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VVVVVV => VVVVVV Levels => Topic started by: Lollipop on September 18, 2017, 12:10:41 am

Title: A Dubious Maze
Post by: Lollipop on September 18, 2017, 12:10:41 am
Viridian gets lost (like in every other VVVVVV level) and has to rescue Victoria  :victoria:


(https://image.prntscr.com/image/QfQ0C1JeQa2xN7m51AAE1w.png) (https://image.prntscr.com/image/AdE2pr9eQJCStSWMVNqUtw.png)
(https://image.prntscr.com/image/1GWVoFyFSvyCaoPynkQV-w.png) (https://image.prntscr.com/image/hYwSboVNTaevWXZ6Uw0lRQ.png)

ree they're not all the same size

If anything's broken please tell me (except for the room "Plinko" because I cant be asked to fix it)

try not to get lost!

Title: Re: A Dubious Maze
Post by: Ally 🌠 on September 18, 2017, 10:49:29 am
oh hey lollipop
yeah I'll play this like later today lol
seems good from the screenshots, even if the different image sizes does hurt me

edit: nvm I hugged rai all day and worked on nytrilix, didn't touch vvvvvv
Title: Re: A Dubious Maze
Post by: Bruce Michez on September 18, 2017, 01:51:31 pm
You could put a checkpoint closer to "Plinko", so that the player isn't sent as far back every time :viridian: gets stuck.

That aside, this is a level where I'm definitely settling for one star, entirely because of "have you found your way out yet?".  (I couldn't even find my way in, and gave up when I realized that I'd have to get out again.)  I did, however, enjoy finding the other four trinkets.  This compact, yet non-linear style would be really annoying if the map were much bigger, but 6×6 feels just right.

Oh, and the "wrong" terminal scared me - I thought for a moment that you'd actually programmed a game freeze, perhaps by having two scripts call each other ad infinitum.  I would have had to restart the level from scratch, if that were the case.