distractionware forums

VVVVVV => VVVVVV Help => Topic started by: Xandog01 on August 11, 2018, 01:30:34 pm

Title: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Xandog01 on August 11, 2018, 01:30:34 pm
Yes, I know it's probably with internal commands, but I did read it somewhere and I don't remember where.

I need help!
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Info Teddy on August 11, 2018, 10:50:56 pm
define what you mean by "make a character speak but still be able to move"

you can make a crewmate/the player walk and still have a text box+action prompt pop up, yes
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Xandog01 on August 12, 2018, 01:32:14 pm
What I mean is, the text appearing when you touch a script box, but Viridian can still move.
But I don't know how to do it.
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Ally 🌠 on August 12, 2018, 03:20:20 pm
backgroundtext
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: pixelator on August 12, 2018, 06:40:02 pm
backgroundtext
if you use backgroundtext there's no way to make the text box disappear at a set point in time though

pdelay() command patch when
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Ally 🌠 on August 12, 2018, 07:10:08 pm
separate script with endtext
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Xandog01 on August 12, 2018, 08:03:19 pm
I don't really understand...
For Example, I wanted to make Vitelarry say "Help!" when you're in a certain spot.
I just don't understand.
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Info Teddy on August 13, 2018, 01:43:06 am
i don't understand exactly what it is you don't understand or what you actually want to accomplish