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VVVVVV => VVVVVV Levels => Topic started by: Jonathan Whiting on July 27, 2011, 06:53:46 am

Title: "Vertiginous Veridian" by Jonathan Whiting
Post by: Jonathan Whiting on July 27, 2011, 06:53:46 am
(http://jonathanwhiting.com/temp/vertiginous_veridian.png)

Vertiginous Veridian
"No, not again! The crew are gone. Now Veridian must
navigate a strange new tight-knit dimension."


So this is the level I made that went into the new version of VVVVVV.  Hope you like it!

I thought the way that Terry handled the overall original level design; several linear levels connected bia an open world; was fantastic, and felt it would be a good call to do something similar.  Knowing that there wasn't likely to be a map, and given I was rather pushed for time making a big open map seemed unwise.  So instead I made the most densely knotted map I possible could, 9x9 squares, every single one filled.

To make the knotting work I made a map of sorts to get the layout sorted before I even started on the individual screens.

(http://jonathanwhiting.com/temp/vvvvvvdesign.png)

For each of the 5 sub levels that spring from the main hub I tried to pick gameplay themes, each possible, but perhaps not fully explored in the original.  So hopefully there's something a bit different here to even the most experienced V-ers.
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: Ice on July 27, 2011, 05:12:04 pm
I'm not done it yet, but I found a pretty big glitch so far.
(http://i12.photobucket.com/albums/a221/Tyrukia/vertiginousviridianglitch.png)

That looked like a nice-sized secret trinket hole, so I tried going down there only to get stuck in the wall in the next room.

Also, I'm loving it so far, the blue section was awesome, the idea of a no-flip zone is really cool.
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: Arkatox on July 29, 2011, 06:38:24 pm
For some reason I'm not seeing a download link.
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: Psychopath on July 29, 2011, 06:48:46 pm
Vertiginous Veridian
"No, not again! The crew are gone. Now Veridian must
navigate a strange new tight-knit dimension."

That text should really read the following:

"No, not again! The crew is gone. Now Veridian must
navigate a strange new tight-knit dimension."


or

"No, not again! The crew members are gone. Now Veridian must
navigate a strange new tight-knit dimension."


"Crew" is singular and verbs should be conjugated accordingly. If you wanted to maintain the same conjugation, then the subject of the sentence must be made plural. Not a big issue, but it annoys me a bit.

For some reason I'm not seeing a download link.
That's because it's already included in the game. From the main menu, go to Player Levels>Play a Level>Next Page>Vertiginous Veridian
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: Arkatox on July 29, 2011, 06:50:39 pm
Hmm... thought it sounded familiar, lol.
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: xOnixic on July 29, 2011, 06:53:10 pm
This is one of my favourite levels. But the level "We must perform a  Geelfakriug" (One of the first levels in the  Abandon hope section) is impossible. I'm not just saying that because its hard. I tested it in level editor with no enemy or spikes (apart from the top) and no matter how much you hold left you will ALWAYS land on the spikes on the top. Apart from that great level and i hope to one day finish it :).
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: Psychopath on July 29, 2011, 06:58:06 pm
Also, for the blue section, was I supposed to be able to just go left immediately when the path forks and squeeze through those moving obstacles while traveling backwards on the conveyer belt? It takes some precise timing as to minimize time spent being slowed by the conveyer belt while still fitting through the small gap they make. It was a pretty difficult shortcut but I felt accomplished once I got through. On my blind run, I thought that was the only way that I could progress since I couldn't see how I'd fit through that gap on the right-hand path, that was also the last crew-mate I saved, so I didn't get a chance to explore the rest of the blue section just yet. Correct me if that was intended.

This is one of my favourite levels. But the level "We must perform a  Geelfakriug" (One of the first levels in the  Abandon hope section) is impossible. I'm not just saying that because its hard. I tested it in level editor with no enemy or spikes (apart from the top) and no matter how much you hold left you will ALWAYS land on the spikes on the top. Apart from that great level and i hope to one day finish it :).

Here's a hint, you're not supposed to go up there until much later. Just head out the left-hand side of the screen, eventually you'll loop around and find that the drop leads directly to a crew-mate. :viridian:
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: oliphaunt on July 31, 2011, 10:32:25 am
"Crew" is singular and verbs should be conjugated accordingly. If you wanted to maintain the same conjugation, then the subject of the sentence must be made plural. Not a big issue, but it annoys me a bit.

This is correct British English:
http://en.wikipedia.org/wiki/Collective_noun#Metonymic_merging_of_grammatical_number (http://en.wikipedia.org/wiki/Collective_noun#Metonymic_merging_of_grammatical_number)

Also, for the blue section, was I supposed to be able to just go left immediately when the path forks and squeeze through those moving obstacles while traveling backwards on the conveyer belt? It takes some precise timing as to minimize time spent being slowed by the conveyer belt while still fitting through the small gap they make.

I'm surprised that you made it by walking against the flow.  I managed with a well-timed flip.

It was a pretty difficult shortcut but I felt accomplished once I got through. On my blind run, I thought that was the only way that I could progress since I couldn't see how I'd fit through that gap on the right-hand path, that was also the last crew-mate I saved, so I didn't get a chance to explore the rest of the blue section just yet. Correct me if that was intended.

Same here.  I don't see how to fit through there.  I wondered now whether this could also be done with a flip but I haven't tried that yet.
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: oliphaunt on July 31, 2011, 07:00:10 pm
Same here.  I don't see how to fit through there.  I wondered now whether this could also be done with a flip but I haven't tried that yet.

Obviously you can't pass that with a flip, but I did manage to pass it now.  I won't give away how; you'll find out.
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: Psychopath on August 01, 2011, 04:34:03 am
Same here.  I don't see how to fit through there.  I wondered now whether this could also be done with a flip but I haven't tried that yet.

Obviously you can't pass that with a flip, but I did manage to pass it now.  I won't give away how; you'll find out.
I feel silly for not realizing how simple it was on my first attempt and instead opted to go backwards through the assumed-to-be one-way path.
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: TwiGav on December 22, 2012, 07:19:57 pm
Why hasn't anyone posted in this?  It's an amazing level!

Either way, I'm finding the Wings of Unreason sequence (in the Potential for Anything section) to be really hard, even though I beat it almost right after I typed that sentence.  And I'm finding "Ain't Got That Swing" to be harder than its trinket.
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: Flushex on December 23, 2012, 04:51:50 am
Why hasn't anyone posted in this?  It's an amazing level!

Either way, I'm finding the Wings of Unreason sequence (in the Potential for Anything section) to be really hard, even though I beat it almost right after I typed that sentence.  And I'm finding "Ain't Got That Swing" to be harder than its trinket.

It's just old that's all. It is one of my favorite featured levels though. Simple layout and style (I don't need no story), yet has great super fun well-paced challenges.
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: A quite MEDICal Derpfish on December 28, 2012, 10:42:45 pm
This is one of my favourite levels. But the level "We must perform a  Geelfakriug" (One of the first levels in the  Abandon hope section) is impossible. I'm not just saying that because its hard. I tested it in level editor with no enemy or spikes (apart from the top) and no matter how much you hold left you will ALWAYS land on the spikes on the top. Apart from that great level and i hope to one day finish it :).

That one was the easiest part for me. o.o
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: Dav999 on December 29, 2012, 12:07:50 am
This is one of my favourite levels. But the level "We must perform a  Geelfakriug" (One of the first levels in the  Abandon hope section) is impossible. I'm not just saying that because its hard. I tested it in level editor with no enemy or spikes (apart from the top) and no matter how much you hold left you will ALWAYS land on the spikes on the top. Apart from that great level and i hope to one day finish it :).

That one was the easiest part for me. o.o

Apparently nobody looks at the dates. ::)
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: Hilbert on December 30, 2012, 09:30:49 pm
nobody looks at the dates. ::)
Why hasn't anyone posted in this?  It's an amazing level!

Either way, I'm finding the Wings of Unreason sequence (in the Potential for Anything section) to be really hard, even though I beat it almost right after I typed that sentence.  And I'm finding "Ain't Got That Swing" to be harder than its trinket.

It's just old that's all. It is one of my favorite featured levels though. Simple layout and style (I don't need no story), yet has great super fun well-paced challenges.
Then... It became active again. ::)
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: avengah on September 16, 2014, 02:47:38 am
Sorry for the bump but I'm having problems with this level on the 3DS version. Specifically, the room "All Alike".

Is this room even possible on the 3DS version? I'm pretty sure I completed it on the PC, but the middle pair of enemies on the bottom row seems completely impassable on this version - not once in hundreds of attempts have I got past these two enemies. I even tried in Flip Mode but did even worse. Is the collision detection different on the 3DS?
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: VeniVidiVici on September 16, 2014, 08:34:47 pm
YOU JUST DID A BUMP OF TWO DAMN YEARS!  :violet:
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: avengah on September 16, 2014, 09:30:35 pm
For a valid reason. I simply want to establish whether this level is possible on the 3DS. If anyone's got past that room, that means it's possible. I strongly suspect it's impossible on the 3DS though which is why I asked, and to bring it to the attention of the developers and level creator, hopefully. Thanks for staying the obvious by the way.

EDIT: Now this is weird. I just tried again and did it straight away. To confirm this wasn't just a fluke, I stayed the level again and did it several times IN A ROW. I'm not sure what was going on before but it seems like I'm moving faster now. So yes, it was indeed a glitch but it seems to have fixed itself. If I discover the cause, I'll post it here.

EDIT 2: Now it's happening again. I can't seem to fix it this time. I have no idea what I might have done differently. I even tried reinstalling it, backing up then deleting the save data etc. and nothing worked. If I discover the fix or the cause I'll post it here. This is frustrating!

EDIT 3: I've decided to compare the PC version with the 3DS version and I can confirm that the glitch is to do with the hitbox of either Viridian or the enemies. If you stand under an enemy as it comes down, there's a clear difference and there's a slight overlap on the PC version before you die - but the 3DS version kills you slightly sooner, making the room impossible, if the glitch kicks in (which seems to be most of the time for me).
Title: Re: "Vertiginous Veridian" by Jonathan Whiting
Post by: avengah on September 24, 2014, 04:05:18 pm
New post as it's been some time. I have an update. I just downloaded a few Virtual Console games from the eShop, and now the glitch has fixed itself again. It was still broken this morning. I haven't done anything else differently, and did the exact same things on starting the game up.

I have a feeling it's to do with the way the game accesses the SD card; no idea why though. It's a clear difference; the game seems to be running faster and the enemies in that room now overlap with Viridian before killing him - when it was glitchy, you'd die before the overlap and sometimes they wouldn't even be touching.

It's a shame there's no VVVVVV community on Miiverse or I'd show some screenshots. But the game definitely appears to be running faster.

Incidentally, while it was glitchy, I got 41:70 in the Super Gravitron after many hundreds of attempts (probably over 1000). Now maybe I'll get that minute trophy and maybe even get past the Gravitron in No Death Mode! Again, the hit detection seems more accurate and it's a bit faster; hopefully no more deaths due to not quite touching the squares.

EDIT: 263 deaths later, I now have 1:02:03. That's all the trophies except No Death, so it really did seem to make a difference! I want to quit and back up my save data but I worry about triggering the glitch again.

EDIT 2: It's glitched again and I haven't even quit the game. I left it in Sleep Mode for about half an hour. Maybe it's caused by 3DS background processes? I'm playing on a 3DS XL. I wonder if the New 3DS won't have this problem due to its better specs, but we won't know till it comes out.

EDIT 3: Just a minor addendum regarding the main game - when this glitch is in effect, it's impossible to get past Traffic Jam's Stop signs without waiting for the third one, but possible in a single cycle otherwise and on the PC. This will add a second or two to the Space Station 1 Time Trial. Thankfully I did decide to improve my times while it was working properly. (I've already got all V Ranks so I was just trying for time, disregarding trinkets.)

No idea if it's relevant for diagnostic purposes but I'm not using the 4GB SD card that came with the system; I'm using my own Class 10 32GB SD card.