distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: pixelator on August 05, 2018, 04:29:55 am

Title: Don't eat yellow snow (v1.1)
Post by: pixelator on August 05, 2018, 04:29:55 am
This is my level that I made for round 2 of the VVVVVV Discord 100 member event contest. It got second place, scoring a total of 8.73/10.

This specific forum version has some changes, including:

Screenshots:
(https://i.imgur.com/Odqdqbm.png) (https://i.imgur.com/1fNVa6t.png) (https://i.imgur.com/9uAbd9d.png)

Update 1.1:

Download (https://mega.nz/#!yfAFhAqJ!54u1Xc3JXwiIKdOZYJwiIZwEu2XlPVG5tcBVZgj2x2M)
Title: Re: Don't eat yellow snow
Post by: Balneor on August 05, 2018, 01:27:36 pm
Is the intermediate "shield breaking" sprite supposed to show random ennemies/main game sprites textures ? Looks pretty glitchy to the eye.

(Pic 1, left to right) You can skip the cutscene by immediately moving right when entering this room. It's pretty harmless despite skipping the checkpoint.
(Pic 2) This is a much bigger concern. This one trinket shows in the VVVVVV editor, in Ved, and when you are located in the right part of the room... but suddently vanishes as you enter the actual trinket path ?? making it impossible to collect. This wasn't the case in the submitted version either.

                                                         (https://i.imgur.com/sQajPvn.png)                                                                     (https://i.imgur.com/7udCTSx.png)

The showcased mechanic here is innovative, but far from perfect when using it; Maintly because of this one small delay when hitting spikes with the shield that can make some parts *slightly* frustrating to pass. If you can't fix that, then another effective approach would be to adapt the room's layouts to it so that it doesn't become unfair. All in all I found the whole mechanic pretty rough to control, but that isn't too much of a problem here.

The other problem which is more on the visual side of things, is about that one-second annoying white flash that occurs when dying from spikes (while being equipped by the shield)... which mostly feels more of a glitch than intended behavior, and is unsettling during play.

One final note about the graphics. Overall it is very well-made, but it seems to not go too well with tight gameplay, due to their round shape and appearances (Pixel-ledge-jumps, which are not rare in this level, are a bit harder to do per example).

In any possible scenarios this is totally worth giving a shot, at least once in a lifetime. Congrats on top 3 :viridian:
Title: i hope it doesnt
Post by: Info Teddy on August 05, 2018, 01:28:03 pm
does this version still have the awkward platforming because of the unnecessary delay
Title: Re: Don't eat yellow snow
Post by: pixelator on August 05, 2018, 03:46:49 pm
Hmm, the trinket thing might be caused by me changing the ID of the retextured coin to 1. Now that I think of it, that could be why it didn't show up for me in the last version, since it and the first trinket both had an ID of 0. I'll definitely fix that for the next version.

does this version still have the awkward platforming because of the unnecessary delay
stop
Title: Re: Don't eat yellow snow
Post by: shiny on August 05, 2018, 05:40:20 pm
  • making the outside area at the end a lot less difficult
woo! i had to use the editor when i played that part in the original so i'll def have to check this version out  :viridian:
Title: Re: Don't eat yellow snow
Post by: Info Teddy on August 05, 2018, 06:08:58 pm
stop
well, you should really fix it. honestly you can maybe get used to the delay, but its still a big issue
Title: Re: Don't eat yellow snow
Post by: Bruce Michez on August 05, 2018, 06:46:39 pm
"Magma Cube Cavern" was a fascinating room, but also much too hard, actually approaching a 333333 level of frustration for me.  Maybe cut down the number of enemies on that screen?
Title: Re: Don't eat yellow snow
Post by: Balneor on August 05, 2018, 07:18:22 pm
"Magma Cube Cavern" was a fascinating room, but also much too hard, actually approaching a 333333 level of frustration for me.  Maybe cut down the number of enemies on that screen?
Actually, the only hard part in this room is the very last bounce into the spikes before the next screen (Because of the delay when hitting spikes with the shield). Since the rooms resets whenever you're in a checkpoint or in those minerals textures (Elecaniums story-wise), those ennemies will always have a fixed path, and become pretty easy to avoid if you find the correct movement path.
Title: Re: Don't eat yellow snow
Post by: pixelator on August 06, 2018, 08:20:39 pm
yay update

download here, (https://mega.nz/#!yfAFhAqJ!54u1Xc3JXwiIKdOZYJwiIZwEu2XlPVG5tcBVZgj2x2M) or in the original post
Title: Re: Don't eat yellow snow (v1.1)
Post by: Balneor on August 07, 2018, 08:51:43 am
Alright, this version is fine.
Title: Re: Don't eat yellow snow
Post by: allison on August 08, 2018, 04:51:20 am
"Magma Cube Cavern" was a fascinating room, but also much too hard, actually approaching a 333333 level of frustration for me.  Maybe cut down the number of enemies on that screen?
I remember feeling similar when I played it. It was super difficult, but I came away thinking it was really clever. The outside rooms afterwards were even tougher, but the patch notes say that was fixed so hey