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VVVVVV => VVVVVV Levels => Topic started by: lamourieparkinson on June 15, 2016, 11:07:04 pm

Title: Dimension ABCDEF
Post by: lamourieparkinson on June 15, 2016, 11:07:04 pm
I made another level. This one isn't as buggy, and is called Dimension ABCDEF. Because, you know, I'm completely out of ideas. I don't know how to post screenshots, but if you saw this level you would probably like it. It's another 20x20 map, with 11 trinkets and five crewmates to find.

There are four areas:
Warp Zone
Lab
Space Station
And the Veni Vidi Vici Practice Arena.

Once again, unlike EEEEEE, Dimension ABCDEF doesn't have much error420----------YULGBIUgh0p9;jdnmpa9wey47p,ris00j9[ajma9[phnuorjs9ph73u ]is9k9]r

w80Oh
Title: Re: Dimension ABCDEF
Post by: allison on June 15, 2016, 11:11:48 pm
Seriously, why don't you put in the small effort required to upload a level for others to enjoy?

The curiosity is killing me, it's like Sophocles' plays
Title: Re: Dimension ABCDEF
Post by: Ally 🌠 on June 15, 2016, 11:20:13 pm
error420
Ah... error 420. My favorite error.
Title: Re: Dimension ABCDEF
Post by: SJMistery on June 16, 2016, 09:27:28 am
I am sure I have seen a player level with that name before... Concretely the one made by ToasterApocalypse that was later ripped off for that hell of a video game called I wanna Be The Boshy
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 18, 2016, 05:43:05 pm
I am sure I have seen a player level with that name before... Concretely the one made by ToasterApocalypse that was later ripped off for that hell of a video game called I wanna Be The Boshy

That was Dimension ABCDEFG. My level doesn't have a G in the name, I wanted to keep it limited to six letters, like Dimension VVVVVV.
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 18, 2016, 08:49:02 pm
So here's what it's about: The usual "crewmates get stranded and Viridian has to find them" thing. But there's a bonus level near the entrance to the Lab, which contains Viridian's future self, telling him that once one of his crewmates has been rescued, the dimension will automatically destabilize.

I recommend playing the areas in this order:
Laboratory
Warp Zone
Veni Vidi Vici Practice Arena
Bonus Level
Space Station
Final Area
Title: Re: Dimension ABCDEF
Post by: allison on June 18, 2016, 09:02:11 pm
I recommend playing the areas in this order:
Laboratory
Warp Zone
Veni Vidi Vici Practice Arena
Bonus Level
Space Station
Final Area
I'm sure this would be useful information
Title: Re: Dimension ABCDEF
Post by: Ally 🌠 on June 18, 2016, 10:26:25 pm
I was already making a level on the same topic...
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 19, 2016, 03:56:13 am
Oh, and here's EEEEEE. Along with a script tutorial in level form.
Title: Re: Dimension ABCDEF
Post by: Ally 🌠 on June 19, 2016, 12:11:16 pm
I think we have enough script tutorials...
Title: Re: Dimension ABCDEF
Post by: LafondaSaysMeow on June 19, 2016, 12:21:16 pm
Along with a script tutorial in level form.

That has already been done, multiple times.
You didn't even do IS tutorial.
(Oh wait he's new he won't know how to do that)



 :o
NO say(x,color)?!?!?!?!?!?!?!?!?!??!?!?!?!?!
This isn't old-school VVVVVV!
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 19, 2016, 03:16:01 pm
The dialogue shouldn't matter too much. What did you think of ABCDEF, in terms of level design?

Title: Re: Dimension ABCDEF
Post by: LafondaSaysMeow on June 19, 2016, 03:58:05 pm
What did you think of ABCDEF, in terms of level design?
Ohhhh....
REPEATING SCRIPTS GAAAAAAAHHHHHHHHHHH

Here is a way to use flags on a script box, without those annoying cutscene bars afterwards.
You use two scripts. Heres what should be in them:
Code: (scripta) [Select]
ifflag(x,nothing)
iftrinkets(0,scriptb)
Code: (scriptb) [Select]
say(2)
This is
a one time script!
flag(x,on)
Both flag numbers must be the same.
Nothing is a script that should have... well... nothing in it.

There are also some misalignments (which are entities or blocks on the edges of walls which will touch viridian right as he enters a room).
These can be annoying, but are also at times game breaking.
And if you want the player to go to certain places at certain times, just use keycards or other flag related things.
Also, music doesn't come back at times when it is supposed to.
(Oh, and also, try to avoid DTTHW clones.  :))
This level could certainly be better, but you are getting better though! (I'll be honest, EEEEEE wasn't so good...  :()
Title: Re: Dimension ABCDEF
Post by: allison on June 19, 2016, 04:11:55 pm
The biggest issue I noticed with Dimension ABCDEF is that the level order isn't actually enforced in-level. This can be done relatively easily with flags and destroy commands. I assumed that it was allowed to complete levels in any order, which led to me doing Space Station second and ending up stuck.
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 19, 2016, 04:15:27 pm
The biggest issue I noticed with Dimension ABCDEF is that the level order isn't actually enforced in-level. This can be done relatively easily with flags and destroy commands. I assumed that it was allowed to complete levels in any order, which led to me doing Space Station second and ending up stuck.
Okay. I'll update this level soon. BTW, that was Dimenison ABCDEF Version 1.1. 1.0 is the same, but without the bonus level.
Title: Re: Dimension ABCDEF
Post by: LafondaSaysMeow on June 19, 2016, 08:48:52 pm
Alright, here's the update. Version 1.2.
Instead of putting the downloads in a separate reply, edit the main post and put it there...
This is because people will only really download the first download they see, and without knowing there is an update in the replies will make them think the level has not been updated at all.
As well as this:

Differences between 1.1 and 1.2
- Music changes in the Lab and Warp Zone
- There is a room that has a warp that the terminal says you should not touch until you rescue four out of six crewmates
- There are added spikes on the path that leads to the lab
- On the same path, there is now a route which will take you to a part of the DTTHW Practice Arena
- The Space Station is closed off, and can only be reached when you enter the aforementioned warp.
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 19, 2016, 10:27:23 pm
I assumed that it was allowed to complete levels in any order, which led to me doing Space Station second and ending up stuck.

There must be something wrong with you. You must go there LAST. Sigh... I've updated this level, BTW. Go to the checkpoint just south of the lab (in an orange overworld room), and you will see a path to the left. It contains a room with a warp and terminal, and the terminal tells you that you're NOT ALLOWED! To take the warp until you got the other crewmates, as it leads to the Space Station area entrance. Because of this, the entrance to the area is now closed off meaning it can only be accessed by that warp token.
Title: Re: Dimension ABCDEF
Post by: allison on June 19, 2016, 10:56:37 pm
Relying on externally defined rules to restrict player progress is honestly really inelegant, especially since it can be done in-level with script boxes and flags. Setting rules like this should be done very sparingly, if at all.
Title: Re: Dimension ABCDEF
Post by: LafondaSaysMeow on June 19, 2016, 11:01:42 pm
It would work much better to use flag-related things.
So here is how it would work.
You rescue a crewmate, but that crewmate is covered with a script box that turns a flag on.
Then you have a blocked off area with a terminal that destroys the blocked off thing (warps, gravlines)
And the terminal only destroys the warps only if that previous flag is on.
And then you keep doing that in the order in how you want the sequence of levels to work.
Example: (from the terminal destroying the warp)
Code: (scripta) [Select]
say(1)
You must rescue x to continue.
ifflag(x,scriptb)
Code: (scriptb) [Select]
flash (Optional)
destroy(warptokens)
The rescue x is a specific crewmate, and the flag x is the flag you activated rescuing a crewmate.
OR you could do the same thing, but with a terminal instead of a crewmate activating the flag, which is basically how people create keycards.

People will just enter the warp out of curiosity because of how you laid out some of the terminals in other areas.
Do consider this advice, and do realize that you don't have to do this, it is just a suggestion.
Title: Re: Dimension ABCDEF
Post by: Ally 🌠 on June 20, 2016, 12:36:36 am
There must be something wrong with you.
Good job at being a hypocrite.
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 20, 2016, 12:55:49 am
People will just enter the warp out of curiosity because of how you laid out some of the terminals in other areas.

I don't think you've even played the updated version.
Title: Re: Dimension ABCDEF
Post by: LafondaSaysMeow on June 20, 2016, 01:06:11 am
I wasn't talking about my experiences, I'm talking about other peoples experiences.
Relying on externally defined rules to restrict player progress is honestly really inelegant, especially since it can be done in-level with script boxes and flags. Setting rules like this should be done very sparingly, if at all.
:-X
See?
But like I said, you don't have to do this, it is just a request to make the level better.
I would recommend doing it though.
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 20, 2016, 02:01:13 am
I wasn't talking about my experiences, I'm talking about other peoples experiences.

Yeah, but you should still download the level.
Title: Re: Dimension ABCDEF
Post by: LafondaSaysMeow on June 20, 2016, 10:18:53 am
You think I'm gonna waste space on putting a copy of a level on my list, when I already know everything in the update?
You even got rid of an area...
You're not even taking my advice at all.
I gave you a full-on tutorial on how to make something to make your levels a lot better, and you're not even considering it.
Now I'm gonna sit back and watch you reply to the top part of this reply.
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 20, 2016, 01:15:04 pm
You think I'm gonna waste space on putting a copy of a level on my list, when I already know everything in the update?
You even got rid of an area...

The ORIGINAL version didn't have that area, and the one you downloaded is 1.1, not 1.0. You have to get 1.2 because updates.

And you don't know everything in the update. Download the new version and figure out the other new stuff by yourself. There's plenty more that I didn't tell you.
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 20, 2016, 01:25:00 pm
It would work much better to use flag-related things.
So here is how it would work.
You rescue a crewmate, but that crewmate is covered with a script box that turns a flag on.
Then you have a blocked off area with a terminal that destroys the blocked off thing (warps, gravlines)
And the terminal only destroys the warps only if that previous flag is on.
And then you keep doing that in the order in how you want the sequence of levels to work.
Example: (from the terminal destroying the warp)
Code: (scripta) [Select]
say(1)
You must rescue x to continue.
ifflag(x,scriptb)
Code: (scriptb) [Select]
flash (Optional)
destroy(warptokens)
The rescue x is a specific crewmate, and the flag x is the flag you activated rescuing a crewmate.
OR you could do the same thing, but with a terminal instead of a crewmate activating the flag, which is basically how people create keycards.

You know, I don't really care about the order the people go in, but Space Station MUST be done last. I won't do the flag command for the other areas.
Title: Re: Dimension ABCDEF
Post by: shiny on June 20, 2016, 01:38:52 pm
You think I'm gonna waste space on putting a copy of a level on my list, when I already know everything in the update?
You even got rid of an area...

The ORIGINAL version didn't have that area, and the one you downloaded is 1.1, not 1.0. You have to get 1.2 because updates.

And you don't know everything in the update. Download the new version and figure out the other new stuff by yourself. There's plenty more that I didn't tell you.
You only replied to the top part, like they predicted.
You're not even taking my advice at all.
I gave you a full-on tutorial on how to make something to make your levels a lot better, and you're not even considering it.
Now I'm gonna sit back and watch you reply to the top part of this reply.
Did you even read this part? This seems much more important that what you focused on.
Title: Re: Dimension ABCDEF
Post by: SJMistery on June 20, 2016, 05:56:25 pm
OMFA.

That will require a BIIIIG bugfix update.
Title: Re: Dimension ABCDEF
Post by: LafondaSaysMeow on June 20, 2016, 07:02:15 pm
You know, I don't really care about the order the people go in, but Space Station MUST be done last. I won't do the flag command for the other areas.
Then do it the complicated way, where you have different flags leading to each other.
Or you could have 4 flags at the start and when you rescue a crewmate they get turned off, but if one of the flags are on, then the entrance destroyer will give the error message.
Title: Re: Dimension ABCDEF
Post by: Ally 🌠 on June 20, 2016, 09:40:02 pm
OR

Make them off by default
Turn them on when you rescue a crewmate
then test for it

ifflag(69,destwarps)

destwarps:
destroy(warptokens)
Title: Re: Dimension ABCDEF
Post by: LafondaSaysMeow on June 20, 2016, 09:46:52 pm
Then do it the complicated way, where you have different flags leading to each other.
That is kinda what I meant.
Since there are multiple crewmates.
Title: Re: Dimension ABCDEF
Post by: Ally 🌠 on June 20, 2016, 10:45:40 pm
You said turn them on at the start which uses an extra script
Title: Re: Dimension ABCDEF
Post by: LafondaSaysMeow on June 20, 2016, 10:50:13 pm
No.
Before that.
Read the quote.
Title: Re: Dimension ABCDEF
Post by: QwertymanO07 on June 20, 2016, 10:58:41 pm
If only the last one matters, I feel that the most efficient way would be like:
Code: [Select]
ifflag(x,stop)
ifflag(y,stop)
ifflag(z,stop)
ifflag(a,stop)
{flash}
destroy({gravitylines/warptokens})
Have the flags on at the start and turn them off when you rescue a crewmate.  The curly braces are there for parenthesis because those are taken.
Title: Re: Dimension ABCDEF
Post by: Ally 🌠 on June 21, 2016, 12:17:21 am
No.
Before that.
Read the quote.
ow ;-;
Title: Re: Dimension ABCDEF
Post by: SJMistery on June 23, 2016, 10:24:01 am
Alright, I fixed the ending problems myself:

Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 23, 2016, 07:33:13 pm
SJ, the level is literally unplayable now. I got all the crewmates needed to get to the space station, but the terminal still says I didn't get them all.  :victoria:
Title: Re: Dimension ABCDEF
Post by: SJMistery on June 24, 2016, 12:11:26 pm
Alright, didn't realize Vermilion was on the final level too and i put a flag on him too, fixed .It was as simple as removing the flag:
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 24, 2016, 03:28:18 pm
I can officially refer to what you did to my level as version 1.3.
Title: Re: Dimension ABCDEF
Post by: Vultarix on June 24, 2016, 03:32:09 pm
Can you? I think you may need SJMistery's permission for that.
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 24, 2016, 04:07:28 pm
SJ, you'll let me call this Version 1.3, right?

BTW, a sequel is in the works.
Title: Re: Dimension ABCDEF
Post by: shiny on June 24, 2016, 05:11:18 pm
Can you? I think you may need SJMistery's permission for that.
SJ, you'll let me call this Version 1.3, right?

BTW, a sequel is in the works.
yes, of course he can. it's HIS LEVEL.
helping out by fixing bugs on your own initiative means that you 1. not only don't get a say in the level's development or what will be done with your revision, but 2. you may not be attributed for your work.
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 24, 2016, 09:02:34 pm
Can you? I think you may need SJMistery's permission for that.
SJ, you'll let me call this Version 1.3, right?

BTW, a sequel is in the works.
yes, of course he can. it's HIS LEVEL.
helping out by fixing bugs on your own initiative means that you 1. not only don't get a say in the level's development or what will be done with your revision, but 2. you may not be attributed for your work.

I made this level! SJ only improved it!
Title: Re: Dimension ABCDEF
Post by: shiny on June 24, 2016, 10:04:43 pm
Can you? I think you may need SJMistery's permission for that.
SJ, you'll let me call this Version 1.3, right?

BTW, a sequel is in the works.
yes, of course he can. it's HIS LEVEL.
helping out by fixing bugs on your own initiative means that you 1. not only don't get a say in the level's development or what will be done with your revision, but 2. you may not be attributed for your work.

I made this level! SJ only improved it!
that's what I said
Title: Re: Dimension ABCDEF
Post by: ZeNewDragon on June 25, 2016, 04:06:57 am
What's up with the random YouTuber names being used as room names in the Warp Zone? It's stupid.

Also, please put a checkpoint in the first room of the lab. It's annoying for the music to stop and start playing again whenever I die.
Title: Re: Dimension ABCDEF
Post by: lamourieparkinson on June 25, 2016, 12:51:53 pm
Also, please put a checkpoint in the first room of the lab. It's annoying for the music to stop and start playing again whenever I die.

There's already a checkpoint just before the Lab. You're basically requesting for there to be two checkpoints in a row.

And besides, SJMistery edits people's levels. I'm sure he can do this job himself.
Title: Re: Dimension ABCDEF
Post by: LafondaSaysMeow on June 25, 2016, 01:40:36 pm
Also, please put a checkpoint in the first room of the lab. It's annoying for the music to stop and start playing again whenever I die.
There's already a checkpoint just before the Lab. You're basically requesting for there to be two checkpoints in a row.
Then move it.  :-X
Title: Re: Dimension ABCDEF
Post by: SJMistery on June 25, 2016, 09:00:36 pm
SJ, you'll let me call this Version 1.3, right?

BTW, a sequel is in the works.
Is That What Kids Are Calling It Now?

Name it as you want lol.

Can you? I think you may need SJMistery's permission for that.
SJ, you'll let me call this Version 1.3, right?

BTW, a sequel is in the works.
yes, of course he can. it's HIS LEVEL.
helping out by fixing bugs on your own initiative means that you 1. not only don't get a say in the level's development or what will be done with your revision, but 2. you may not be attributed for your work.

Mostly what he said,  tough due to "Abducted Once More" being literally just the hub level when I took it, that level is the only exception  of a fixed level that will include my name when finished.