If you was Terry, what would you add in VVVVVV?
I'd add normal player levels maps, with glowing sections, and ability to modify them easily with drag-n-drop tools in the editor. :viridian:
If i am Terry,i will add everything new,such as new tiles,new map,etc.
Quote from: SteveGamer68 on August 15, 2016, 09:55:21 AM
If i am Terry,i will add everything new,such as new tiles,new map,etc.
New Veredain, Voilet, Vicatria, Vermilllllllllllllllllllllllllllllllion, Vitlaar, Vrdgrs...
I'd add a "colour(x)" command in simplified scripting. It allows you to play as crewmates and the colour will stay after death so you don't need to place a script box around every checkpoint...
id make internal scripting not have to be complicated.
Four words.
Towers. In. Custom. Levels.
Quote from: Tainy on August 15, 2016, 11:08:52 AM
Four words.
Towers. In. Custom. Levels.
yeah that too
I'm honestly not sure. I think VVVVVV is fine as it is, and the only thing I think I'd add is that "pdelay(x)" command we talked about a while ago.
Quote from: Tainy on August 15, 2016, 11:08:52 AM
Four words.
Towers. In. Custom. Levels.
but we do need this
Quote from: LafondaSaysMeow on August 15, 2016, 12:53:45 PM
I'm honestly not sure. I think VVVVVV is fine as it is, and the only thing I think I'd add is that "pdelay(x)" command we talked about a while ago. Quote from: Tainy on August 15, 2016, 11:08:52 AM
Four words.
Towers. In. Custom. Levels.
but we do need this
Im actually wanting to make a mod of vvvvvv that has a better editor.
All i need is terrys permission and some source code.
I would add multiple endings
oh forgot i had ved
Ability to use the >16x16 enemy types.
better resolution scaling
i'd love to play VVVVVV at 1/2 the size, but not to poke around with the window borders for 10 minutes until i feel it's just right
Quote from: StillSpelledViridan on August 15, 2016, 02:16:04 PM
better resolution scaling
i'd love to play VVVVVV at 1/2 the size, but not to poke around with the window borders for 10 minutes until i feel it's just right
You can edit unlock.vvv
I'd add altstates and .png maps to player levels.
you already know what I'd add
pdelay(x)
Actually, come to think of it, I'd probably just make the main game indistinguishable from player levels.
I would change te text in the bottom corner to say 2.3 and not 2.2 and make everyone think I added stuff
I would add a command that does nothing and un
how many topics have you bumped/revived today?
Sorry for bumping, but... I have to say something.
First, I'd add logic gates for flags.
Second, I was messing around with old VVVVVV level topics, and I found a comment by Terry telling he thought of making a tower editor. What if we ask him to reconsider this idea?
what do you mean "what if" we convince him to make a tower editor
what do you think will happen?? if we convince him to make a tower editor, then what will happen is we get the damn tower editor
That's kinda rude
I mean yeah, we would get a tower editor but what would be created from such a thing? It could be quite the Social Experimentâ„¢!
or maybe we just won't get the tower editor, considering how even things like fixing the cutscene bar glitch are denied because of "compatibility issues" (http://distractionware.com/forum/index.php?topic=2516.msg25923#msg25923). sad but true.
release the source
no thanks
EDITOR FOR MOBILE VERSION!!!!!!!!!!!!!!!!!!!!!
simplify even more internal commands into common commands (level editor) like createcrewman() would be createvilli() or idk