distractionware forums

VVVVVV => VVVVVV => Topic started by: Peridot on November 27, 2018, 04:28:01 am

Title: What do you guys think makes a good VVVVVV level?
Post by: Peridot on November 27, 2018, 04:28:01 am
When designing/playing levels what are you guys always looking and hoping for?
Title: Re: What do you guys think makes a good VVVVVV level?
Post by: pixelator on November 28, 2018, 12:35:44 am
no loss memes
Title: Re: What do you guys think makes a good VVVVVV level?
Post by: Bruce Michez on November 28, 2018, 01:51:21 pm
I just tend to hope it doesn't fall into any of these (http://distractionware.com/forum/index.php?topic=2111.0).
Title: Re: What do you guys think makes a good VVVVVV level?
Post by: shiny on November 29, 2018, 04:06:25 am
of course there are exceptions to every rule so do what you want as long as you do it well
Title: Re: What do you guys think makes a good VVVVVV level?
Post by: allison on November 29, 2018, 10:29:53 pm
mostly I look for crazy new shit that hasn't been done before, including/especially stuff that intentionally flouts the "rules" in that what not to put thread (lol, just noticed the first post lists improper design, thanks for the specificity)

for awhile i thought that everything has to have been done by this point, but now i think people could innovate in levels forever if they wanted to, especially narratively and thematically. there's lots of untapped potential there, i'm tired of people letting my edgy trolley problem bullshit stand! the world needs more avant garde walking sim vvvvvv levels
Title: Re: What do you guys think makes a good VVVVVV level?
Post by: uugr on November 29, 2018, 10:49:29 pm
^ what alek said.

I've played enough of Balneor's pack that I can definitely pick out the same motions being gone over in most levels. IMO, some of the best levels the game has ever seen came out of the recent contest, 'cause people had to shake things up and use more IS and such. Specifically, I still think createentity has potential for some really cool designs that no level I've seen has done (or done WELL, in some cases).
Title: Re: What do you guys think makes a good VVVVVV level?
Post by: Ally 🌠 on November 30, 2018, 03:14:51 am
Gameplay is focused on a bit too much nowadays
It’s like. Yeah, what’s a level withoht good gameplay, but when it starts to outweigh the plot by too much, then you just have a boring level.
TL;DR while gameplay is important, it isn’t everything that makes a level.
Title: Re: What do you guys think makes a good VVVVVV level?
Post by: shiny on November 30, 2018, 05:30:20 am
Gameplay is focused on a bit too much nowadays
It’s like. Yeah, what’s a level withoht good gameplay, but when it starts to outweigh the plot by too much, then you just have a boring level.
TL;DR while gameplay is important, it isn’t everything that makes a level.
i disagree - you can have a level that's just gameplay with minimal or no plot and it can be great (some of the levels that come with the game are like this, ex. line wrap), and you can have a level that's just plot with minimal or no gameplay and it can be great too (again, some of the levels that come with the game are like this, ex. victuals)
i think it's best to have a balance of both, but as a level creator it's good to balance your level around your skillset! for example, if you're a good story writer, you could put the spotlight on the plot, and focus on everything else slightly less. or push yourself out of your comfort zone, and do something you aren't too good at
i recently released VVVVVVinktober, a level where i themed each room after an inktober prompt, forcing me to focus on gameplay (which wasnt my strong suit) and it really helps you grow as a level maker/designer!
honestly, like i said, just do what you want, and have fun with it
Title: Re: What do you guys think makes a good VVVVVV level?
Post by: uugr on November 30, 2018, 08:13:36 pm
lowkey saying "your level should have x ratio of gameplay/story" is probably some of the worst advice you can give to a level designer

imo a 90% story level with token gameplay that doesn't add anything is worse than a pure walking simulator
Title: Re: What do you guys think makes a good VVVVVV level?
Post by: Ally 🌠 on December 02, 2018, 07:40:47 pm
im not saying that lol
gameplay alone can make really good levels but imo they get pretty boring if thats all it is for 400 rooms