on that room.

"Leftovers". I think some of the spikes are fake... At least the ones of the fourth death cube are

Another misalignement on "Out of Nowhere" Plus i think there is a nice way to improve the room: shown on the patch. But... with a terminal telling that to the player first, otherwise it would be evil, even for me

Totally sure "Guards are here to help" is NOT supposed to work the way it does on your build. Swap the block tiles on the cubes by background tiles or the enemies will bounce on them and go crazy. That room needs at least a checkpoint nearbly, and probably one of the enemies removed.


PD While editing, i have seen yet another misalignement on "The Last Straw" and the final congrats section. Here i send an edited version with all of the above taken care of, as well as correcting the spikecheck to take account of the extra trinket. Still thinking the final challenge deserves some checkpoints, there are too many unfair deathtraps in the middle to go in all out with no checkpoints.

Holy crap.

HOLY CRAP.

I expected my level to be noticed, even just a little, but I never expected somebody to actually point out every single small bug, and even better, make a 2.0 bugfix patch of it.

You've been the best! I'll be sure to make a changelog in the original post.


Also, welcome to the forums! I'm Vultarix, one of the mods.

Thank you so much for the warm welcome!

I definitely will enjoy my time in the forums!

this level is actually really fucking hard

what

i suck

you don't suck

i mean i got 164 deaths on this thing during playtest  :victoria:

besides you tried my level

i couldn't describe the joy to have Overdose's creator try a newbie's shitty level

thank you (again)  :viridian: :viridian: :viridian:


Title: Re: SPIKELAND - My First Level!
Post by: Lollipop on April 30, 2016, 04:57:35 pm
It's pretty much SJMistery's job to point out bugs

however i didn't expect him to make a revision
Title: Re: SPIKELAND - My First Level!
Post by: shiny on April 30, 2016, 06:15:44 pm
It's pretty much SJMistery's job to point out bugs

however i didn't expect him to make a revision
I honestly thought Kevinmonitor posted that because they both dont have avatars

(http://i.imgur.com/rT6Cd5O.png)

there
Title: Re: SPIKELAND - My First Level!
Post by: Lollipop on April 30, 2016, 06:31:34 pm
yeah SJMistery where's the dragonite
Title: Re: SPIKELAND - My First Level!
Post by: Kevinmonitor on May 01, 2016, 10:56:06 am
I've made a v2.1 patch for the level from SJMistery's v2.0 patch! Check it in the original post. :viridian:

By the way, I feel kinda stupid and embarrassed asking this, but...

What exactly are spike misalignments?

I assumed they were related to spikes placed at the edge of the room, but I want a correct 100% explanation, so I won't make the same mistakes in my next levels! Screenshots of the "misalignments" would be helpful too!

(I think I'll look like an idiot asking this  :victoria:)
Title: Re: SPIKELAND - My First Level!
Post by: QwertymanO07 on May 01, 2016, 11:26:26 am
It's when there are spikes at the edge of a room.
Title: Re: SPIKELAND - My First Level!
Post by: Viridan on May 01, 2016, 01:03:14 pm
I've made a v2.1 patch for the level from SJMistery's v2.0 patch! Check it in the original post. :viridian:

By the way, I feel kinda stupid and embarrassed asking this, but...

What exactly are spike misalignments?

I assumed they were related to spikes placed at the edge of the room, but I want a correct 100% explanation, so I won't make the same mistakes in my next levels! Screenshots of the "misalignments" would be helpful too!

(I think I'll look like an idiot asking this  :victoria:)
it's when walking into a room instantly kills you due to an unseen spike. for example:
(http://images.akamai.steamusercontent.com/ugc/267212774696194571/CE3F2429F286312767859D689FEA6DFB7E2A73F7/)
seems innocent enough, right? just the entrance to a space station. however, walking to the next screen results in this:
(http://images.akamai.steamusercontent.com/ugc/267212774696195013/1D78CF9B7FC9F794A0BE223B4B08507338046995/)
in this scenario, a proper way to fix this would be putting spikes on the edge of the floor in the first room, so that players are actually aware of the spikes in the next room and will stay off of the floor. some related mistakes are enemy misalignment, where an enemy is placed on the border; wall misalignment, which can cause some serious sequence breaking; backing misalignment, which does not actually have an effect on the level but can look ugly in some cases; and putting a checkpoint in the way of an enemy, which also forces death.
Title: Re: SPIKELAND - My First Level!
Post by: SJMistery on May 01, 2016, 05:40:18 pm
yeah SJMistery where's the dragonite
now that you say that, i am wondering the exact same thing, i guess my profile got reset somehow. About the bugfix, I usually do the fixes myself because in my land we have a saying "si vols anar ben servit, fes-te tu mateix el llit", translated to "want a good job? do it yourself". Crityzise is easy, making levels, not so much, as my creator's block on my intended rehashes of "Abducted once more" and "Zanny Protocol Two" demonstrate.

PD seems that when you used the external editor you disabled the direct mode... This has undone some of my changes, fortunately seems i forgot to put the one-way tiles on the trinket i added; so all the affected rooms just lost just visual improvements and the level is still perfectly playable.
Title: Re: SPIKELAND - My First Level!
Post by: Kevinmonitor on May 02, 2016, 12:14:53 am
where are the one way tiles?

I can't find them anywhere.
Title: Re: SPIKELAND - My First Level!
Post by: shiny on May 02, 2016, 02:05:50 am
....in the MIDDLE of each tileset
that little filling in part
(http://i.imgur.com/fD9nGUr.png)
Title: Re: SPIKELAND - My First Level!
Post by: Kevinmonitor on May 02, 2016, 02:28:47 am
But how do I place them in Ved?

(Sorry for being an idiot)

There should really be a detailed tutorial of Ved, I'm getting through myself but I need help at some places.
Damn Shiny you're right, this thing is gorgeous. Still learning scripting, it's pretty complicated but I'll make it.

For now I'm just gonna test the waters with it, I don't think I'm ready to make serious levels with it yet.

so do you guys want me to make a hard mode of this or what

(http://imgur.com/Tr2Csn8.jpg)
Title: Re: SPIKELAND - My First Level!
Post by: allison on May 02, 2016, 02:37:55 am
Set the Mode to Manual under Room Options, then hit "Show All" under the tileset display to select a tile and use the Wall tool to place it.
Title: Re: SPIKELAND - My First Level!
Post by: Lollipop on May 02, 2016, 03:00:37 am
no hard mode plz
Title: Re: SPIKELAND - My First Level!
Post by: SJMistery on May 02, 2016, 06:24:33 pm
where are the one way tiles?

I can't find them anywhere.
they were supposed to be on the room that leads to the trinket i added, to prevent cheating. I say it's fortunately i forgot to put them because if you disable Direct Mode (pressing f10 on the room or using the external editor on any room) they turn into spikes, turning the section unplayable. so yeah, good thing i forgot about it
Title: Re: SPIKELAND - My First Level!
Post by: Dav999 on May 02, 2016, 07:13:19 pm
I say it's fortunately i forgot to put them because if you disable Direct Mode (pressing f10 on the room or using the external editor on any room) they turn into spikes, turning the section unplayable.
The only editor that doesn't support direct mode is VVVVVV 2.0.
Title: Re: SPIKELAND - My First Level!
Post by: Kevinmonitor on May 07, 2016, 02:09:41 pm
What does Direct Mode do anyway

I turned it off the first time I used the editor but now I leave it on because everyone does that

Title: Re: SPIKELAND - My First Level!
Post by: shiny on May 07, 2016, 02:38:30 pm
direct mode lets you choose which tiles to specifically use when you hit CRTL. choose tiles with the arrow keys. However, it is sort of buggy, and it sometimes switches to this odd mode where it makes you delete everything you hover over without holding the delete key. It's better to use Ved for this. Just set the mode to MANUAL. There will be a little tileset selector in the bottom right if you need to use that, and if you hit "Show all" then you can select the tile you want from there.
Title: Re: SPIKELAND - My First Level!
Post by: SJMistery on May 07, 2016, 04:10:55 pm
What glitch? Never have seen that happen before lul
Title: Re: SPIKELAND - My First Level!
Post by: shiny on May 07, 2016, 04:16:26 pm
OMFG it happens so often its literally the worst
I'm never going back to the regular editor
its like some shitty bug with the mouse or something and its a huge pain
Title: Re: SPIKELAND - My First Level!
Post by: AllyTally ♡ on May 07, 2016, 04:53:42 pm
OMFG it happens so often its literally the worst
I'm never going back to the regular editor
its like some shitty bug with the mouse or something and its a huge pain
It only happens if you keep the mouse pressed while pressing ctrl.
Title: Re: SPIKELAND - My First Level!
Post by: ZeNewDragon on May 07, 2016, 07:06:50 pm
OMFG it happens so often its literally the worst
I'm never going back to the regular editor
its like some shitty bug with the mouse or something and its a huge pain

CTRL+Click acts the same as the Right Mouse Button.
Title: Re: SPIKELAND - My First Level!
Post by: Kevinmonitor on May 08, 2016, 12:54:23 am
OMFG it happens so often its literally the worst
I'm never going back to the regular editor
its like some shitty bug with the mouse or something and its a huge pain

please don't remind me of the old Spikeland
that glitch happened and when I accidentally solved it, the level was broken beyond repair  :violet:
Title: Re: SPIKELAND - My First Level!
Post by: SJMistery on May 08, 2016, 04:57:03 am
well, assuming the worst, you can just download it as it was on this very same topic man. That is just one of the many advantages of sharing your levels  ;)