distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: FlamingBanana on August 21, 2011, 12:18:12 am

Title: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 21, 2011, 12:18:12 am
Wait, WHAT?

Thats right, folks, It's a VVVVVV level that anyone can edit.
YOU add in a short level to it and post a link.
I approve that link and put it up here.
EVERYONE gets to play your level, PLUS the levels before it! (until we run out of space. In which case there will be an infinity 2)

All in all its a win-win for everyone!  :viridian:
Feeling nostalgic? Heres 1.1, still up but quite outdated: http://dl.dropbox.com/u/36647697/InfinityB1.vvvvvv
Version 2, currently the most current stable version: http://dl.dropbox.com/u/36647697/infinityv2.vvvvvv

DISCLAIMER:
My awesomeness radiation caused two, slighty different levels to come from the bottom of the earth and be totally awesome. THIS ONE is the one where YOU MAKE A SHORT LEVEL, NOT YOU CONTRIBUTE TO A LONGER LEVEL. If you are looking for this levels twin the level where YOU CONTRIBUTE ONE OR TWO ROOMS, go to the level Everlasting, which is here : http://distractionware.com/forum/index.php?topic=558 . Thank you as have a nice day.

Level contributions:
FlamingBanana: 2
PJBottomz: 1

Version history:
1.0- Initial release containing 2 short levels
1.1- Fixed "Think it through"
     - Removed a platform and a checkpoint in "Defiant" that made it much more difficult (as in now its easier)
     - Removed the broken scripting  :victoria:
2.0- Every room has been edited at least once! (for the better)
     - More trinkets!
     - Whats this? A level by the scripter-in-chief himself, PJBottomz!!
     - Less bugs!
     - I dont know how PJ did it, but COLORED TEXT.

Our scripter-in-chief is PJBottomz! 3 rounds of applause!  :viridian:  He will add a script to the level once it is complete, giving it a story so a bunch of random weird storylines pop up. You shouldn't (read: i will remove if you do) script unless its something like, say, you need x script to disable y gravity line. You can still do that, of course.    :viridian:

Rules for submitting:
1. Keep your level short.
2. If you include trinkets, dont include more than two. Sadly theres a 20 trinket limit, so please dont overdo it.
3. Please, no scripting UNLESS it is required to play the level. (for example, a script disabling gravity lines to get to a crewmate). Let the PJBottomz handle the rest!
4. Make your level fun!

-FlamingBanana
Title: Re: Infinity: The open source VVVVVV level
Post by: TheoX on August 22, 2011, 11:07:27 pm
I like this idea, it's worked well on other forums I've been on (with other games, obviously).  I may add something to it later if I have time. :)
Title: Re: Infinity: The open source VVVVVV level
Post by: Franz24 on August 23, 2011, 09:36:31 pm
I'll be joining this project for sure, but first I'll have to celebrate my birthday (tomorrow) ^^
when I've got some free time again I'll join!
Title: Re: Infinity: The open source VVVVVV level
Post by: FlamingBanana on August 23, 2011, 09:51:37 pm
Thanks both of you!
TheoX, have you played the first 2 levels (the initial ones I put in) and would consider doing a serious review?
Title: Re: Infinity: The open source VVVVVV level
Post by: DensetsuNoKaboom on August 23, 2011, 11:14:06 pm
I'll make a level or two.
Title: Re: Infinity: The open source VVVVVV level
Post by: FlamingBanana on August 23, 2011, 11:49:01 pm
Hurrah!  :viridian:
Title: Re: Infinity: The open source VVVVVV level
Post by: TheoX on August 24, 2011, 12:13:25 am
TheoX, have you played the first 2 levels (the initial ones I put in) and would consider doing a serious review?

Let me start off by saying I actually thought this whole idea was something different: I thought it was one level made by different people, but each person would design a few rooms.  I didn't realize that it was a hub of smaller levels, which I think is also a cool idea, but in a different way.

I don't think I'll do a regular review considering the constantly-changing aspect of this level, but I played a bit of the first level and I do have a few things to criticise:
 - There's a few places where I died right as I entered a room.  Pretty much all instances of this should be eradicated for a better playing experience.
 - In that green room with all the vertical lines, it's almost impossible to fit into the space with the crewmate because it's 3 blocks tall.  Flat openings in general should always be 4-tall or more.

I'll come back to this, really busy right now irl.
Title: Re: Infinity: The open source VVVVVV level
Post by: FlamingBanana on August 24, 2011, 11:43:10 pm
Great! Thanks for pointing both those out. I'll be sure to fix them in 1.2.

EDIT: PJBottomz will probably fix them in 2.0, or I'll fix them in 2.1
Title: Re: Infinity: The open source VVVVVV level
Post by: Franz24 on August 25, 2011, 04:21:57 pm
Let me start off by saying I actually thought this whole idea was something different: I thought it was one level made by different people, but each person would design a few rooms.  I didn't realize that it was a hub of smaller levels, which I think is also a cool idea, but in a different way.
Actually, I also thought that was the idea, and to be honest I think that would be even better.
Making a whole level costs a lot of time, while making one screen is quicker to do.
I also think more people will join this project if they only have to make 1/2 screens ;)
That way we can make a very big and fun level together!
 :viridian:
But of course, it's your idea so if you want it the way it is, I'll still join the project :)
Anyway, take it into consideration!
Title: Re: Infinity: The open source VVVVVV level
Post by: FlamingBanana on August 25, 2011, 08:12:22 pm
 :vitellary: Franz & Theo, sorry I didn't make what the level was clear enough. I kinda like my idea better, but due to all the Demands requests for one, I plan on creating a separate level with THAT idea in mind. I like this project slightly more because it means you can't just make a minor contribution and say "omg I'm so awsme!!!1!!" Thanks for your suggestions both of you though. Also, you don't have to make very long levels. Just look at my first 2 levels, they're barely 5 screens each, yet still a challenge!

EDIT: Everlasting is now up! Link in the first post.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 26, 2011, 09:29:29 pm
Okay, don't take this the wrong way, but, your levels are a bit, uhm, messy, so it will be a while before I can get the improved scripted version of them out. Sorry.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 26, 2011, 09:49:28 pm
I dont mind. Im a messy sort of guy.
You are now scripter-in-chief!
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 26, 2011, 10:32:59 pm
So, I'm the SIC? That's sweet!

Anyway, the level cleaning is done (sorta), so I'm going to start coming up with the storyline for your levels.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 26, 2011, 10:35:41 pm
Huzzah!
All is going as planned...SOON THE PJS SHALL B MINE

You knoww, the only thing that would make this and everlasting more awesome would be if somebody has added levels yet.  :-X
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 26, 2011, 11:00:25 pm
I think I might try to add one if I can come up with a 4-room plot. :o It'll be my biggest tiniest challenge yet.

Okay, current progress:


This took less time than I thought. :P
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 26, 2011, 11:11:03 pm
WOAH! Break out the beer Keep doing your awesome work man!

But remember that new levels are going to be added constantly, so leave room for more crewmates!
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 26, 2011, 11:27:13 pm
Is there a limit on how many crewmates can be used? :-\

Okay, attached is the "clean" version of infinity. Both of your levels have been modified to give it a better look, and I added a few things to it to make it more fun and challenging. I renamed the file (not the actual game). The .zip folder name is just to let you know what it is. You can download the zip file and attach it to your first post.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 26, 2011, 11:29:23 pm
I dont think there is, but lets not test it...

WOAH MAN, testing THE AWESOME V2 O' INFINITY NOW  :viridian: :viridian: :viridian:

Ok, I'll make a few minor edits if i find anything amiss and then I shall upload it to dropbox. YOU ARE AMAZING GOOD SIR!
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 26, 2011, 11:47:21 pm
Okay! Thanks!

Have you found my creative addition yet? ;)
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 27, 2011, 12:04:17 am
Okay, hold on. I missed quite a few things. >.< I have got to start paying more attention...
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 27, 2011, 12:11:23 am
PJBOTTOMZ, WAIT!! DOWNLOAD THE NEW VERSION IM ABOUT TO LINK TO!!! I FIXED A BUNCH OF THINGS!!! THEN YOU CAN SCRIPT SOME MORE!!

EDIT: Lolz, I'm so hyperactive cause wherever I am, its really late.  :vermillion: The link is up now.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 27, 2011, 12:12:22 am
 :o Okay. Chillz.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 27, 2011, 12:24:56 am
 :-X Dude. There's a lot of stuff in there that really needed to be there, and you took it out.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 27, 2011, 12:47:26 am
I have to log off now...We'll figure it out tomorrow.  :verdigris:
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 27, 2011, 01:19:29 am
Nevermind, figured out why.

Should be done with my own small level soon...
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 27, 2011, 03:30:39 pm
Alrighty, here's MY contribution.

If some one can literally get that damn trinket... Screenshot.

Also, I have a special surprise planned once all the levels fill up, so leave the very last bottom slot open for it. >:D
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 27, 2011, 08:02:17 pm
The bottom right or the bottom left?

Im testing the level now...  :viridian:
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 27, 2011, 08:45:18 pm
The very last one on the bottom.

>:D

That just looks mean...
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 27, 2011, 09:00:19 pm
Lol  ;D

I GOT TEH TRINKETTTTT Its the attachement  :vermillion:
That was sorta short but the difficulty of the one room made up for it.

AND OHMIGOSH COLORED TEXT WHAT HOW WHEN  :vitellary:
YOU ARE AN AMAZING SCRIPTER.  :viridian:

[attachment deleted by admin]
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 27, 2011, 09:18:38 pm
Good job. It was supposed to be harder but at one point I couldn't even get the trinket. :-X

Stalefish came up with the code, not me. XD I don't really deserve the credit for that.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 27, 2011, 09:28:01 pm
Actually, I got the trinket entirely by stupidity because i died the same millisecond.

Well I KNOW stalefish came up with the code, Kudos to him for that, but you implemented it, which is just as awesome.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 27, 2011, 09:34:33 pm
I guess.

Anyway, it IS possible to get it without dying the second you do (infact, I even managed to get out of the line of enemies)
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 27, 2011, 09:46:12 pm
I just went "You know what, screw it" and got it and then died.   :verdigris:

Peoples i know are making contributions right this second! So I'm just waiting for them to finish up. DenusetNuKaboom said hed make a level, but he might have to remake it in 2.0
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 27, 2011, 10:36:12 pm
In the version before I submitted my level? Why? :-\

Oh, I feel need to mention this. You should have something called a flag tracker. Since some people MIGHT use flags for their levels, it's best to put down which ones have already been used, so it doesn't mess with any levels. I used flags 1 and 2 for my level.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 27, 2011, 11:42:40 pm
Oh, alright. I'll put up a flag tracker now.

Because he posted before you did saying
Quote
I'll make a level or 2.
So I dont know if hes been working on them, but he'll have to redo them in 2.0
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: Franz24 on August 28, 2011, 10:55:11 pm
You two already made this a 3-page forum thread.
And you know what a 3-page forum thread means.
That means this level is awesome.
And that I'm going to make a level for it :D
As you may know in my levels the story is very important, but I'll try creating something without a story  :victoria:
(it will be hard for me)   :verdigris:
Still, I'll have it done before Wednesday :)
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 28, 2011, 10:56:55 pm
You could PM PJBottomz with a story idea and he could script it into the game. But, remember, the plot has to be VERY short.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: Franz24 on August 28, 2011, 11:03:16 pm
I think I'll just create some levels without a story  :viridian:
(couldn't think of a good short story)  :victoria:
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: FlamingBanana on August 28, 2011, 11:17:46 pm
 :victoria: Awww...
But your stories are always so...Interesting. (blues adventure!)
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: Franz24 on August 28, 2011, 11:31:22 pm
Okay if you insist.  :viridian:
But I'll make this story even more... Interesting*

*weird

EDIT: I just realized we have exactly the same number of posts, let's celebrate!   :viridian: ;D
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 29, 2011, 12:52:00 am
If you want to script it yourself, Fran, I wouldn't mind. Of course, if you'd rather have me do it, that's fine too.
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: Franz24 on August 29, 2011, 12:54:59 am
Although it's always a lot of work, I'd like to script it myself, it makes it easier to implement a little story :)
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 29, 2011, 12:58:32 am
Okay. As the official SIC of Infinity, I hearby grant Franz24 permission to script her own level!

FLASH!

Here, take the Trinket of Infinite Knowledge to help you.
:shiny:
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: Franz24 on August 29, 2011, 01:02:36 am
Thank you sir, you won't be disappointed.
I shall also protect the trinket with my life.
:shiny:
Title: Re: Infinity: The open source HUB VVVVVV level
Post by: PJBottomz on August 29, 2011, 01:07:25 am
You must. For it's the only one.

Anyway, since I'm the creation editor, if your scripts are buggy or broken (which I'm sure they won't be), I can just fix them up.