distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: robloxfan1999 on September 04, 2011, 12:24:57 AM

Title: The Isle Files
Post by: robloxfan1999 on September 04, 2011, 12:24:57 AM
Just a little level I made when I was bored. http://www.megaupload.com/?d=RP8BUGDL
Title: Re: The Isle Files
Post by: Sendy on September 04, 2011, 12:43:08 AM
Could we have some sheenscrots plox?
Title: Re: The Isle Files
Post by: robloxfan1999 on September 04, 2011, 01:02:57 AM
Quote from: Sendy on September 04, 2011, 12:43:08 AM
Could we have some sheenscrots plox?

Oh yea, I forgot.
Title: Re: The Isle Files
Post by: robloxfan1999 on September 04, 2011, 01:10:01 AM
Photos? (Sorry if it doesnt show im new to this.
Title: Re: The Isle Files
Post by: The Brass on September 04, 2011, 01:14:15 AM
There's no room names, so you'll get free screenshots... so that I can show where the bugs are.

(http://i.imgur.com/azCsE.jpg)
The left side is buggy - only the bottom is actually passable. Please add more wall.


(http://i.imgur.com/u5PMH.jpg)
This lift and the trinket below are just glitchy horror. Just try to get that trinket and get back without dying, and you'll hit a million glitches and cheap deaths. It's probably best to remove the whole thing. The trinket on the right is fine, though.


There were too many trinkets. Practically every nook held one. It was bad in the beginning because of the one-way warp, and even after that having to worry about getting the trinkets before going forward was a bit stressful. Less is more.

Otherwise, it was okay. I liked what you did with disappearing platforms.
Title: Re: The Isle Files
Post by: PJBottomz on September 04, 2011, 02:09:59 AM
Regarding Screenshot 3:

FLOATING SPIKES? >:D
Title: Re: The Isle Files
Post by: Sendy on September 04, 2011, 02:40:10 AM
They're not floating, they're perfectly balanced one atop the other. If you touch them, you instantly die from shame for disturbing such a delicate equilibrium.

Also, this level seems to need more backing... It exists for a reason ;) (To make levels look less flat and boring)
Title: Re: The Isle Files
Post by: PJBottomz on September 04, 2011, 03:00:20 AM
Well, fine.

STACKED SPIKES THAT CREATE A RANDOM EQUALIBRIAM?!
(sp. fail)
Title: Re: The Isle Files
Post by: xTwoTails on September 06, 2011, 03:53:28 PM
-- Type as I play

Found the first trinket, went up, going down and got a second trinket.
What the... o.o   :verdigris:
*opens Paint* look what we have here.
You missed putting a wall in the purple room where the trinket is. If  :viridian: sticks to the right on that room, then he'll jiggle between rooms. You jump, you'll glitch the room, and causes you go through the wall, sending you up and kill you.

Screenshot:
(http://i70.photobucket.com/albums/i88/badcoin/screen1-2.jpg)

Let's keep playing under Editing mode.

Allright, this room here is a glitch fest. You see how I opened the Level Editor and in that room, there is a thicker line at the left side of your room? That means there is a wall in the next room, which also means that you must a wall there , otherwise you'll glitch through and eventually fall into your doom or like it happened to me. Glitch through the stage and eventually fall into DoomSpace.

Screenshot:
(http://i70.photobucket.com/albums/i88/badcoin/screen2-1.jpg)

Let's respawn where I died.

*keeps going, takes the Medium Route*

Whoa.... whoa.... O__O
Allright, hold up here.
(http://i70.photobucket.com/albums/i88/badcoin/Screen3-1.jpg)
You see where my pointer is? If you can't it's the very first WarpToken you have to take in this room. The placement of the exit of this Warm is glitched. You'll glitch through the wall and eventually die. You can't go any further. (At least I can't)


Allright, I'm gonna take a look through the entire stage and see if I can find more stuff.
...
...
...
...
...
umm....you might want to revise the stage overall. There are places where you can fall through the walls , glitch Viridian and end up dying in a cheap death.
It seems like a good stage but I can't proceed on the Midium path and on the hard path I think The Brass has said what I had to say.

*closes the editor*
Revise this stage and let us know when you fixed this so we can test-play through!  :viridian: