distractionware forums

VVVVVV => VVVVVV => Topic started by: Bruce Michez on January 28, 2020, 12:05:03 pm

Title: Dimension SpiritLens
Post by: Bruce Michez on January 28, 2020, 12:05:03 pm
In which the VVVVVV-erse reaches the next level.  It's an RPG starring the Souleye crew - for once :viridian: isn't on his own and can actually fight back.  Download for Windows and Mac here. (https://mega.nz/#!UMRF1Q5J!IxbYsfiDPUBPM6SzRPFzg2Y2S75noQubBtuVUnsPaRg)

(https://www.glorioustrainwrecks.com/files/screens/screen_44.png)

It's very much in the spirit of the Bracketed Trilogy, in that I set out to tell a story in a meaningful world, rather than to frustrate the player.  (This meant making some enemies less tanky at the last minute.)  In fact the story is based on what I originally had in mind to follow [II] back in the day, though with the addition of a new character who wouldn't really have been possible in VVVVVV itself.  That said, if anyone wants to retell this story as an actual VVVVVV level, they'd be most welcome...

Changelog:
V1.0: Original release
V1.1: Fixed a bug in the Windows version that prevented saving! Turns out, you should NEVER USE ENIGMA VIRTUAL BOX ON AN RPG MAKER MV GAME, despite what the latter's manual says.
Title: Re: Dimension SpiritLens
Post by: Trinket9 on January 28, 2020, 04:07:50 pm
uh oh

(https://i.imgur.com/UNZCRpz.png)

this occurs if you press escape on the 'options' screen
Title: Re: Dimension SpiritLens
Post by: Bruce Michez on January 28, 2020, 10:09:58 pm
Cruuuudddd!!  It seems Enigma Virtual Box doesn't actually work the way RPGMMV's manual says it will - as it has the side-effect of PREVENTING YOU FROM SAVING!  About to build a new version right now.  edit: Just done exactly that.
Title: Re: Dimension SpiritLens
Post by: Info Teddy on January 29, 2020, 02:06:03 am
i was a bit skeptical of playing something completely different from a vvvvvv level, and let me say that what i experienced was lower than my not-that-good expectations. nicholas said something on the vvvvvv discord server about vvvvvv: community edition being inaccessible due to having to download an alternate version of vvvvvv. this is far worse than that.

i dont know why you felt the need to tinyurl the mega link. i know it might feel a bit esoteric, but you really shouldn't use link shorteners, something something not good for archivability, higher chance of link rot, etc. what's wrong with pasting https://mega.nz/#!UMRF1Q5J!IxbYsfiDPUBPM6SzRPFzg2Y2S75noQubBtuVUnsPaRg (https://mega.nz/#!UMRF1Q5J!IxbYsfiDPUBPM6SzRPFzg2Y2S75noQubBtuVUnsPaRg)? you put the link behind some text like this (https://mega.nz/#!UMRF1Q5J!IxbYsfiDPUBPM6SzRPFzg2Y2S75noQubBtuVUnsPaRg) anyways! it's not like it changes how people get the link, they're still going to get the link from someone else copy-pasting it, e.g. instead of pasting a bunch of gibberish into a chatbox, now you paste a random name into the chatbox. it's no different.

then, the entire zip file is 500 megabytes. i had to wait 15 minutes to download it. it's a touch annoying, and i wish it could be smaller and take less time to download. i think a good start would be separating the mac and windows versions into their own files?

and only then do i find out that there's no linux version. great. just great. there's nothing in the thread stating it's mac and windows only, and i feel like a fool for assuming that i could run it on linux.

now i have to either take the extra steps of installing wine, a thing that runs windows apps on linux (and if you know anything about wine, that's not just one extra step, but a lot depending on how much it wants to torture you), or somehow get it onto my windows computer, either by downloading it again or putting it on my usb. i don't want to spend 15 minutes again, and cutting that in half by downloading only the windows version still means 7 minutes of waiting.

as for the usb option, even when just the windows version is compressed, it's 227 megabytes, and i dont know about usb transfer rates but i assume it's not that great.

and at this point, i just don't want to play this thing anymore. i've sunk enough time into even attempting to get the thing. i'll take the hint.
Title: Re: Dimension SpiritLens
Post by: Bruce Michez on January 29, 2020, 09:08:09 am
The reason why I tinyurl'd the mega link is simple: Glorious Trainwrecks does not allow Mega links, so it's a workaround.

I could have created a Linux version, but running RPG Maker MV games in Linux is, according to the manual, very complicated.  I would have had to include instructions; in fact, I simply do not understand the process myself.  We've already seen the disastrous results of my use of Enigma Virtual Box on the Windows version - and I could have sworn I followed the manual to the letter there.

Out of curiosity, I tried putting the Windows version - uncompressed, no less - on my flash drive to see how long it would take: a little over 1 minute.  For comparison, I've been known to listen to an entire Bruckner symphony while waiting for my computer to do something.
Title: Re: Dimension SpiritLens
Post by: moth 🦋 on February 02, 2020, 02:18:18 am
i'm not the biggest fan of RTP asset games, but i thought this was pretty good! the story was touching and i like the oc characters! my main gripe is that there was this one enemy that both reflected skills and had an instakill attack which was kind of ridiculous??

either way, i had fun, great game :)
Title: Re: Dimension SpiritLens
Post by: Balneor on February 02, 2020, 11:27:02 am
I'm really not experienced with RPG games in general. But so far it has been a great time ! How long did you work on this ?
Title: Re: Dimension SpiritLens
Post by: Bruce Michez on February 02, 2020, 02:06:33 pm
I'm really not experienced with RPG games in general. But so far it has been a great time ! How long did you work on this ?

About 3 weeks, although some gameplay ideas and most of the story had existed in my head for far longer.  I ended up pulling an all-nighter at the end to get it done, which really took the wind out of my sail now that I'm nearly 30...
Title: Re: Dimension SpiritLens
Post by: Balneor on February 02, 2020, 08:55:54 pm
I see. Just finished it now, big props to you  :viridian:

Is there post-content after the credits, or can I end the playthrough there ?
Title: Re: Dimension SpiritLens
Post by: Bruce Michez on February 02, 2020, 10:19:59 pm
Is there post-content after the credits?
Not really, it's just a chance to round up any remaining trinkets.  :victoria: has slightly different dialogue if you get all 10, but... you're basically done.  There's certainly no superboss or anything like that!
Title: Re: Dimension SpiritLens
Post by: Valso22 on February 07, 2020, 12:47:12 am
i never though of an rpg vvvvvv game, nice
Title: Re: Dimension SpiritLens
Post by: Bruce Michez on January 13, 2022, 10:15:31 pm
I'm thinking of composing an original soundtrack for a revised version of this!  I think I can do better than those stock RPG Maker tunes.