distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: Dispensers Heal on September 17, 2011, 06:35:57 pm

Title: "TriVVVVVVia" Demo
Post by: Dispensers Heal on September 17, 2011, 06:35:57 pm
A 2-round demo of my trivia leVVVVVVel.

INCLUDES COLORFUL TEXT OF WIN. (Used for  :vitellary: and  :victoria:, as well as  :viridian:'s cell phone)

Mostly for PJBottomz to test.

The first two rounds are about VVVVVV, by the way. Keeping the quiz simple.

UPDATE: Removed some spikes in !iciV.
Title: Re: "TriVVVVVVia" Demo
Post by: PJBottomz on September 17, 2011, 07:22:18 pm
Wat?
Title: Re: "TriVVVVVVia" Demo
Post by: Dispensers Heal on September 17, 2011, 07:37:33 pm
You're a test monkey playing a trivia level.
Title: Re: "TriVVVVVVia" Demo
Post by: PJBottomz on September 17, 2011, 07:44:33 pm
Since when did I agree to this?
Title: Re: "TriVVVVVVia" Demo
Post by: Dispensers Heal on September 17, 2011, 07:51:26 pm
You didn't.

Just saying, you should test it before Verdigris's howling gets too loud.
Title: Re: "TriVVVVVVia" Demo
Post by: PJBottomz on September 17, 2011, 07:58:24 pm
Fine. Where do I download it?
Title: Re: "TriVVVVVVia" Demo
Post by: Dispensers Heal on September 17, 2011, 08:02:58 pm
Look at the post now.

The magic of the "Modify" button.  :verdigris:OWWWWWWWWWW.
Title: Re: "TriVVVVVVia" Demo
Post by: PJBottomz on September 17, 2011, 08:14:07 pm
 >:( I gave up on round two. I don't ever pay attention to that stuff.

And some of the answers are wrong. DTTHW and The Tower have WAY more spikes than the Villi People. And there are only 15 tools avalible for use.
Title: Re: "TriVVVVVVia" Demo
Post by: ThePaSch on September 17, 2011, 08:17:50 pm
And some of the answers are wrong. DTTHW and The Tower have WAY more spikes than the Villi People. And there are only 15 tools avalible for use.

The Villi People is, in fact, the single room with the most spikes.
The Tower and Doing Things The Hard Way both actually consist of multiple rooms.
Title: Re: "TriVVVVVVia" Demo
Post by: Dispensers Heal on September 17, 2011, 08:18:54 pm
DTTHW is a sequence.

The Tower is 46 rooms.

And, yes, there are 17 tools. Wall, Backings, Spikes, Trinkets, Checkpoints, Disappear Platforms, Conveyors, Moving Platforms., Enemies, Grav Lines, Roomtext, Terminals, Script Boxes, Warp Tokens, Warp Lines, Crewmates, and Viridian's Start Position.
Title: Re: "TriVVVVVVia" Demo
Post by: PJBottomz on September 17, 2011, 08:20:25 pm
If you said, "Which room?" why include parts that aren't just, "A Room"?

Oh. I forgot Warp Tokens and Warp Lines...
Title: Re: "TriVVVVVVia" Demo
Post by: Dispensers Heal on September 17, 2011, 08:22:43 pm
It's to trick people. Doing Things The Hard Way is also a room. It's just that people mistake it for a sequence.

And round two is simple if you go into the main game.

If not, remember this:

 :violet: :vitellary: :vermillion:[] :verdigris:[] :victoria:[] :viridian:
Title: -
Post by: Info Teddy on March 23, 2014, 12:31:53 am
(https://dl.dropboxusercontent.com/s/f82wsx1xafpmbuj/please_learn_two_fuckiing_2criipt.png)
Uh...

Today, / \earned that you shou\d use hashtags /n your scr/pts.
Title: Re: "TriVVVVVVia" Demo
Post by: FIQ on March 27, 2014, 12:59:11 pm
Ah the 2.0 internal scripting method found by Stalefish.

Yeah, this level only works in 2.0. I *could* port this to one of the methods I found that work over both versions, but there's a potential problem - an upcoming release. I don't know whether or not that one will have that bug left...
Title: Re: "TriVVVVVVia" Demo
Post by: Dav999 on March 27, 2014, 10:30:28 pm
Ah the 2.0 internal scripting method found by Stalefish.

Yeah, this level only works in 2.0. I *could* port this to one of the methods I found that work over both versions, but there's a potential problem - an upcoming release. I don't know whether or not that one will have that bug left...

I actually wonder that too. The say(-1) method, but in particular the text(1,0,0,4)-on-the-last-line method and the method of putting a single internal command in a script. What if the person who works on 2.2 fixes that exploit? It would break some levels...